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 Forum index » DIY Hardware and Software » ChucK programming language
Breaking an infinite loop using an event..
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Dr. Spankenstein



Joined: Mar 03, 2007
Posts: 136
Location: Cambridge
Audio files: 1

PostPosted: Sat Feb 02, 2008 9:24 am    Post subject: Breaking an infinite loop using an event.. Reply with quote  Mark this post and the followings unread

Code:


Event Off;

spork ~ count() @=> Shred @ countShred;

do
{
   while(true)
   {
        for(1 => int i; i < 30; i++)
      {
         <<<"I =",i>>>;
          }   
      10::second => now;
   }
}
until (Off => now);
<<<"EXITING">>>;
me.exit();

fun void count()
{
   5::second => now;
   <<<"Signaling!">>>;
   Off.signal();
}



How can I have a for loop running in another while loop until a signal is received. I'm currently using an infinite loop, which doesnt allow for the signal to stop whatever is going on inside it.

Unfortunately I need the for loop to keep running until the signal occurs.

Any suggestions?

Rhys
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Frostburn



Joined: Dec 12, 2007
Posts: 255
Location: Finland
Audio files: 9

PostPosted: Sat Feb 02, 2008 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Try making a new shred out the while loop.
Then you can let the main shred wait for the event because it's not doing anything special.
Code:
Event Off;

spork ~ count() @=> Shred @ countShred;

fun void sporkable_while_for_loop(){
   while(true)
   {
        for(1 => int i; i < 30; i++)
        {
         <<<"I =",i>>>;
        }   
      10::second => now;
   }
}

spork~sporkable_while_for_loop(); //Making a new shred out of what you want to do gives control back to the main shred
Off => now; //When the main shred has the control it can wait for events
<<<"EXITING">>>;
me.exit();

fun void count()
{
   5::second => now;
   <<<"Signaling!">>>;
   Off.signal();
}

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Dr. Spankenstein



Joined: Mar 03, 2007
Posts: 136
Location: Cambridge
Audio files: 1

PostPosted: Sat Feb 02, 2008 10:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Frosty!

I shall try that and see how I get on.

Though it seems incredibly logical, that way didn't occur to me.

Rhys
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Kassen
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Joined: Jul 06, 2004
Posts: 7678
Location: The Hague, NL
G2 patch files: 3

PostPosted: Tue Feb 05, 2008 3:34 pm    Post subject: Re: Breaking an infinite loop using an event.. Reply with quote  Mark this post and the followings unread

Dr. Spankenstein wrote:

How can I have a for loop running in another while loop until a signal is received.


Well..... call me naive, but what about this?


Code:

int my_signal;

fun void my_fun()
{
until(my_signal)
  {
  do.stuff();
  some_time => now;
  }
}

spork ~ my_fun();

minute => now;

//a poor man's event :¬)
1 => signal;
do.moreStuff();


Of course, if it really has to be a event, for example because you need the housekeeping facilities that ".signal()" has to offer then Frosty (cute nicknames are cute!) has the solution (and it's clever too!) but I think in most cases this would be enough?

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Kassen
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Frostburn



Joined: Dec 12, 2007
Posts: 255
Location: Finland
Audio files: 9

PostPosted: Wed Feb 06, 2008 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

To make Kassy's (cute nicknames are cute) example more general. You also use a reference to an array that only has a single member.
Allthough I would propably do this by creating a class with a member int signal and then use that to control it's inner workings.
Code:

int my_signal[1];
int your_signal[1];

fun void my_fun( int termination_signal[] )
{
until( termination_signal[0] )
  {
  do.stuff();
  some_time => now;
  }
}

spork ~ my_fun( my_signal );
spork ~ my_fun( your_signal );

minute => now;

//a poor man's event :¬)
true => my_signal[0]; //Signal the one sporked first
do.moreStuff();
minute => now;
true => your_signal[0]; //Signal the second one.

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Kassen
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PostPosted: Wed Feb 06, 2008 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh, mr. Burn, I hope you weren't offended by the nick-namification incident?

Seriously, another case of wraping things in objects to be able to reference them. I'm starting to think we may have a need for a more general and less cludged way of forcing things into "objectness". Very clever indeed, your solution, my compliments

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Kassen
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Frostburn



Joined: Dec 12, 2007
Posts: 255
Location: Finland
Audio files: 9

PostPosted: Wed Feb 06, 2008 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Oh, mr. Burn, I hope you weren't offended by the nick-namification incident?

Oh not at all. Nick names are nice... I mean Frostburn is a nick already so why not spice it up a little:)
I was about me acting to get upset in a friendly manner... I just don't know what smiley to use for such things. ( Mad albino *haha, kidding* )

Quote:
I'm starting to think we may have a need for a more general and less cludged way of forcing things into "objectness".

I've recently discovered the power of making classes. I've made a resonable workaround for extending UGens and made a usefull Instrument base class out of it. It's all still in the works but I will release it with our next Math Project song.

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Kassen
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PostPosted: Wed Feb 06, 2008 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool. I suspected you took it in that vein. Let me say again how much I liked your take on forcing references to integers.
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