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 Forum index » Instruments and Equipment » Soft synths
Virtual Tenori-On
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Macaba



Joined: Jul 13, 2005
Posts: 160
Location: UK

PostPosted: Sun Jan 15, 2006 2:26 pm    Post subject: Virtual Tenori-On Reply with quote  Mark this post and the followings unread

Ok, this was just a bit of fun, I just programmed this.

At the moment its rather basic. Planned features for the next version are:

Memorises the midi channel you set the note on.
Flashes when note is played, rather than stay white.

Have fun! (The exe is safe, I guarantee)
Make sure that SW Synth in windows volume control is unmuted.

Windows with .Net framework 1.1 required.


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Macaba



Joined: Jul 13, 2005
Posts: 160
Location: UK

PostPosted: Sun Jan 15, 2006 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its just occured to me that ZIP's are more accessable.


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Macaba



Joined: Jul 13, 2005
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Location: UK

PostPosted: Sun Jan 15, 2006 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok Version 1.2 brings all 127 patches. Very Happy

Oh: To reset the sound (on patches that have continuous notes) you press the MIDI channel slider.


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Blue Hell
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Joined: Apr 03, 2004
Posts: 20280
Location: The Netherlands, Enschede
Audio files: 143
G2 patch files: 318

PostPosted: Sun Jan 15, 2006 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, that last one is better !!

especially on the high patch nrs :-)
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Macaba



Joined: Jul 13, 2005
Posts: 160
Location: UK

PostPosted: Sun Jan 15, 2006 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, finding quite a lot of bugs, but i'm not going to release the next one until i've put lots of new feature in.

Bug list:
When unselecting buttons, focus is still on a previous one
The patch selection is out by 1
MIDI doesn't reset when changing patch

Anymore, let me know. Smile
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Blue Hell
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PostPosted: Sun Jan 15, 2006 3:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Macaba wrote:

MIDI doesn't reset when changing patch


Hmm, is a feature right now :-)

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Macaba



Joined: Jul 13, 2005
Posts: 160
Location: UK

PostPosted: Sun Jan 15, 2006 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is a good point actually. Hmm.
Thats not a bug. Rather, it'll be extended to being able to select notes in any patch and hear them playing whilst you are in a different patch. Its the next step up of complexity.
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Blue Hell
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PostPosted: Sun Jan 15, 2006 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good you didn't build any hardware yet :-)

Seriously, this could be really great fun, but it will need some thought & experimimentation.

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Macaba



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PostPosted: Mon Jan 16, 2006 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is a comparatively massive step up. Not only is Polyphony supported, but separate patches for EACH instrument. Smile


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ian-s



Joined: Apr 01, 2004
Posts: 2565
Location: Auckland, New Zealand
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PostPosted: Mon Jan 16, 2006 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, this is already quite fun.
The bouncing ball mode from the video got me thinking, how about a pong mode. Balls bounce off the four edges as well as a moveable cross which bisects the main area into quadrants. The bounces can rise or lower the pitch depending on which wall is contacted.
And what about a quix mode? If your youngish, you may have to google that one Embarassed
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Macaba



Joined: Jul 13, 2005
Posts: 160
Location: UK

PostPosted: Mon Jan 16, 2006 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

g2ian wrote:

And what about a quix mode? If your youngish, you may have to google that one Embarassed


I'm afraid not even google yields any light upon that one! Laughing
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ian-s



Joined: Apr 01, 2004
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Location: Auckland, New Zealand
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PostPosted: Mon Jan 16, 2006 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Should have tried myself Laughing

It does not have a U in it.

http://www.classicgaming.com/rotw/qix/

It had a line which floated around, each end of the line would bounce off a wall, at different angles. The line was followed by 'echos' of itself. Very pretty for the time. The game sucked though.

If your 'instruments' were activated when crossed by this line (and its echos, might be interesting, or at least look nice.
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Blue Hell
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Location: The Netherlands, Enschede
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PostPosted: Mon Jan 16, 2006 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn, its too late now to try, but not late enough to notice that the soft synth cant cope ... quite good.

I'm gonne try a bit more tomorrow. Yes some light effects, or a simple visual indication of where it is would be nice, not as fancy as in the video of course, that would be overkill.

I should try this on a touch screen ... could be fun. Also I should make some G2 patches for it. Hmm, we've got a touch screen at my work, I'm gonna do a concert for 'm all, hope they will at least recognize it as sound ;-)

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Blue Hell
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Joined: Apr 03, 2004
Posts: 20280
Location: The Netherlands, Enschede
Audio files: 143
G2 patch files: 318

PostPosted: Fri Jan 20, 2006 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blue Hell wrote:

I should try this on a touch screen ...


Too bad, I've not found any time for that yet, maybe next week.

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