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ProFete
Joined: Aug 29, 2012 Posts: 30 Location: France
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Posted: Fri May 06, 2016 3:39 am Post subject:
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hi
i have just tried it with reaper, it work.
at this moment it's a simple remote with some latency unfortunately
but anyway i am waiting for fututre update
ps : tested on sonar platinum, it NOT work,
it recognised as an audio fx not as an instrument
and not all parameters are shown
thank for your work. |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Fri May 06, 2016 8:56 am Post subject:
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Yep yep yep!
Like I had mentioned in my original post :
Quote: | When adjusting parameters on the plugin the audible results may sound delayed, but when automating parameters with envelopes, it sounds on time. |
Last edited by Pollux on Fri Jun 17, 2016 11:39 am; edited 1 time in total |
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terryd1
Joined: Oct 10, 2014 Posts: 2 Location: Toronto, Canada
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Posted: Sat May 07, 2016 1:52 pm Post subject:
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pollux wrote: | Yep yep yep!
Like I had mentioned in my original post :
Quote: | When adjusting parameters on the plugin the audible results may sound delayed, but when automating parameters with envelopes, it sounds on time. |
This seemed to be a side effect of me using Threads in my code. There used to be no latency when manually adjusting sliders, but the downside was that I could only automate one or a few parameters at a time, without the Andromeda choking up.
So, I had to switch to threads to allow a more controlled timing of when to send the Sysex to the Andromeda, and as a side effect of this method, there seems to be some latency from adjusting sliders and hearing the changes. I'm not sure I'm going to be able to address this issue, but I'll see if I can improve it.
However THERE SEEMS TO BE NO LATENCY WHEN DRAWING IN / AUTOMATION ENVELOPES IN AUTOMATION LANES -- Which is the primary reason I created this plugin. |
Where can I download this? eager to try it on Sonar |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Tue May 10, 2016 4:43 pm Post subject:
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Is anyone else noticing inconsistent behavior?
For example, I was gone the past weekend. Before I left, my Andromeda VST was working. When I got back on Sunday, I was having some issues -- like the latency someone had mentioned before, and the Andromeda wouldnt accept too many parameter changes at once.
Fast forward to today, Tuesday, and everything is working better than ever. I experience absolutely no latency at all what so ever from moving the sliders on the VST, and hearing the changes.
What are others experiences, and on what daws, with what settings?
This thread has gotten 200+ views since I've released the VST, but no one has replied. You guys suck as beta testers. If people don't start reporting bugs or giving me feed back then I'm gonna make the file only available to select testers who send me feedback, heh. _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection |
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Mangoo
Joined: Aug 12, 2004 Posts: 11 Location: Gothenburg - Sweden
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Posted: Wed May 11, 2016 2:39 am Post subject:
Re: My Alesis Andromeda A6 VST Subject description: HAS BEEN RELEASED, AND ON VERSION 0.1 |
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Wow, finally!!!
Will try this asap
Unfortunately RED is only a digital release so a signed copy will be hard, sorry
Thanks Pollux
pollux wrote: | Alesis Andromeda A6 VST
MAGNUS B. WHEN YOU SEE THIS SOMEDAY, YOU'RE A WIZARD AMONG MORTALS. WHAT WOULD IT TAKE TO GET A SIGNED COPY OF RED?
Cheers! |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Wed May 11, 2016 9:54 am Post subject:
Re: My Alesis Andromeda A6 VST Subject description: HAS BEEN RELEASED, AND ON VERSION 0.1 |
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Anytime Mango! Knowing I created a program that may be helpful on future god-like productions...lets me die a happy man
If there's anything missing that would assist in aforementioned god-like productions, just lemme kno!
Mangoo wrote: |
Unfortunately RED is only a digital release so a signed copy will be hard, sorry
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It was worth a shot _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection |
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Mangoo
Joined: Aug 12, 2004 Posts: 11 Location: Gothenburg - Sweden
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Posted: Fri May 13, 2016 7:01 am Post subject:
Re: My Alesis Andromeda A6 VST Subject description: HAS BEEN RELEASED, AND ON VERSION 0.1 |
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Unfortunately this will not work in Cubase since it only finds it as an VST FX instead VST Instrument so i cant try it for now.
/M
pollux wrote: | Anytime Mango! Knowing I created a program that may be helpful on future god-like productions...lets me die a happy man
If there's anything missing that would assist in aforementioned god-like productions, just lemme kno!
Mangoo wrote: |
Unfortunately RED is only a digital release so a signed copy will be hard, sorry
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It was worth a shot |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Fri May 13, 2016 7:09 am Post subject:
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unfortunately I came to the same conclusion....I played around with compiling the VST in many different ways to try and get Cubase to recognize it as the "right kind" of plugin (Instrument vs FX).
Such limitations are what made me switch to Reaper, but I will try working with the Cubase Development team to see how I can get this working for ya'll :] I'll play around with Cubase this weekend,
Cheers _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Fri May 13, 2016 11:38 am Post subject:
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The issue stems from the fact that in Cubase, only MIDI Tracks can send Sysex to the Audio Interface, so we have to find a way to get the Sysex Events out of the Andromeda plugin on an Instrument track, into a MIDI Track
I've learned that the "MIDI Plugin's" used by Cubase aren't VST Plugins, but rather something called "VSTMA" Plugins.
Mango, or anyone with Cubase, I think maybe it is possible to get the Andomeda VST working in Cubase with a little bit of routing wizardry. Would someone beable to report back after trying the following routing trick (I cannot test this at the moment, my Cubase Trial expired). This Cubase Routing trick may only work with MIDI Notes (and not with Sysex Messages...try it!)
- Load the Andromeda VST as an Insert Effect on an Audio Track
- Create a MIDI Track
- In the MIDI Track Input-Drop-Down, The MIDI output of the Andromeda VST should appear -- select that as an input for the MIDI Track
- In the MIDI Track Output-Drop-Down, select a track where the MIDI Data would be routed into the Audio Interface _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection |
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ProFete
Joined: Aug 29, 2012 Posts: 30 Location: France
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Posted: Fri May 13, 2016 2:34 pm Post subject:
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pollux wrote: |
- Load the Andromeda VST as an Insert Effect on an Audio Track
- Create a MIDI Track
- In the MIDI Track Input-Drop-Down, The MIDI output of the Andromeda VST should appear -- select that as an input for the MIDI Track
- In the MIDI Track Output-Drop-Down, select a track where the MIDI Data would be routed into the Audio Interface |
i will try the same in sonar platinum
EDIT : not working, andromeda cockpit audio fx do not appear in routing area (in/out) of a midi track |
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Mangoo
Joined: Aug 12, 2004 Posts: 11 Location: Gothenburg - Sweden
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Posted: Fri May 13, 2016 3:33 pm Post subject:
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Will try when im back in the studio in some days |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Fri May 13, 2016 4:33 pm Post subject:
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All,
I've re-uploaded the zip (http://analogdessert.com/vst/Andromeda-Cockpit-v0.1.zip) with some additional .dll's included.
I'm now including separate versions compiled as an Effect, and a version compiled as an Instrument. I assume depending on how certain DAW's route things, you'll either have to use the Instrument, or Effect version (REAPER WILL HANDLE ANYTHING THOUGH )
ProFete,
Please try again with the INSTRUMENT version and let us know! _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection |
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pfrancq
Joined: May 15, 2016 Posts: 9 Location: Belgium
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Posted: Sun May 15, 2016 1:14 pm Post subject:
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Is there a plan to release a Mac version of it ? |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Mangoo
Joined: Aug 12, 2004 Posts: 11 Location: Gothenburg - Sweden
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Posted: Tue May 17, 2016 5:27 am Post subject:
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Haya!
Cubase doesnt read the VSTi at all. Dont know why
Only the fx version show up.
/M
Please try again with the INSTRUMENT version and let us know! [/quote] |
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ProFete
Joined: Aug 29, 2012 Posts: 30 Location: France
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Posted: Tue May 17, 2016 6:21 am Post subject:
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with the news dll i'm able to add andromeda cockpit as vst instrument but impossible to route it to the synth
i can record the pot movments of the vst into sonar track, that all |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Tue May 17, 2016 7:42 am Post subject:
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Thank you Mango and ProFete for testing!
As of right now, I've only got the Andromeda VST working in FL Studio, and Reaper
I guessssssss Illlllllll reinstallllllllll Cubase and start playingggggggg arounddddd _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection |
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davros303
Joined: Feb 18, 2012 Posts: 8 Location: Australia
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Posted: Tue Jun 14, 2016 1:04 am Post subject:
Anyone had this working in Ableton? |
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Hi Pollux,
Really happy to see this and that you are continuing to support. Ableton doesn't natively support sending sysex, but there are a few hacks / workarounds including M4L and this user remote script called Clyphx:
http://bassmusic.io/t/send-sysex-w-ableton-no-max-4-live/13448
Has anyone managed to get this up and running in Live?
Also found this iPad editor which claims to access all 1200+ parameters of the Andromeda - https://audiobombs.com/items/576/alesis-andromeda-a6-editor
But much more interested in automating it from my DAW...! |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Fri Jun 17, 2016 7:32 am Post subject:
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no problamo!
I own REAPER, Ableton, BitWig, and FL Studio -- I've never had any success getting it working in Ableton (Only Reaper + FL Studio), but I also don't have Max4L. I remember playing around with the GlpyhX Live Addon, to no avail though.
I know of a solution that will allow the Andromeda VST to work in any DAW -- but the setup maybe too esoteric for most people hehe
You would need to get LoopBe (http://nerds.de/en/loopbe1.html) or loopMIDI (http://www.tobias-erichsen.de/software/loopmidi.html) to create some virtual MIDI ports, and then install MIDI-OX to setup the routings between the virtual MIDI ports and real MIDI ports. That kind of routing setup is par for the course for many VST Synthesizer Controllers.
For example:
1. LoopBe would create a virtual MIDI Port, called "LoopBe #1, and LoopBe #2"
2. Using MIDI-OX, route MIDI In from my Audio Interface -> to LoopBe #1 and #2 In
3. Using MIDI-OX, route MIDI Out from my Audio Interface -> to LoopBe #1 and #2 Out
4. Setup the DAW to use LoopBe #1 as the MIDI In and OUT.
5. Setup the Plugin to use LoopBe #2 as the MIDI IN and OUT
The reason we need two loopBe Virtual MIDI Ports, is because on Windows only one Application can have a "Handle" to a MIDI Port. With this setup, we essentially create as many virtual 'clones' of our Audio Interfaces MIDI Ports that we can then use with other VSTS/Applications without any single application hogging the "Handle" to the MIDI Ports
Since the Andromeda Plugin would be configured to send and receive SysEx directly to any MIDI Ports one selects in the Andromeda VST's GUI, the SysEx messages never get routed through (or FILTERED) by the DAW. This would allow it to be used with any DAW.
Maybe I'll do this? A raw version (as exists today), and another version with a GUI & MIDI Port selectors.
Thoughts? _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Fri Jun 17, 2016 11:52 am Post subject:
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Also I've realized why there's latency sometimes in regards to hearing the adjustments from the VST -- It seems to be related to how many notes are being held down (including Unison Voices)
I'm sure some of you have noticed that the Andromeda's screen can become really laggy and unresponsive when trying to adjust parameters when the Andromeda is playing really big chords (especially with Unison Voicing on).
Just like the screen becomes less-responsive when lots of voices are being played, I think the same thing is happening in regards to accepting and executing SysEx messages.
This may be an inherent flaw in the Andromeda, and the only way to mitigate it's effects would be sending less data to the Andromeda at a time
It's barley noticeable though unless you're playing really big chord with many Unison Voices. _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection |
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sunny pedaal
Joined: Nov 16, 2004 Posts: 735 Location: netherlands
Audio files: 12
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Posted: Tue Jun 21, 2016 9:11 am Post subject:
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isn't that due to sysex format ?
lots of data , midicontrolers uses up far less..
already the jd800 suffered from it when changing three or four parameters by sysex , it became soo slow reacting...
on the other hand, with the a6, i never really noticed what you describe. maybe due to playing with only two osc per voice . Or because i was so involved in playing |
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RETRIVOX
Joined: Jan 26, 2011 Posts: 12 Location: L.A. Mexico Moscow
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hrastprogrammer
Joined: Oct 16, 2008 Posts: 261 Location: CPU
Audio files: 103
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RETRIVOX
Joined: Jan 26, 2011 Posts: 12 Location: L.A. Mexico Moscow
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Posted: Wed Jul 13, 2016 5:30 pm Post subject:
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HrastProgrammer wrote: | RETRIVOX wrote: | an ancient Motorola Z80 microprocessor |
There is no such thing as Motorola Z80 microprocessor.
Andromeda contains Freescale ColdFire MCF5307B MPU which is based on Motorola 68000. |
Absolutely right! My mistake late in the night! Mean 6800!
p.s.
Still have no working vst with cubie&mixbus( |
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hlzdnb
Joined: Jul 17, 2016 Posts: 3 Location: uk
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Posted: Mon Jul 18, 2016 9:00 am Post subject:
Cubase vst i |
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Hi, i've been able to open it as a vst on cubase, basically renaming the dll as andromeda64.dll. Is cubase weird way of finding dll tho , for example i had to rename the fx version as andromed.dll to have it opened. So try to rename the files or move them in different folder, BUT the bad news, is that does not show any gui for both the instument and fx version, it just show the controls like generic editor. Btw pollux i sent you a pm. Really looking forward to the development of this! |
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