Posted: Wed Dec 04, 2019 11:41 pm Post subject:
Senode aleatoric "live jam" (w/ FieldScaper, Borderlands...)
...and by "live jam" I mean I set up the network and pressed play.
I generally make more melodic electronic stuff, as featured in my other post. But here's a darker semi-ambient, aleatoric piece that's probably a bit more in line with the experimental leanings of electro-music.com.
I wanted to create something in the vein of Eno's Music for Airports but with a denser, harder tonality and timbral quality; sort of Blade Runner-esque... so... Music for Spaceports?
What I love about the Eno's ambient work is that it's not just monophonic drones or atonal noise. There's melody and harmony and an evolution, but no "progression" per se. The beginnings and endings of songs are arbitrary, in truth the pieces are endless, eternal.
He did it by phasing musical phrases so they never quite line up. My approach here has more regularized timing, but the semi-randomization in the network allows a constantly changing harmonization that seems like its going somewhere but doesn't. Almost like a Shepard tone.
Senode network driving a couple instances of Zeeon synth.
Hosted in Audiobus2 and AUM, with Borderlands Granular and processing by FieldScaper in looper mode, Dedalus delay, EOS 2, and Stereo Designer.
Visuals from TouchDesigner with realtime elements being triggered by Bluetooth MIDI from the Senode network.
Thanks! I still typically end up with more "traditional" musical elements even when not making "songs" per se, but I'm looking forward to putting more experimental stuff here....
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum