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 Forum index » Online Music » Field recordings
No Labels No Musics 2 ~ Field Rec Composition Project
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shanemorris
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PostPosted: Wed Jun 29, 2011 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Anton ... cant wait to hear what you do with it! Razz
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shanemorris
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PostPosted: Wed Jun 29, 2011 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reminder : Deadline is July 31st

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zreentoyz



Joined: Jun 03, 2011
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PostPosted: Wed Jun 29, 2011 11:27 pm    Post subject: No Labels No Musics 2 ~ Field Rec Composition Project Reply with quote  Mark this post and the followings unread

SENT !
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klangumsetzer



Joined: Jan 23, 2006
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PostPosted: Thu Jul 07, 2011 6:24 am    Post subject: Reply with quote  Mark this post and the followings unread

hej shane,

hope to make some time for this! really like the last one. Very Happy


best regards

eike
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Blue Hell
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PostPosted: Fri Jul 08, 2011 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

22 ... tic toc tic ...
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Nakiel



Joined: Jun 18, 2011
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PostPosted: Fri Jul 15, 2011 8:45 am    Post subject: Reply with quote  Mark this post and the followings unread

track send
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PostPosted: Sat Jul 23, 2011 3:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Here is a progress report. You know me: "blah blah Boolean Sequencer blah blah Second Life blah blah Boolean Sequencer Blah Blah Second Life...", well you get the idea. I'm a broken record sometimes and this project is no exception.

The photo below shows a capacitor object that I created in the virtual world of Second Life. I scripted it in the C-like event driven Linden Scripting Language of Second Life to play some uploaded samples of 4.5 seconds each chopped up from the Proper Scottish Thunder sample from the_ufo. There are four rain and three thunder samples.

The capacitor is physical in the sense of game physics such that an avatar can grab it and roll or push it around or walk into it. Once moved, the X, Y, and Z angles of rotation are digitized into a logic matrix which is then XORed with a counter counting from 0 to 63. Then a logic expression taken from that produces and array index which selects the subsample of rain or thunder.

All that gobldeygook that you just skimmed over is a complicated way of saying you kick the capacitor thingie and it makes a different thunderstorm each time. So next I think I will make a 3D inductor and then script it up with different samples and maybe a resistor too, for a trio of sounds. Then I'll move them around and listen to the result. i may even move them during the recording for fun, it's scripted to allow that without reset. Cool huh?

Oh, and i made an inductor too, also shown in photo. Sounds much more like real rainstorm with two of them playing different sequences and not in phase.

Well, that's my progress report.

Les


LCThunderstorm_001.jpg
 Description:
Thunder Inductor and Thunder Capacitor
 Filesize:  70.07 KB
 Viewed:  11948 Time(s)

LCThunderstorm_001.jpg



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MagneticWind



Joined: Jan 15, 2011
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PostPosted: Sat Jul 23, 2011 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sweet! I'm in.
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Blue Hell
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PostPosted: Sun Jul 24, 2011 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just a couple of days more :-)
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Mefistophelees



Joined: Mar 06, 2011
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PostPosted: Mon Jul 25, 2011 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sent Smile


If you want to hear it early it's on my soundcloud:
http://soundcloud.com/mefistophelees/knights-of-the-fielding-way


This track is based on 4 samples taken from the following 4 recordings:

Mantra:
Choir sounds - Cleaned up with an MS-20 filter

Recycling centre:
All percussion

GesheTsodu2:
Starting voice - I had to "De-process" this to make it sound like a single voice

fermilab__another_power_supply:
Bagpipes and strings - Cleaned up with an MS-20 filter. Heavily processed with a Pod HD500.

The sounds were recorded and played via MIDI on a Kurzweil K2500RS, the track was recorded in Logic.

Additional processing:
Lexicon MX400 (Global Reverb / Chorus)
Mackie (EQ)
Logic (Compression, EQ)
K2500RS (Chorus)

Creating this track was a long, complicated process which involved learning a lot about a number of different areas. It's not the best track in the world and certainly not the best mixed but it was a lot of fun to make.

This turned out to be way more difficult than I thought.
I wanted to do something tuneful for the start so that limited the sounds to "tones". There aren't many of these and what there are can be out of tune and even untuneable.

I did various experiments with sounds and had some good ones but the power supply turned out to be difficult to process. Eventually I threw some heavy weaponry at it - the Pod HD500. I'm probably the only person in the world with a guitar processor with a preset called "Bagpipe Biggeriser".

I didn't use the other experiments I asked about earlier in the thread, I'm keeping them for something else.


Probably not quite what you were expecting, but it was fun to make.

Cheers!

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klangumsetzer



Joined: Jan 23, 2006
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PostPosted: Tue Jul 26, 2011 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

hej,

track sent! Very Happy
i used the sample petroltalk by shane.

thanks for the opportunity.

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shanemorris
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PostPosted: Tue Jul 26, 2011 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

5 Days Left to finish up your tracks and send them to João!
5 Days Left to finish up your tracks and send them to João!
5 Days Left to finish up your tracks and send them to João!

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shanemorris
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PostPosted: Tue Jul 26, 2011 6:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Submitted our track to João for NLNM2 today

Shane Morris and Anton Mobin
RiotLab

Listen to Riot Lab at Soundcloud

Field Recordings Used:

Shane Morris:
riot1.mp3

riot2.mp3

riot3.mp3

riot4.mp3

Anton Mobin:

beating_a_dead_piano_625.wav

fermilab__another_power_supply_734.wav

fermilab__klystron_amplifier_122.wav

fermilab__power_generator_in_beam_generator_213.wav

fermilab__power_supply_179.wav

fermilab__pulse_magnet_power_supply_457.wav

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shanemorris
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PostPosted: Tue Jul 26, 2011 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

klangumsetzer wrote:

i used the sample petroltalk by shane.


hej klangumsetzer!
glad you are joining in... so funny you choose petrotalk. I just threw it in here not thinking anyone would like it heheh.

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zreentoyz



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PostPosted: Wed Jul 27, 2011 1:45 am    Post subject: Samples used
Subject description: Samples used
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@ Shane : I used it (petroltalk) !

I used these samples :

Jack_Hertz_sliding_door
ocp_injured_steinway
ocp_beating_a_dead_piano
Phobos_binaural_recordings_drainpipe
shanemorris_petroltalk
shanemorris_recycling_center2
shanemorris_birds_and_the_bees
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klangumsetzer



Joined: Jan 23, 2006
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PostPosted: Wed Jul 27, 2011 2:07 am    Post subject: Reply with quote  Mark this post and the followings unread

shanemorris wrote:
(...) so funny you choose petrotalk. I just threw it in here not thinking anyone would like it heheh.

hope you are going to like what i did with it. Wink

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ocp



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PostPosted: Wed Jul 27, 2011 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

12 tracks, 819 MB, so far...
Cover is ready too!
Here's a sample to spark your curiosity Wink


cover.jpg
 Description:
just a sample, NOT THE ACTUAL COVER!
 Filesize:  13.13 KB
 Viewed:  11345 Time(s)

cover.jpg



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Blue Hell
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PostPosted: Wed Jul 27, 2011 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

:-)

tick tock ...

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shanemorris
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PostPosted: Wed Jul 27, 2011 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool zreen~!

nice joão!

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Jack_Hertz



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PostPosted: Sat Jul 30, 2011 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just shipped my track "Primal Desire" off to João. Hear the submission at the link below: http://jackhertz.com/fud/jack-hertz-primal-desire.mp3

Tracks used:

Morse Code + CU Basketball Game Process via Absynth 5 (Mark Mosher)
Walk through New York City (JeffWojo)
Open quarry (Muied Lumens)
Injured Steinway (ocp)
corridor and steps (bubzy)
creaky doors
Marshal Vandruff Speech (Jack Hertz)
Coffee Maker
Bart Subway - San Francisco

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PostPosted: Sun Jul 31, 2011 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

All I did was make the thunderstorm recording. I was going to do all kinds of processing to it in ChucK but soundflower screwed up on me (again) and I could not route the audio. Should I publish just a thunderstorm? That's all I got.

Les

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Cat-A-Tonic



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Location: Yokohama, Japan

PostPosted: Sun Jul 31, 2011 8:36 am    Post subject: Reply with quote  Mark this post and the followings unread

http://soundcloud.com/decay-generator/hikoshi-bimbo

Hikoshi-Bimbo
By: Ethan Drown Hurlburt


For the electro-music "No Labels No Musics 2" Field Recording Composition Project.

Sound sources and treatments are as follows:

Shane Morris
- Gourd Water Drums

Edited in DAW to make one shots.
Sampled into an SP-404 where patterns were sequenced.
Processed by stereo envelope filter and modular synthesizer
to sculpt the ‘kick, toms, snare, rim’ sounds.

Rtech / Biokit (alivemachine.com)
- Steady (Palm Tree Leaves processed with granular synthesis)

Sampled into an SP-404 using the chromatic pitch shifter to set up a note for each pad. Ptterns were sequenced in the sampler.
Processed in parallel via stereo envelope filter, modular synthesizer, and dimension chorus.
This is the ‘demented farfisa’ sound.

OCP
- Beating a Dead Piano
- Injured Steinway

Edited in DAW and sampled into SP-404.
Some samples reversed or resampled with pitch shifter manual sweep.
Processed by stereo envelope filter.

Dr. Minoza
- John Deere 111

Sampled into SP-404 with EQ.
Processed with stereo envelope filter.
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shanemorris
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PostPosted: Mon Aug 01, 2011 5:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep Beep


Project Deadline Completed

No Further Submissions Are Valid

Please Resume Your Normal Life


::: END OF LINE:::

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shanemorris
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PostPosted: Mon Aug 01, 2011 5:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Im really looking forward to hearing everyone's work when the release comes out!

Thanks again to João for releasing this compilation on EdP and thanks to everyone that participated and/or contributed field recordings to the archive here.

Cheers!

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PHOBoS



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PostPosted: Mon Aug 01, 2011 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

any idea of when the release will be and,..
will there be an official release party ?

party time!

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