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 Forum index » DIY Hardware and Software » Csound
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T. Azimuth Schwitters



Joined: Dec 19, 2009
Posts: 8
Location: Madison, WI

PostPosted: Sat Dec 19, 2009 9:03 pm    Post subject: Hello! Reply with quote  Mark this post and the followings unread

Just checking to see if anyone on the planet still uses Csound. There used to be such a robust community.
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yerpa58



Joined: Mar 08, 2008
Posts: 56
Location: Wisconsin
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PostPosted: Tue Dec 22, 2009 10:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I have an OLPC (or LOLPC, as I call it) that has a nice program called Synth Lab that I believe is based on csound. I would like to find the Synth Lab source so I could see how it connects to csound, but no luck so far. I would be interested in finding a good overview of the current csound source code. I have also subscribed to the MIT Press Computer Music Journal in the past, there have been a few articles on csound.

csound is very powerful, and seems to run pretty well on the 400 MHz chip in the LOLPC.
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T. Azimuth Schwitters



Joined: Dec 19, 2009
Posts: 8
Location: Madison, WI

PostPosted: Tue Dec 22, 2009 10:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Even on the forums at Csounds.com there is little to no activity. I'm concerned that I'm spending a great deal of time learning a doomed technology.
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yerpa58



Joined: Mar 08, 2008
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PostPosted: Tue Dec 22, 2009 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

You probably want to check out the ChucK programming language. Many aspects seem similar to csound.
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T. Azimuth Schwitters



Joined: Dec 19, 2009
Posts: 8
Location: Madison, WI

PostPosted: Tue Dec 22, 2009 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Already learning it.

I don't see them as highly similar. Csound seems more appropriate for composition, ChucK for live performance.

Some things about ChucK bother me, like the fact that it's crash-prone, and (at first glance) there isn't a note off command. There also seems to be a bit less configurability.

I do like it for various other reasons, though.
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Antimon



Joined: Jan 18, 2005
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PostPosted: Wed Dec 23, 2009 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, ChucK is young. I sense a problem with fragmentation between these programming languages - there isn't a large enough user base to support decent communities for all of them. As they go in and out of fashion, knowledge drains from the old and fills up in the new.

I can't help wondering where you're looking for a note off command in ChucK, but that seems like a discussion for the ChucK forum. Smile

/Stefan

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dewdrop_world



Joined: Aug 28, 2006
Posts: 858
Location: Guangzhou, China
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PostPosted: Fri Dec 25, 2009 8:53 am    Post subject: Reply with quote  Mark this post and the followings unread

T. Azimuth Schwitters wrote:
Already learning it.

I don't see them as highly similar. Csound seems more appropriate for composition, ChucK for live performance.


Look at SuperCollider then. Quite nearly crash-proof, active user and developer community, and it has a non-realtime mode if you want to do batch-style rendering. There's also a "Ctk" (composition tool kit) extension, a useful bridge between real-time and NRT styles of code.

CSound is losing traction, probably more because of Max/MSP's near-monopoly in academic computer music curricula than developments in music/audio programming languages. Its roots are in the batch-style processing that was the only way for people to interact with computers back when music-n was first written. I understand there are csound GUIs and it's become more interactive, but it's hard for me to see how it could catch up with modern interface designs without significantly extending the language to include built-in data structures, flow of control and abstraction mechanisms, and extensible interface toolkits.

By the time they've done all that, I'm not sure it would be much different from what supercollider already is. (And, supercollider has a big head start in terms of abstraction and data structuring/manipulation.) It might be more productive to port csound opcodes over to supercollider ugens, then, where supercollider doesn't already have them.

James

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ninly



Joined: Feb 18, 2010
Posts: 1
Location: Huntsville, AL

PostPosted: Thu Mar 04, 2010 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've been learning and using csound for my project, although I'm nowhere near adept enough as a programmer (or even as a composer) to really participate in the development community.

I very much appreciate csound as a technology and medium, though.

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herrsteiner



Joined: Mar 10, 2008
Posts: 8
Location: Hamburg

PostPosted: Sun Mar 07, 2010 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I still love to use Csound and it is very active, with recent updates. And due to its open source status it cant die anyway, unlike closed source (SoundDiver anyone?). I see regularly some keyfigures on conferences. The Csound community happens in the mailing list.
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