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 Forum index » DIY Hardware and Software
S/H => bitcrusher-style
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synthmonger



Joined: Nov 16, 2006
Posts: 578
Location: flada
Audio files: 3

PostPosted: Tue Feb 17, 2009 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey Tom you might wanna try using the 40106 vco I posted in the Lunetta thread as your main clock source for this circuit. Works pretty good!
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rumpofsteelskin



Joined: Apr 22, 2009
Posts: 46
Location: brighton, uk

PostPosted: Wed Jun 17, 2009 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

bigtex wrote:
It all starts with a sawtooth wave. This is quantized by the first S&H chip and turned from a ramp shape into a staircase shape at a rate determined by the clock.

That same original sawtooth wave is also fed into a comparator. It is compared to the audio input. Every time the comparator's state changes (caused by the sawtooth wave or audio input becoming higher or lower than the other) the second S&H samples the current step of the staircase wave.


Has this been abandoned?? I was toying around with it but noticed two problems -

- Changing the sample rate also changes the amount of quantization levels; lower sample rate = more amplitude levels. This could be sorted by phase locking the square wave to the sawtooth wave.

- The speed of the square/pulse wave looks to be prohibitively fast. Say if you want maximum resolution at 20KHz, then a minimum of 40K sawtooth wave to sample it with, and then assuming that 14bits is the maximum fidelity bit depth, that means 2^14 = 16384 possible amplitude levels. Which means the square wave clock must be at minimum 166384x40000 = 655MHz. This must also be variable to give the lowest resolution at the lowest frequency, say 30Hz. 30x2x2 = 120Hz.

Unfortunately, this doesn't look feasible which is quite a shame, the idea of it is pretty clever.

I think probably the only way to do the amplitude quantization is digitally...

does anyone know how the frostwave sonic annihilator works??
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rumpofsteelskin



Joined: Apr 22, 2009
Posts: 46
Location: brighton, uk

PostPosted: Wed Jun 17, 2009 11:37 am    Post subject: Reply with quote  Mark this post and the followings unread

*sonic alienator, rather...
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rosch



Joined: Oct 03, 2009
Posts: 164
Location: germany

PostPosted: Tue Mar 16, 2010 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

hi guys!

i have built modularkomplex's LF398 based rate reducer today (from page 3 of this topic).
i have one issue here. there's a very audible cv, almost as loud as the audio signal. when i turn the pot the pitch of the noise goes all the way up/down.
the effect itself works fine on the audio signal (edit: at least seems so).
i played bass through it and could turn the rate down (1M pot) so much that it sounded detuned (edit: with the cv i guess) and got pitch modulated. but i must have made a mistake so the cv comes through...

any idea what i could have done wrong here?
thanks!

***
edit: just created a new thread here
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nilsomat



Joined: Nov 20, 2011
Posts: 7
Location: Germany

PostPosted: Mon Nov 21, 2011 2:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Hello everybody, my first post Very Happy I have been reading this forum for quite a while, a great level of expertise here, good stuff!
I have been thinking about building a bugcrusher-like-device for some time so i thought it would be a good idea to bump this thread to ask for any updates, schematics and the like. I would prefer a LF398 based device because of better availability.
Thanks a lot for any input!
Greetings,
Nils
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bugbrand



Joined: Nov 27, 2005
Posts: 843
Location: Bristol, UK
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G2 patch files: 1

PostPosted: Thu Oct 23, 2014 7:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Many moons after this thread initially appeared..

Today I'm publishing a new project version WorkshopCrusher in kit form.

Kits go on sale tomorrow via thonk: http://www.thonk.co.uk/shop/bugbrand-workshopcrusher/

And I'm also holding 2 workshops this weekend in Manchester:
http://opencircuit-network.tumblr.com/post/96401943051/build-your-own-workshop-crusher-with-tom-bugs-25th

Full build docs (inc. schematics) are now online:
http://www.bugbrand.co.uk/docs/workshopcrusher.pdf
[the no-AD781 approach may be of particular interest given how this thread started..]

Hopefully interesting, useful, enjoyable for some of you!

Cheers, Tom

http://www.bugbrand.co.uk/forums.html?main_page=product_info&cPath=1&products_id=120

Posted Image, might have been reduced in size. Click Image to view fullscreen.

Posted Image, might have been reduced in size. Click Image to view fullscreen.

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Uncle Krunkus
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Joined: Jul 11, 2005
Posts: 4760
Location: Sydney, Australia
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PostPosted: Fri Oct 24, 2014 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is really cool Tom. Smile
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isak



Joined: Dec 13, 2009
Posts: 726
Location: Israel
Audio files: 18

PostPosted: Sun Oct 26, 2014 1:12 am    Post subject: Reply with quote  Mark this post and the followings unread

amazing work!
this is great Smile

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