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modular

Joined: Jul 26, 2004 Posts: 184 Location: Rome, Italy
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G2 patch files: 72
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Blue Hell
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Joined: Apr 03, 2004 Posts: 19596 Location: The Netherlands, Enschede
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ian-s

Joined: Apr 01, 2004 Posts: 2518 Location: Auckland, New Zealand
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Posted: Sat Aug 07, 2004 1:38 am Post subject:
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It seems like doing 'on the run' is some sort of G1 tradition.
I just spent some enjoyable time researching the little EMS synthesisers, the VCS3 and the suitcase-like Synthi-A. I never played one but always admired the design.
They have a quirky envelope, capable of self-triggering but otherwise, an AHR type. The 3 oscillators (#3 is biased toward LFO type use) each have two mixable waveforms and a shape control. Oscillator 1 has ramp and a variable sine, the alternate sine shape is simply a full wave rectified sine.
The filter is (reportedly) a little bland and unassuming, early (pre 1974) units had an 18dB slope and they all had a slight slew problem (frequency slow to change with fast CV).
And must not forget that wonderful patch panel, where replacement pins cost more than decent patch cords and you have to retune the oscillators after making a new connection
So armed with all my research and a fresh copy of Dark Side Of The Moon, I have done a little G2 'on the run'. It sort of takes care of itself but if you feel the need, Filter cutoff is morphed to the mod wheel.
I think the origional was multitracked unless he had 3 or more synthi-A's
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DARKNOODLE2.pch2 |
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Last edited by ian-s on Mon Aug 09, 2004 4:15 am; edited 1 time in total |
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modular

Joined: Jul 26, 2004 Posts: 184 Location: Rome, Italy
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G2 patch files: 72
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Posted: Sat Aug 07, 2004 2:54 am Post subject:
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This exactly is!
Thanks one time again g2ian  |
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Blue Hell
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Joined: Apr 03, 2004 Posts: 19596 Location: The Netherlands, Enschede
Audio files: 116
G2 patch files: 317
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Posted: Sat Aug 07, 2004 5:34 am Post subject:
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Very very close Ian !
The highhats might need some extra tweaking, guess it's a real drummer on the record (the speed seems to vary a bit ?). And then of course the scratches and ticks my record has :-)
I tried putting in a metal noise osc instead of the regular noise, but that one costs a bit too much unfortunately.
This patch brings my laptop to a grinding halt, it's almost untweakable for me - maybe it thinks it to hot to compute (it would be quite right about that).
Jan. |
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ian-s

Joined: Apr 01, 2004 Posts: 2518 Location: Auckland, New Zealand
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G2 patch files: 584
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Posted: Mon Aug 09, 2004 4:19 am Post subject:
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Thanks for the comments guys, and the advice Jan. I just updated the post (DARKNOODLE2) with some minor changes.
Shifted the HiHat and background noise into the FX area, freeing some dsp and allowing small improvements. The hats now use a separate metal oscillator and are humanised with slow random lfo waves for velocity and timing (using mod delays). The background noise gets just a little more complicated with a randomB generator.
In the main section have just added a couple of modulated pan modules to shift Synthi 2 and 3 around in space. The timeline LFO has also been slowed to about a minute.
Hopefully it will be more tweakable now as well . |
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Blue Hell
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Joined: Apr 03, 2004 Posts: 19596 Location: The Netherlands, Enschede
Audio files: 116
G2 patch files: 317
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Posted: Mon Aug 09, 2004 9:22 am Post subject:
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| g2ian wrote: | | I just updated the post (DARKNOODLE2) with some minor changes.. |
I knew you would, too much silence happened :-)
I'm at work now, but I'll certainly check it out this evening.
(*later, at home, but the sun is the same, ehm, relative, older*)
Wow, this is so close I can almost hear the voices and the footsteps, excellent !
Jan. |
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cappy2112

Joined: Dec 24, 2004 Posts: 2089 Location: San Jose, California
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Posted: Sat Jul 21, 2007 6:14 pm Post subject:
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| g2ian wrote: | :
So armed with all my research and a fresh copy of Dark Side Of The Moon, I have done a little G2 'on the run'. It sort of takes care of itself but if you feel the need, Filter cutoff is morphed to the mod wheel.
I think the origional was multitracked unless he had 3 or more synthi-A's |
wow- how did I miss this thread?
I have a DSOTM DVD documentary where Dave Gilmore talks about how that sequence was created. He doesn't go into much detail though, regarding filters, oscs, etc, but it's interesting to hear/see first hand.
I wish I could make a copy of that DVD sequence and post it. |
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Blue Hell
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Joined: Apr 03, 2004 Posts: 19596 Location: The Netherlands, Enschede
Audio files: 116
G2 patch files: 317
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Posted: Sun Jul 22, 2007 1:54 pm Post subject:
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| cappy2112 wrote: | | I have a DSOTM DVD documentary where Dave Gilmore talks about how that sequence was created. |
Saw that one.
| Quote: | | He doesn't go into much detail though, regarding filters, oscs, etc, but it's interesting to hear/see first hand. |
But it has a nice buildup with running it slower and faster making it easier to hear what is going on - it seemed very natural in the movie
Glad to see you're home again safe. _________________ Jan |
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cappy2112

Joined: Dec 24, 2004 Posts: 2089 Location: San Jose, California
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Posted: Thu Jul 26, 2007 10:24 pm Post subject:
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[quote="Blue Hell"] | cappy2112 wrote: | | I have a DSOTM DVD documentary where Dave Gilmore talks about how that sequence was created. |
Saw that one.
| Quote: | | He doesn't go into much detail though, regarding filters, oscs, etc, but it's interesting to hear/see first hand. |
But it has a nice buildup with running it slower and faster making it easier to hear what is going on - it seemed very natural in the movie
Glad to see you're home again safe.[/quote
I have also seen a similar one where Townsend shows how the arpeggiator sequence in "Won't Get Fooled Again" (or was it Baba Oreilly?) was done with an Arp 2600.
I think this one is also on YouTube
(of course, what isn't on You Tube these days?) |
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