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 Forum index » DIY Hardware and Software » ChucK programming language
granular synthesis methods for ChucK
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kijjaz



Joined: Sep 20, 2004
Posts: 493
Location: bangkok, thailand
Audio files: 2

PostPosted: Mon Mar 31, 2008 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, please don't change the name.
yours's one good tape machine.
i just wanted to practice and try to make another version work, maybe different but work.
hahahahha. thanks.
I'll work on the fixes soon.
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kijjaz



Joined: Sep 20, 2004
Posts: 493
Location: bangkok, thailand
Audio files: 2

PostPosted: Mon Mar 31, 2008 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

This one sounds / looks more like it.


kijjaz-DigitalTape01-0.2.ck
 Description:

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 Filename:  kijjaz-DigitalTape01-0.2.ck
 Filesize:  4.56 KB
 Downloaded:  22 Time(s)

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Inventor



Joined: Oct 13, 2007
Posts: 1416
Location: Florida, USA
Audio files: 54

PostPosted: Mon Mar 31, 2008 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

This one was quite good also.
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kijjaz



Joined: Sep 20, 2004
Posts: 493
Location: bangkok, thailand
Audio files: 2

PostPosted: Mon Mar 31, 2008 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you guys for trying my little toy out. here comes verysion 0.4 alpha for more testing pleasure.
I've adjust a little bit, try to make it more simple..
and the result is surprisingly better.


kijjaz-DigitalTape01-0.4.ck
 Description:
kijjaz's digital tape 0.4 alpha

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 Filename:  kijjaz-DigitalTape01-0.4.ck
 Filesize:  4.6 KB
 Downloaded:  22 Time(s)


kjzdt04-01.mp3
 Description:
a result from the above code

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 Filename:  kjzdt04-01.mp3
 Filesize:  139.15 KB
 Downloaded:  61 Time(s)

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Inventor



Joined: Oct 13, 2007
Posts: 1416
Location: Florida, USA
Audio files: 54

PostPosted: Tue Apr 01, 2008 12:39 am    Post subject: Reply with quote  Mark this post and the followings unread

It's not quite as good as the previous two of yours, IMHO, but it's still pretty good. I'm starting to think that this whole grains thing can easily be overdone. The mind needs something to grasp on, little fragments of voice or sound are necessary. If we chop it up too much it becomes unintelligible, which may be your desired effect, but usually not.
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kijjaz



Joined: Sep 20, 2004
Posts: 493
Location: bangkok, thailand
Audio files: 2

PostPosted: Tue Apr 01, 2008 5:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Hahahha i really like the old versions' result.. but one thing they produce are too much digital noises resulting in very high frequency noise. When I said 'better' here is that the copied signal looks more like a smooth sine wave. I intended to use the raw sine wave as the starting point because i want to test if it produce too much aliasing or noisy overtones out of original sine wave.

one thing the examples sounds very different because I change it all the time to test and see if there are still so much noise or not. when I'm satisfied, i posted the code hehehheh.

i'll implement more toys for it now ^_^. thank you guys.
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Inventor



Joined: Oct 13, 2007
Posts: 1416
Location: Florida, USA
Audio files: 54

PostPosted: Tue Apr 01, 2008 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tried to fix LiSa in Synth Lab to make a recording similar to what you two are doing, and it went "sproing" like a jack-in-the-box! I coded that thing way wrong and now it's totally broken, so it's back to the drawing board for me. Shrug, it happens! Keep on ChucKin'...
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