Joined: Aug 28, 2006
Location: Guangzhou, China
Audio files: 4
|Posted: Thu Oct 11, 2007 10:49 am Post subject:
Open call: Windows developers for SuperCollider port
Subject description: Significant restructuring
|The developer working on the Windows SuperCollider port put out an open call of sorts on the mailing list the other day. I thought I would share it here in case someone is available and interested.
since there is more talk about crossplatform recently, and there seems to be a strong demand for SuperCollider on Windows, it would be good to get a few more people involved in developing it (the latest release date of Psycollider shows that one doing it in parallel with his thesis is not enough...)
I am a bit reluctant to just go on and fix bug after bug or hack this or that to enable Psycollider to do certain things. In my opinion the port has to be restructured and if I find some people who are willing to get involved it would make an interesting project.
A couple of thoughts:
- Python as the choice for the GUI stuff is still a good one I would think. It is a powerful language and could eventually be ported back onto other platforms (I have Psycollider running on a Mac...)
- The Python - C bridge, however, is in need for rewriting. The interface is a bit awkward, we should discuss a more straight forward API that Psycollider (and in fact any python program) could use to get data in and out of the language.
- MS Visual C++ Express as development platform makes it very difficult to set up an environment for compiling SC on Windows. The Windows calls are cluttering the code and inevitably lead to pretty ugly hacks. As discussed earlier, in my opinion, the way forward would be to switch to a Cygwin/MinGW/SCons environment for Windows which would enable us to keep much more code as it is and would also make it a lot easier (non-MS and Open Source) to compile SC on Windows.
We should carefully discuss these things before we go ahead and then make a branch in svn and work on that. I am happy to be involved in this process, but cant do it on my own, so please step forward and help making Windows non-beta...
Our major "personnel problem," so to speak, is that the vast majority of the SC user community is on Mac or Linux -- not many people there with Windows development experience. Seems like this would be a good place to look outside the SC community for skilled programmers.
Any takers? Let me know either here or by PM.
We haven't discussed on the list any sort of compensation -- development is all volunteer currently as it's a FOSS project. I'm not opposed to seeking donations from the community but we haven't talked about it so I can't promise anything.
ddw online: http://www.dewdrop-world.net
sc3 online: http://supercollider.sourceforge.net