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 Forum index » Clavia Nord Modular » G2 Patches - Completed » FX
NOISE TOISE
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Tim Kleinert



Joined: Mar 12, 2004
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Location: Zürich, Switzerland
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PostPosted: Wed Feb 22, 2006 12:55 pm    Post subject:  NOISE TOISE
Subject description: does as it says on the tin, or your money back
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A simple chaotic network:

OSC1 x OSC2 > OSC3 linFM
OSC2 x OSC3 > OSC1 linFM
OSC3 x OSC1 > OSC2 linFM

...plus the option to monitor oscs or mod busses.

That's all, I'm afraid... Embarassed

All variations filled (NOT by the mutator).


You'll probably find it boring, but I can play with this for hours.

best,
tim


NOISE TOISE TK.pch2
 Description:
recreational purpose audio toy

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 Filename:  NOISE TOISE TK.pch2
 Filesize:  1.82 KB
 Downloaded:  1240 Time(s)


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cebec



Joined: Apr 19, 2004
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PostPosted: Wed Feb 22, 2006 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I LOVE this sort of stuff!
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Blue Hell
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PostPosted: Thu Feb 23, 2006 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

cebec wrote:
I LOVE this sort of stuff!


And so do I, it;s nice to see something simple that has a lot of diversity.

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Tim Kleinert



Joined: Mar 12, 2004
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PostPosted: Thu Feb 23, 2006 4:19 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Oops, guys -I found a mistake. Embarassed

I made this thingie on the demo software, and just now loaded it into the hardware G2 -just to find out that the patch doesn't sound the same. Some of the variations that sound very interesting and lively on the demo just botch up into a semistable state on the G2 or sound boring otherwise. Sorry about that. I spent quite some time on those. If interested, load the patch into the demo for listen.

Seems as if the FM inputs of the demo behave slightly differently. Or maybe it's a issue of different mathematical resolution on a Pentium CPU. Within a feedback network, such minute differences can have big effects.

The patch is intended to be tweaked live. I can spend hours dialling away at this thing. Very often, it has me up in stitches. Laughing Instant arcade videogame FX maker. Just plug in, twiddle and record.

Tip: the most interesting results occur when one of the oscs is at or near zero frequency, and acts as a waveshaper or LFO. When using square on this one with subtle FM and twiddling the PW, funny things happen quite often. Subtlety is the key anyway. With too high FM indexes, the thing just warbles or produces noise.

Man, it's addictive.

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Blue Hell
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PostPosted: Thu Feb 23, 2006 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

tim wrote:
Some of the variations that sound very interesting and lively on the demo just botch up into a semistable state on the G2 or sound boring otherwise.


The fun part was in the tweaking anyway :-)


This is an intersesting phenomenon though, the demo sounding better.

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Tim Kleinert



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PostPosted: Thu Feb 23, 2006 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, it doesn't sound "better", it's just that the mod indexes seem to behave different. So if you set up a variation that noodles away nicely on the demo, it might just lock up in a stable (uninteresting) state on the G2 and vice versa.
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cebec



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PostPosted: Fri Feb 24, 2006 8:41 am    Post subject:   Reply with quote  Mark this post and the followings unread

i use the demo often enough for this to 'bug' me. kinda defeats part of the purpose, to me, at least, of the demo... should i/we do some tests and make a report?
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mosc
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PostPosted: Fri Feb 24, 2006 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Bravo, Tim. This is facinating a loads of fun to play with.
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mosc
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PostPosted: Fri Feb 24, 2006 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

cebec wrote:
i use the demo often enough for this to 'bug' me. kinda defeats part of the purpose, to me, at least, of the demo... should i/we do some tests and make a report?


This is an interesting patch. I think a lot of what we are hearing as differences between the real G2 and the Demo has to do with initial conditions. Some of these variations go on for a long time and then suddenly they change the nature of the sound.

It proves you don't need an analog circuit to get lots of uncertainty and unpredictability. It seems like this patch can get into boring predictable states, but sometimes when you think it is in one it will change. Very Happy

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cebec



Joined: Apr 19, 2004
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PostPosted: Fri Feb 24, 2006 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

mosc wrote:
cebec wrote:
i use the demo often enough for this to 'bug' me. kinda defeats part of the purpose, to me, at least, of the demo... should i/we do some tests and make a report?

It proves you don't need an analog circuit to get lots of uncertainty and unpredictability. It seems like this patch can get into boring predictable states, but sometimes when you think it is in one it will change. Very Happy


that's a good point.
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Uncle Krunkus
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PostPosted: Sat Feb 25, 2006 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

How do I get the variations to work?
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Blue Hell
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PostPosted: Sat Feb 25, 2006 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uncle Krunkus wrote:
How do I get the variations to work?


By pressing the variation buttons in the toolbar, or by using the keyboard 1 .. 8 keys as shortcuts.

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W.T.



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PostPosted: Thu Aug 17, 2006 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread

this is great stuff tim!
it sounds a bit like circuit bending but then many times greater!!

this is Cool
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