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Abd al-Rahman al-Sufi
Joined: Jan 22, 2012 Posts: 6 Location: Italy
Audio files: 1
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Posted: Mon Jul 18, 2016 9:21 pm Post subject:
Re: Cubase vst i |
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hlzdnb wrote: | Hi, i've been able to open it as a vst on cubase, basically renaming the dll as andromeda64.dll. Is cubase weird way of finding dll tho , for example i had to rename the fx version as andromed.dll to have it opened. So try to rename the files or move them in different folder, BUT the bad news, is that does not show any gui for both the instument and fx version, it just show the controls like generic editor. Btw pollux i sent you a pm. Really looking forward to the development of this! |
which cubase version please?
And os?
Thank you |
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hlzdnb
Joined: Jul 17, 2016 Posts: 3 Location: uk
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Posted: Tue Jul 19, 2016 2:01 am Post subject:
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cubase 8.5 on win 7 64 bit |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Tue Jul 19, 2016 5:18 pm Post subject:
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Hlzdnb,
Would you provide a screenshot? _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection Last edited by Pollux on Sun Nov 20, 2016 10:49 pm; edited 1 time in total |
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hlzdnb
Joined: Jul 17, 2016 Posts: 3 Location: uk
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Posted: Wed Jul 20, 2016 3:57 am Post subject:
editor Subject description: a6 |
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i'll check it properly asap! btw, just discovered one thing after many years and i'm not sure is mentioned in the manual, on any selected parameters pressing both scrolling keys at the same time, set that parameter to 0! that's a big time saver, cause we all know the andy knobs. Would be cool to have at a soft button combination (for example shift + scrolling keys) to have increase/decreas value of 10 . The modulations link like the pro 2 ( assign source and use buttons/knobs then assign destination and use buttons/knobs) would be a dream, but defo must be a very hard if not impossible task, |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Sun Nov 20, 2016 10:45 pm Post subject:
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Hie all
Exciting news! I've cracked the code on why I wasn't able to accurately control certain parameters -- and thus -- I've released an update. 0.2. Now we have the ability to control Envelopes, Mod Routes, LFO, and the Sequencer! I've edited the opening post.
* NEW - Filter 1 & 2 Mod 1, 2, 3, Src, Dest, Offset, Level
* NEW - Envelope 1, 2, 3 - Delay, Attack, Decay, Decay 2, Decay 2 Lvl, Sustain, Release, Release 2, Release 2 Lvl, Shape, Offset, Level, Polarity, Dynamics Key Tracking / Lvl Tracking / Rel Mod, Vel Mod
* NEW - LFO 1, 2, 3 - Shape, Rate, Sync Src, Sync Period, Level, Delay, Phase, Offset, Polarity, Triggering, Trig Src, Trig Lvl, Trig Polarity, Mod Src, Mod Dest, Mod Lvl, Mod Offset
* NEW - Sequencer Notes A, B, C, D, E, F, G, H
Once I've conquered all the important parameters on the front panel -- I'll add a GUI ontop this baby, and we'll have ourselves a wonderful spaceship
More to come soon _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection |
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pfrancq
Joined: May 15, 2016 Posts: 9 Location: Belgium
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Posted: Mon Nov 21, 2016 2:02 am Post subject:
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Still no plans to make a Mac version ? Since VST is a cross-platform library, it should be possible to port the Windows version on Mac. I would be glad to help for the development of this port. |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Mon Nov 21, 2016 7:56 am Post subject:
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I don't have a Mac to compile it on (can't compile Mac binaries from Windows). But the way I have it coded, when I do get my hands on a Mac -- there should be minimal porting necessary -- just compile n go _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection |
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pfrancq
Joined: May 15, 2016 Posts: 9 Location: Belgium
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Posted: Mon Nov 21, 2016 8:47 am Post subject:
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I can try to compile it on my Mac if I have the source code. |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Mon Nov 21, 2016 9:21 am Post subject:
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Thanks for the offer, but I would be embarassed if anyone saw it...
I'll get around to compiling it on a Mac soon enough. I just sent a SnapChat out asking to borrow one . Not promising any timelines though _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection |
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pfrancq
Joined: May 15, 2016 Posts: 9 Location: Belgium
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Posted: Mon Nov 21, 2016 9:25 am Post subject:
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Sometimes, the result is more important that the way it was achieved...
My offer will stay valid if you want. |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Mon Nov 21, 2016 12:16 pm Post subject:
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I think I'll just try setting up a Hackintosh to compile the binaries with. That way I dont need to borrow or buy a real Mac. I will most likely look into this when I'm ready to add a GUI.
EDIT: Updated the plugin zip hosted on Analog Dessert
* NEW - Sequencer Start / Stop, Step Size, Length, Loop Type, Loop Count, Key Trigger, Mono/Legato, Trig Src, Trig Lvl, Trig Polarity, Trig Retrig, Progressor Min, Progrsssor Max, Tempo Mod Src, Tempo Mod Dest, Tempo Mod Lvl / Offset, Notes A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P
I also re-organized the listing order of parameters, with some more commonly used ones towards the top, and mod routes and stuff towards the bottom.
EDIT-AGAIN: Ooo, look. I added a GUI as fast as I possibly could. Look how sexy (Not uploaded yet, Coming soon)
_________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Sat Nov 26, 2016 2:50 pm Post subject:
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oOO In a sudden burst of progress, it appears my Andromeda Patch Editor is starting to take a bit more shape.
I've added tabs for more organization -- and the ability to run as a Standalone Windows App (.exe). This will allow everyone to use the Andromeda Editor no matter what DAW they use!!!
The only caveat is you must become familiar with virtual MIDI port routing -- because unfortunatly on Windows, traditionally, only one MIDI port can be opened on a device at a time. So, one can create many "virtual midi devices", and then take all the data sent to the virtual midi devices, and forward it on to the real audio interfaces MIDI device.
A screenshot of the temporary GUI w/ tabs (as a Windows Application) with its Preferences opened, and MIDI-OX
[/img]
Ableton/Cubase/BitWig would be configured to use "01. Internal MIDI" (which, as shown with the yellow lines, gets routed to the real MIDI output via MIDI-Ox), and the Andromeda Patch Editor Application, as shown here, would be configured to send to "06. Internal MIDI" (which also gets routed to the real MIDI output)
This is all needed because then the Virtual MIDI Driver is the only thing holding the only MIDI Device Driver connection (because Windows, 'member). It is the same procedure for using many HW-Synth Controllers (I follow the same procedure for a DX7 Controller, Poly Evolver, Juno 106, etc)
I use loopBe30 (paid) or loopMIDI (free) to create the virtual MIDI ports -- and MIDI-Ox to do the routing.
orrrrrr.......just use REAPER with the VST . but it's nice having both options
next I think I will work on adding tabs for all the ~28 different Andromeda FX , and being able to synchronize parameters with the Andromeda _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection |
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sunny pedaal
Joined: Nov 16, 2004 Posts: 735 Location: netherlands
Audio files: 12
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Posted: Mon Nov 28, 2016 3:32 pm Post subject:
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great piece of work ! |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Tue Nov 29, 2016 10:44 am Post subject:
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thanks sunny! It's nice hearing that coming from someone as prominent in the community as yourself.
Overall Update:
Still adding as much as I can, as quick as I can.
There are a fewwwwww parameters I just -cant- figure out how to control accurately. For example, I will set Reverb Decay, LFO Speed, and Portamento Time via my Plugin -- but the value displayed on my plugin vs the Andromeda don't match -- and its really tricky to figure out the right 'formula' for these (and some other parameters) _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection Last edited by Pollux on Tue Mar 07, 2017 9:16 am; edited 1 time in total |
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Infrablue
Joined: Dec 29, 2011 Posts: 131 Location: Utah
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Posted: Sat Dec 10, 2016 12:02 am Post subject:
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Pollux,
I would love to see it as an AU for Mac (I use Logic).
But that said, it's just a wish and I am so grateful for all you have done on this. So much work.
You totally should feel free to charge $10... easily. It just means we get a tiny % of what you really should for such work. And for us it helps you support and do more in the future.
Thanks for the great work! |
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deleted user on request
Joined: Feb 28, 2017 Posts: 13
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Mon Mar 06, 2017 12:37 pm Post subject:
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Thanks for the kind words! It makes me very very happy to see others out there interested in an Editor for Windows!
I'm working on a "Full GUI" -- but damn, I'm a horrible graphic designer (nothing like those sorcerers over at Mystery Islands, heh). For my Andromeda A6 VST to reach it's full potential, I'll need to re-design, re-implement, and re-program a new GUI. This will be done soon! First, I want to finish adding all the important Andromeda Parameters to my Editor. (p.s. Anyone who happens to read this, and has mad photoshop skills (buttons, layouts, etc), please contact me, and maybe we can work something out!)
On a positive note : I made some significant progress this weekend! I added some new parameters, the ability to name patches on the Andromeda, and fixed a hard to track down bug that would freeze the Andromeda.
Cheers _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection Last edited by Pollux on Tue Mar 07, 2017 9:17 am; edited 1 time in total |
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deleted user on request
Joined: Feb 28, 2017 Posts: 13
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Posted: Mon Mar 06, 2017 4:10 pm Post subject:
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Is .3 available yet? |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Tue Mar 07, 2017 9:23 am Post subject:
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I hope to have this new version released around April. I will release two packages -- an Editor Application (.EXE) + VST GUI for $25, and a No-GUI Free VST. _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection |
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deleted user on request
Joined: Feb 28, 2017 Posts: 13
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Posted: Tue Mar 07, 2017 11:36 am Post subject:
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Shut up and take my money |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Mon Mar 13, 2017 1:53 pm Post subject:
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Hello all! I am looking for a reputable, experienced (has owned an Andromeda for many years) Windows user to help me Beta test this. Please reach out! _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection |
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deleted user on request
Joined: Feb 28, 2017 Posts: 13
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Posted: Mon Mar 13, 2017 2:05 pm Post subject:
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I've only had my A6 for a couple weeks but always willing to lend a hand. If you need an extra beta tester just email me at particlesintowaves@gmail.com
I'll be using Cubase 5.5.3 on Windows 7 64-bit |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Thu May 18, 2017 2:04 pm Post subject:
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Ah, unfortunately.... I think we've determined Cubase doesn't play well with forwarding sysex from plugins :/ Which is why.....I came here to tell everyone I'm working on a solution to allow my Andromeda A6 VST to work with every DAW. Since not many DAW's support Sysex as well as REAPER -- I'm adding a feature to the VST which forwards all Sysex messages to the Andromeda A6 EXE Editor, which will then ferry the message(s) to the MIDI Port.
Stay Tuned! _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection |
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EnergyCrush
Joined: Jul 01, 2017 Posts: 1 Location: washington
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Posted: Sat Jul 01, 2017 1:08 am Post subject:
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Just learned about you work Pollux, through the Facebook Alesis Andromeda A6 Users Group. I'll be travelling this weekend, but plan to test the VST out in Renoise when I get back.
I've used CopperLan for virtual midi routing, will have to check out loopbe as well...have come across it, just not used it yet. |
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Pollux
Joined: Apr 10, 2013 Posts: 64 Location: USA
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Posted: Mon Sep 11, 2017 5:31 pm Post subject:
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EnergyCrush wrote: | Just learned about you work Pollux, through the Facebook Alesis Andromeda A6 Users Group. I'll be travelling this weekend, but plan to test the VST out in Renoise when I get back.
I've used CopperLan for virtual midi routing, will have to check out loopbe as well...have come across it, just not used it yet. |
Awesome! Love that group. I hope you had safe and fun travels Also, I just realized -- MIDI-OX or loopBe isn't required -- doh. I was able to use Ableton & The Andromeda Controller at the same time, even though both were set to the same MIDI Interface
p.s. For anyone who's still interested, I've updated my opening post, and have released the Andromeda Controller! _________________ Checkout the Limited Edition Analog Astronauts 2023 Spring Collection |
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