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 Forum index » Clavia Nord Modular » G2 Performances - Noodles
KLEUR
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mother misty



Joined: May 13, 2004
Posts: 681
Location: Ghent / Belgium
Audio files: 82
G2 patch files: 130

PostPosted: Thu Dec 02, 2004 1:30 am    Post subject: KLEUR Reply with quote  Mark this post and the followings unread

The result of a night of noodling...
((let it play for a while, it makes some very interesting changes Smile

some info...
SLOT A / ROOD
contains a phase & string oscillator, serial connected.
Pitch from both oscillators is controlled from a rnd pattern module
and feeded trough a key quantizer.
The phase osc receives audio from bus 1, 2 , 3 & 4 (Slot D, VA & EFX part)
This slot generates the notes, check the variations for other presets

SLOT B / GEEL
contains an experiment with 12 voice filters & 12 bandpass filters
modulation is controlled by 3 shiftregister delays
Receives audio from bus3 (Slot D)

SLOT C / BLAUW
another experiment, this time with the reverb tail from bus1
feeded trough a stringoscillator & controlled by a sequencer

SLOT D / GROEN
based around one of my other experiments "pascae.pch"
but I've added alot of stuff. The output from the vocoder is
routed to bus 1&2 (Slot A, C) & the output from the FX
area is routed to Bus 3&4 (Slot A, B)



Enjoy!


KLEUR.prf2
 Description:
Performance noodle

Download
 Filename:  KLEUR.prf2
 Filesize:  17.35 KB
 Downloaded:  1591 Time(s)


KLEUR-Audio1.mp3
 Description:
An audio example of KLEUR

Download
 Filename:  KLEUR-Audio1.mp3
 Filesize:  1.52 MB
 Downloaded:  884 Time(s)


KLEUR-Audio2.mp3
 Description:
another audio example of KLEUR

Download
 Filename:  KLEUR-Audio2.mp3
 Filesize:  1.49 MB
 Downloaded:  884 Time(s)

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ian-s



Joined: Apr 01, 2004
Posts: 2669
Location: Auckland, New Zealand
Audio files: 42
G2 patch files: 626

PostPosted: Thu Dec 02, 2004 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Those mp3's are beautiful. Will have to ask my less than enthusiastic local dealer again about an expansion card.
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mother misty



Joined: May 13, 2004
Posts: 681
Location: Ghent / Belgium
Audio files: 82
G2 patch files: 130

PostPosted: Thu Dec 02, 2004 5:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Well......... it's almost santa! Very Happy
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mosc
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Joined: Jan 31, 2003
Posts: 18197
Location: Durham, NC
Audio files: 212
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PostPosted: Thu Dec 02, 2004 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Beautiful. You are right, over time things change. Thanks much.
_________________
--Howard
my music and other stuff
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blue hell
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Joined: Apr 03, 2004
Posts: 24079
Location: The Netherlands, Enschede
Audio files: 278
G2 patch files: 320

PostPosted: Thu Dec 02, 2004 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice one Mother !

'laser show' with vocoder looks nice as well :-)

Jan.
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mother misty



Joined: May 13, 2004
Posts: 681
Location: Ghent / Belgium
Audio files: 82
G2 patch files: 130

PostPosted: Fri Dec 03, 2004 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks guys!

I'm trying to strip down this version so that it will also work on an unexpanded G2, but I've some questions about the limits of the patchload

If I want to make this work on an unexpanded G2,
should the patchload in all slots be max.
VA: 100% (cycles) 50% (memory)
FX: 100% (cycles) 50% (memory)

?
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blue hell
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PostPosted: Fri Dec 03, 2004 6:32 am    Post subject: Reply with quote  Mark this post and the followings unread

No not quite, it seems to be a bit complicated this voice allocation thing :-)

Each DSP has 100% cycles and 100% memory.

Then you must see how many voice-sections (a word made up by me) you have. An FX area of a patch is one voicce-section and a VA area is as many voice-sections as there are voice requests.

Then in this case you've got four DSPs that the voice-sections must fit in.

To fit on a DSP means that the sum of the cycles over the voice-sections may not exceed 100% and likewise for the sum of the meemory percentages may not exceed 100%.

So when you want to be sure, keep all resources <= 50%, but you can exchange things. Say when you have one voice-piece that uses 40% memory and 40% cycles then another patch with 60% for both atributes will fit on the same DSP.

But neither for memory nor for cycles can you exceeed 100% for any DSP.

This puzzle can get quite complicated, beest to have a computer program to calculate this.

Jan.
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mother misty



Joined: May 13, 2004
Posts: 681
Location: Ghent / Belgium
Audio files: 82
G2 patch files: 130

PostPosted: Fri Dec 03, 2004 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for clearing that out...

A DSP calculator would indeed be a very helpful tool for such things Smile
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cappy2112



Joined: Dec 24, 2004
Posts: 2465
Location: San Jose, California
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PostPosted: Thu Apr 28, 2005 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blue Hell wrote:
Nice one Mother !

'laser show' with vocoder looks nice as well Smile

Jan.


Now that my Engine is working- this was one of the first ~10 G2 Noodles I've heard.

Not realizing what Jan is referring with the Laser show & vocoder references, I started looking around for a patch called laser show, while the patch was downloading. Smile

Now I can see the vocoder module now. It reminds me of Jean-Michel Jarre's Laser Harp- somewhat...

Very impresseive!
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