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Frostburn

Joined: Dec 12, 2007 Posts: 251 Location: Finland
Audio files: 9
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Posted: Tue Mar 11, 2008 1:55 pm Post subject:
StkInstrument Subject description: what gives? |
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Consider the following code example:
| Code: | BandedWG bandedwg => dac;
1 => bandedwg.preset;
220.0 => bandedwg.freq;
1.0 => bandedwg.noteOn;
second => now;
<<<"noteOff","!">>>;
1.0 => bandedwg.noteOff;
second => now;
<<<"noteOff",",please.">>>;
0.0 => bandedwg.noteOff;
second => now;
<<<"stopBowing","!">>>;
1.0 => bandedwg.stopBowing;
second => now;
<<<"stopBowing",",pretty please.">>>;
0.0 => bandedwg.stopBowing;
second => now;
<<<"Please stop!","Pretty please with a sugar on top.">>>;
for(0 => int stfu; stfu < 1337; stfu++){
Std.rand2f(0.0,pi) => bandedwg.noteOff;
Std.rand2f(0.0,2008) => bandedwg.stopBowing;
}
second => now;
<<<"...alright...","Kill it.">>>;
bandedwg =< dac;
second => now;
<<<"Phew","!">>>;
bandedwg => dac;
second => now;
<<<"aaaAAaaGh","!">>>; |
At least on my end it simply won't shut up.
Clearly a bug but is there a work around? _________________ To boldly go where no man has bothered to go before. |
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Kassen
Janitor


Joined: Jul 06, 2004 Posts: 6502 Location: The Hague, NL
G2 patch files: 3
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Posted: Tue Mar 11, 2008 2:34 pm Post subject:
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Oh, Frost, you just need a gentle touch, a kind word. Reverse psychology always gets them.
;¬)
| Code: | BandedWG bandedwg => dac;
1 => bandedwg.preset;
220.0 => bandedwg.freq;
1.0 => bandedwg.noteOn;
second => now;
<<<"Hey, cutie, come here often?">>>;
0 => bandedwg.noteOn;
second => now;
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It's still a bug, though. I bet it's again something involving envelopes. _________________ Modern technology offers an endless field day to any deviant strains in our personalities. --J.G.Ballard |
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Frostburn

Joined: Dec 12, 2007 Posts: 251 Location: Finland
Audio files: 9
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Posted: Tue Mar 11, 2008 2:58 pm Post subject:
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Thanks Kassen... These beasts surely have peculiar temperament.
It's still a bit unsatisfactory though because the sound ends so abruptly... oh well.
Should we go on a bug hunt through all the StkInstruments or does the development team already know? _________________ To boldly go where no man has bothered to go before. |
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Kassen
Janitor


Joined: Jul 06, 2004 Posts: 6502 Location: The Hague, NL
G2 patch files: 3
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Posted: Tue Mar 11, 2008 3:14 pm Post subject:
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I honestly have no idea. It's clearly part of a larger problem because we've seen more like this.... Can't remember if this already up on the WiKi.
I don't like the abrupt endings of some of the ST instruments either, especially a waveguide shouldn't need to end like that. With waveguides a gentle decay at controllable rate is basically free by just turning down the feedback to a smaller or larger degree.
At least this is a clear bug to report, if there are yet more I'm sure we'll run into them but I wouldn't run out it's a single module they all share that's the offending part; the behavior is the same. Let's report this and also request more gradual note-off options for STK Ugens? _________________ Modern technology offers an endless field day to any deviant strains in our personalities. --J.G.Ballard |
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Frostburn

Joined: Dec 12, 2007 Posts: 251 Location: Finland
Audio files: 9
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Posted: Tue Mar 11, 2008 3:48 pm Post subject:
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When I played with the Shakers today I got really strange behaviour. After setting the preset the first noteOn went ok but the second one sounded completely different and the third one just broke down... I think it had something to do with the energy values or something...
| Kassen wrote: | | At least this is a clear bug to report, if there are yet more I'm sure we'll run into them but I wouldn't run out it's a single module they all share that's the offending part; the behavior is the same. Let's report this and also request more gradual note-off options for STK Ugens? |
Maybe there should be a new page in the wiki just for Stk bugs and feature requests. _________________ To boldly go where no man has bothered to go before. |
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Inventor

Joined: Oct 13, 2007 Posts: 1416 Location: Florida, USA
Audio files: 54
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Posted: Tue Mar 11, 2008 5:47 pm Post subject:
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I had the same trouble with Flute and Saxophony (which I guess you would expect.
Oh, and Frostburn, a loop variable called "stfu"? You're too funny! |
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