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 Forum index » Instruments and Equipment » MAX/MSP - PD
PWGL
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Mies



Joined: May 31, 2006
Posts: 18
Location: London, UK

PostPosted: Wed Sep 06, 2006 1:39 pm    Post subject: PWGL Reply with quote  Mark this post and the followings unread

Sorry, not exactly Max/MSP-related although this software belongs to the same family Smile .

I was wondering whether anyone's started using PWGL yet.

It's a cross between Max/MSP and IRCAM's OpenMusic and IMO very, very promising (still in beta).

Mies
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rodcencko



Joined: Aug 01, 2005
Posts: 15
Location: sweden

PostPosted: Fri Sep 29, 2006 4:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I have and I think it will be very good when there'll be a good tutorial.
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Mies



Joined: May 31, 2006
Posts: 18
Location: London, UK

PostPosted: Thu Oct 05, 2006 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

The more I experiment with it, the more I enjoy PWGL! I find it complements Max/MSP very well.

Re: the tutorials (or lack thereof) besides the ones that are provided with the application, have you had a look at http://www.ucanca.co.uk/music/PWGL_GettingStarted.pdf? Hardly a comprehensive one but a good starting point - although if you already are familiar with Max, you won't find it too useful, I'm afraid.
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yosies



Joined: Apr 21, 2008
Posts: 1
Location: japan

PostPosted: Mon Apr 21, 2008 4:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I want to try PWGL.
However, I started a standalone - application - type, but an object is not displayed.
It becomes like this.
↓   ↓
http://sund1.sakura.ne.jp/uploader/source/up22342.jpg

It is not displayed precisely.
Where will be a mistake?

i use it on windows xp.

thanks,
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Mies



Joined: May 31, 2006
Posts: 18
Location: London, UK

PostPosted: Fri Apr 25, 2008 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Strange... This looks suspiciously like your OpenGL lib is playing tricks on you: as PWGL is running like a charm on my PC, perhaps it could be worth making sure you have the latest version installed.

There's a dedicated mailing list (pwgl-users@siba.fi but you need to register at http://www2.siba.fi/PWGL/support.html) and an archive (http://www.nabble.com/PWGL-f28429.html) available - hopefully someone there will prove more useful...
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CJ Miller



Joined: Jan 07, 2007
Posts: 161
Location: 127.0.0.1

PostPosted: Sat May 03, 2008 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

It does look very interesting, but I haven't done much with it yet.

It is not exactly related to Max, but comes from some of the same work. PWGL is an OpenGL version of PatchWork, which was a program developed at IRCAM in the late 80s to mid 90s. Max/FTS was being developed for performance oriented DSP. There were some people who wanted to make a patcher which focused on more "musical" levels of abstraction, so they created PatchWork. It was not real-time, but included libraries of blocks representing musical concepts which could be assembled and rendered into compositional data.

In the 90s there was a push to make PatchWork - or PW - a real-time environment. This resulted in re-write ideas which eventually became the OpenMusic project which still exists today. PWGL has been started over the past couple of years by some of the original PW developers! They can ignore OpenMusic and apply the current technology how they choose to.

I don't know how it works yet. I have enjoyed OM quite a bit but never tried PW. It looks like it is now real time and has ways of handling audio and other types of data. Very cool stuff. I hope I have some time to check it out soon!
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