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 Forum index » Clavia Nord Modular » G2 Patches - Experimental
zelda level 6
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tiptaptempo



Joined: Jul 15, 2012
Posts: 53
Location: Nantes, France
G2 patch files: 16

PostPosted: Thu Jan 03, 2013 5:06 am    Post subject: zelda level 6
Subject description: cover of boss music zelda level 6
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hej everyone,

Here is a cover of zelda, the game on nintendo game boy, level 6.
My sound is not finished yet.
I used the inputs "parks" of my sequencers in order to reset the song each time i hit on a part of my drums (i 'm tweaking drums into a g2).
I suceed this trick by watching a patch who was using the same thing.

It works, but i'm still very curious about these damns parks inputs sequencers. If some one has some examples of using these inputs, would be helpful.


Zelda Lev 6.prf2
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tiptaptempo



Joined: Jul 15, 2012
Posts: 53
Location: Nantes, France
G2 patch files: 16

PostPosted: Fri Jan 04, 2013 1:10 am    Post subject: an other patch
Subject description: what is the main use of the clk div here ?
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Feel sorry about asking every time some advices, bute after three days of total patching over and over again, the work is in progress !

here is an other perf. which is not mine but has a important influence on me.

The concept of interslot/busses is ok.
The module i don't get is the clk div linked to the audio input 1 and some note sequencers.

You can tell me what you think about his or other things in this pef. you want.
Things like techniques and using of mixers in this perf for example ?

long life to EM


jamaisnonb.prf2
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