blue hell
Site Admin
Joined: Apr 03, 2004 Posts: 24075 Location: The Netherlands, Enschede
Audio files: 277
G2 patch files: 320
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Posted: Sat Jun 28, 2008 3:39 pm Post subject:
08-026-012 |
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A pretty nuts one ... it needs an expansion board to go fully nuts; sound sample added.
Edit : added a long recording here : item 08-026-12t (20:27)
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a minute and a half of 08-026-012.prf2 |
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08-026-012.mp3 |
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1.49 MB |
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08-026-012.prf2 |
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_________________ Jan
also .. could someone please turn down the thermostat a bit.
Last edited by blue hell on Sat Jun 28, 2008 7:59 pm; edited 3 times in total |
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blue hell
Site Admin
Joined: Apr 03, 2004 Posts: 24075 Location: The Netherlands, Enschede
Audio files: 277
G2 patch files: 320
|
Posted: Sat Jun 28, 2008 6:51 pm Post subject:
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Some history, hope it's interesting
Patch rnd-try-mod a simple random generator that gets reset every 12 ticks, the random excursions are modulated in amplitude by an lfo, so the actual pattern constantly changes. When the voice count is 1 this is still pretty boring, but raising it to three gives more independent note lines, but they still play the same sequence over and over again except that they are independently modulated. See what happens for different voice counts.
Patch rnd-try-2-mod is the same idea, basically what was added was dependence on th voice number such tat each voice will have some different characteristics. Most importantly the voice number was multiplied by 2.99 (almost 3 ...) to control the sequence speed. So each sequence has it's own speed in this patch. And the voice section was modified a bit of course, also the actual voice character depends on the voice number. Again try to alter the number of voices.
Patch rnd-try-4-mod adds the crazy breaking drum basically and the sound gets a bit more tweaked as well. Somewhat more exciting and powerful but still boring in the long run.
And then Tim made some great shimmers and those simply had to go in, and I had another patch that belonged here as well & some extra modulations & stuff were added.
The sequence lengths vary a bit over the patches (12, 13 and 18 repectvely), it's a nice parameter to play with.
The following threads played some role in this :
* How do I seed correctly - for how the random modules were used.
* Thinking about buying a Nord Modular G2 - for getting angry and for rediscovering a couple of Rob's patches - the tube screamer and some warmth stuff.
* Tim's recent shifter patches here and here.
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rnd-try-mod.pch2 |
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rnd-try-2-mod.pch2 |
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rnd-try-4-mod.pch2 |
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_________________ Jan
also .. could someone please turn down the thermostat a bit.
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