electro-music.com   Dedicated to experimental electro-acoustic
and electronic music
 
    Front Page  |  Articles  |  Radio
 |  Media  |  Forum  |  Wiki  |  Links  |  Store
Forum with support of Syndicator RSS
 FAQFAQ   CalendarCalendar   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   LinksLinks
 RegisterRegister   ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in  Chat RoomChat Room 
Live streaming at radio.electro-music.com

  host / artist show at your time

poster

Please visit the chat
 Forum index » DIY Hardware and Software » ChucK programming language
An amazing development for Ableton Live users LiveAPI...
Post new topic   Reply to topic Moderators: Kassen
Page 1 of 1 [7 Posts]
View unread posts
View new posts in the last week
Mark the topic unread :: View previous topic :: View next topic
Author Message
chuckles



Joined: Apr 02, 2007
Posts: 72
Location: San Diego, California

PostPosted: Fri Jun 08, 2007 2:47 pm    Post subject: An amazing development for Ableton Live users LiveAPI...
Subject description: Ch[e,u]ck it out!
Reply with quote  Mark this post and the followings unread

This is pretty awesome; some software ueber-geeks

Quote:
LiveAPI (www.LiveAPI.org) is an independent open-source software development project with the aim of providing cutting-edge tools for manipulation of the Live Python API. Through reverse engineering and network programming techniques LiveAPI.org has created an SDK that will change the way you use of Ableton Live.


The thing that's particularly cool about this is that Ableton has given the project their blessing and, apparently, some vital behind the scenes help and information. Of course you're totally on your own at the point and could badly break a Live set, but this is really early in development.

Apparently some OSC commands are already working, so it ought to be conceivable that with some Python script glue, a Chuck program could communicate with a Live set...

I'd love to be the first person to demonstrate the feasibility of this, but I am still learning Python and Chuck and it will be a while before I can get my head all the way around these different toolsets...
Back to top
View user's profile Send private message
Kassen
Janitor
Janitor


Joined: Jul 06, 2004
Posts: 7678
Location: The Hague, NL
G2 patch files: 3

PostPosted: Fri Jun 08, 2007 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is this only for the last version of Live or also for 4? I'm still on the last version of 4 (I think 4.14) because stability steeply droped at 5 and no notable features that interested me were added since then.

How is Live6's stability? This might be cool down the road but 150 to upgrade to 6 for this library alone seems like a bit much.

_________________
Kassen
Back to top
View user's profile Send private message Send e-mail Visit poster's website
chuckles



Joined: Apr 02, 2007
Posts: 72
Location: San Diego, California

PostPosted: Sun Jun 10, 2007 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

That I don't know but if you ask the question on the Live forum for this topic

http://www.ableton.com/forum/topic-66118-0-0.html

I'm sure one of the developers will get you a quick answer...

Lotsof possibilities here...

Incidentally, thanks for the hint about using a py wrapper to create a "score file" for a ChucK app. This should be fairly simple.

For the "In C" example, my "score file" looks like this:

Code:
public class Phrase_Data
{
// midi pitch, vol, start-ticks, dur-ticks 
[
        [60,    70,       0,         48],

... etc. ...

] @=> int pulsePhrase[][];

[
[
  [60, 63, 0, 6], [64, 63, 6, 90], [60, 63, 96, 6],
  [64, 63, 102, 90], [60, 63, 192, 6], [64, 63, 198, 90]
],

... and so on for many phrases ...
]
] @=> int phraseList[][][];
}

and then in the "orchestra file" I include a statement
Code:

Phrase_Data In_C;

and access the data using
Code:

In_C.pulsePhrase and In_C.phraseList


And it does work just fine..

Cheers...

...c...
Back to top
View user's profile Send private message
Kassen
Janitor
Janitor


Joined: Jul 06, 2004
Posts: 7678
Location: The Hague, NL
G2 patch files: 3

PostPosted: Mon Jun 11, 2007 7:45 am    Post subject: Reply with quote  Mark this post and the followings unread

It'd be cool if you'd get it to work.

I was quite fond of Ableton for the early versions but the slide towards DAW-ing isn't my thing. As a DAW it's the nicest still but I find that using a DAW makes me nerd for ages trying to get one measure just right and in the end it kills the vibe.

With ChucK hooked up to it it could become fresh again.

_________________
Kassen
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Kassen
Janitor
Janitor


Joined: Jul 06, 2004
Posts: 7678
Location: The Hague, NL
G2 patch files: 3

PostPosted: Mon Jun 11, 2007 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

chuckles wrote:

Incidentally, thanks for the hint about using a py wrapper to create a "score file" for a ChucK app. This should be fairly simple.


Yeah, I think so. The main thing is building a good abstraction model for the controlls that you use.

Another way of going about it could be creating public classes representing instruments that could then be called in a score-like manner. That would make it quite similar to Csound. You'd lose the macros but instead you'll get the option of writing loops as a sporked functions

That'd have some strong-points, for example you could easily include randomisers in the score itself.

If, BTW, you are interested in that sort of thing it might be cool to once look up the piece "Canto Ostinato" by Simeon ten Holt. That's a composition for pianos that's written as a fairly small amount of sheet music matched with rules about how it is to be played. For example; the players have the liberty of looping some sections as many times as they'd like. There are some quality recordings of this released on CD, it's quite good if you like minimal-ish looped music.

_________________
Kassen
Back to top
View user's profile Send private message Send e-mail Visit poster's website
chuckles



Joined: Apr 02, 2007
Posts: 72
Location: San Diego, California

PostPosted: Mon Jun 11, 2007 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for more good ideas, Kassen.

And also congratulations on your (nearly) 4000th post. You're a great resource!

Cheers,

...c...
Back to top
View user's profile Send private message
Kassen
Janitor
Janitor


Joined: Jul 06, 2004
Posts: 7678
Location: The Hague, NL
G2 patch files: 3

PostPosted: Mon Jun 11, 2007 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you only count the serious ones it's considerably less :¬)
_________________
Kassen
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic Moderators: Kassen
Page 1 of 1 [7 Posts]
View unread posts
View new posts in the last week
Mark the topic unread :: View previous topic :: View next topic
 Forum index » DIY Hardware and Software » ChucK programming language
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
e-m mkii

Please support our site. If you click through and buy from
our affiliate partners, we earn a small commission.


Forum with support of Syndicator RSS
Powered by phpBB © 2001, 2005 phpBB Group
Copyright © 2003 through 2009 by electro-music.com - Conditions Of Use