// Quad Osc Lunetta // Copyright 2010 Les Hall adc.left => DelayA delay => LPF filter => Pan2 pan => dac; filter => Gain feedback => delay; adc.right => Gain buffer => blackhole; 4000 => filter.freq; second => delay.max; second => delay.delay; 0.85 => feedback.gain; while (true) { buffer.last() => pan.pan; ms => now; }