Author |
Message |
Joe Misra
Joined: Jul 25, 2005 Posts: 29 Location: Chicago
G2 patch files: 1
|
Posted: Wed Jan 18, 2006 8:55 pm Post subject:
|
|
|
I can't stop playing with it. I've been going through all the patches I've collected from the forum hitting 'N' over and over... So many hidden sounds... _________________ eerik inpuj sound - http://www.inpuj.net/ |
|
Back to top
|
|
|
dasz
Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
Audio files: 29
G2 patch files: 56
|
Posted: Wed Jan 18, 2006 9:12 pm Post subject:
|
|
|
The new v1.4 is great! but it is something I do after I'm done patching ... which means more material, lasting longer, with more changes, which is good... the DNA looks cool and wormy! Yeah, variations created with the mutators, should be called worms, not noodles ... nice worms, but worms nontheless...
but I like to tweak the panel, thus, mosc, I agree, the fact you can't assign the patch adjustor knobs to the panel, sux. Maybe they could do a quick morph assign (assign all attacks, all decays, etc) ... that would be better than nothing...
oh, and all those patches I messed up and could not open before, now open with no problems ... I guess time was all it took ...
Gotta go -- packing my sh*t for NAMM 06 tonight including a CD of 2 dozen+ patches/prfs ... and the digital camera and tripod!
Talk to you when I get back!
/Dasz |
|
Back to top
|
|
|
varice
Joined: Dec 29, 2004 Posts: 961 Location: Northeastern shore of Toledo Bend
Audio files: 29
G2 patch files: 54
|
Posted: Wed Jan 18, 2006 9:40 pm Post subject:
|
|
|
The Clavia programmers must not be very superstitious. The Windows version of the Editor reports in the About Box that the Editor was built last Friday the 13th _________________ varice |
|
Back to top
|
|
|
dasz
Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
Audio files: 29
G2 patch files: 56
|
Posted: Wed Jan 18, 2006 9:45 pm Post subject:
|
|
|
Maybe this OS is evil?
I don't think so . Just look into Setup - Options. High Contrast mode for color blindness. They do listen...
/Dasz |
|
Back to top
|
|
|
varice
Joined: Dec 29, 2004 Posts: 961 Location: Northeastern shore of Toledo Bend
Audio files: 29
G2 patch files: 54
|
Posted: Wed Jan 18, 2006 10:23 pm Post subject:
|
|
|
Except for a couple of old bugs that were not fixed, I have not noticed anything bad that could be attributed to bad luck (I say while knocking on wood). _________________ varice |
|
Back to top
|
|
|
coolcat
Joined: Dec 12, 2005 Posts: 65 Location: Amsterdam, The Netherlands
Audio files: 4
G2 patch files: 28
|
Posted: Wed Jan 18, 2006 11:01 pm Post subject:
|
|
|
varice wrote: | The Clavia programmers must not be very superstitious. The Windows version of the Editor reports in the About Box that the Editor was built last Friday the 13th |
The day of the MUTANTS
Menno |
|
Back to top
|
|
|
cappy2112
Joined: Dec 24, 2004 Posts: 2466 Location: San Jose, California
Audio files: 2
G2 patch files: 1
|
Posted: Wed Jan 18, 2006 11:12 pm Post subject:
|
|
|
dasz wrote: | Maybe this OS is evil?
I don't think so . Just look into Setup - Options. High Contrast mode for color blindness. They do listen...
/Dasz |
There ARE three 6's (not sequentially though) in the version line too (see my screenshot- other post) |
|
Back to top
|
|
|
monobass
Joined: Nov 30, 2004 Posts: 275 Location: UK
G2 patch files: 12
|
Posted: Thu Jan 19, 2006 3:51 am Post subject:
|
|
|
I don't know how anyone could be dissapointed with this... it's worth 20 new modules as far as I am concerned...
I don't about everyone else but in the 7 years or so (god I didn't know it was that long) i've been patching nord modulars a fairly common occurance has been spending 5 hours on a patch... and it sounds terrible at the end of it And I've walked away with nothing..
I don't think that will be happening anymore... _________________ Steve |
|
Back to top
|
|
|
BobTheDog
Joined: Feb 28, 2005 Posts: 4044 Location: England
Audio files: 32
G2 patch files: 15
|
Posted: Thu Jan 19, 2006 4:42 am Post subject:
|
|
|
Well its absolutely great for synth idiots such as myself who are not sure what all the knobs on a patch do.
It definately makes it easier for me to come up with some nice sounds.
Cheers
Andy |
|
Back to top
|
|
|
Rob
Joined: Mar 29, 2004 Posts: 580 Location: The Hague/Netherlands/EC
G2 patch files: 109
|
Posted: Thu Jan 19, 2006 4:58 am Post subject:
|
|
|
_ Steve _ wrote: | I don't know how anyone could be dissapointed with this... it's worth 20 new modules as far as I am concerned...
I don't about everyone else but in the 7 years or so (god I didn't know it was that long) i've been patching nord modulars a fairly common occurance has been spending 5 hours on a patch... and it sounds terrible at the end of it And I've walked away with nothing..
I don't think that will be happening anymore... |
Well, I think one should be realistic about this. The new features are not like that mythical magic button that says [HIT] and instantly makes you famous, filthy rich and greatly increases the frequency of your sexlife.
The point is that if you are looking for that particular sound some work will always be involved. No matter if it is going through a vast sample library, trying to tweak an analog synth towards a wanted result, or having to do a lot of mutations and listening to them if they indeed are what is needed in a song. The mutator tool is just another tool you can use to narrow in on that particular sound. I think that if you read the manual thoroughly this message is clearly written there.
Maybe it is a good idea to see it as a tool that when you are inspired can help in alternative ways to get the results you need. Or is just fun if you're out of inspiration and perhaps might give you inspiration. Provided you want certain results of course, otherwise any function like this will not be more that a luxurious randomizer. Note that it is to be expected that the 'garbage in -> garbage out' principle will still be at work. As what use is any mutator-like function if there is no good patch to use as a starting point?
I think Dasz is on the right track when he says he first makes a patch based on something he is after and only in the end uses the mutator to create variations that sort of fit the original idea. But I might be wrong in this, as it is a bit early to form an opinion about viable ways to use it. |
|
Back to top
|
|
|
mother misty
Joined: May 13, 2004 Posts: 681 Location: Ghent / Belgium
Audio files: 82
G2 patch files: 130
|
Posted: Thu Jan 19, 2006 6:24 am Post subject:
|
|
|
Finally!
I've only played half an houre with 1.4 but I really like it.
The patch mutator is really cool and sounds very musical!
It sounds alot more musical than any randomizer I've ever played with, works great on sequencer-based patches.
The patch adjuster is also a very usefull tool, works great on jan's noodles for example!
I'm a little bit surprised there isn't a "pitch" knob here?
(it's just a pitty that we can't assign knobs to this patch adjuster!)
anyway.... Nice job clavia! |
|
Back to top
|
|
|
sebber
Joined: Aug 27, 2004 Posts: 501 Location: Berlin
Audio files: 3
G2 patch files: 33
|
Posted: Thu Jan 19, 2006 7:28 am Post subject:
|
|
|
Afro88, where did you find out about the z know? That's great, just the right complement to the Mutator.
Finding new sounds is so easy now, almost too easy to send them to the forum. We might drown in new patches, which are actually only variations on the old ones. I wonder: is that a problem? Do we need another forum for mutated patches? I mutated the 108-Koto patch (was it me?) and put it back in the Acoustic forum, but hey - is that still a Koto that I hear?
I'm just glad that they can't do that as yet with us. I mean the mutating thing, you know... Me and a Koto. And something from the old dinosaur egg they found in the cellar. Just to check it out, if it's rubbish, just delete it. |
|
Back to top
|
|
|
Fozzie
Joined: Jun 04, 2004 Posts: 875 Location: Near Wageningen, the Netherlands
Audio files: 8
G2 patch files: 49
|
Posted: Thu Jan 19, 2006 8:13 am Post subject:
|
|
|
sebber wrote: |
I'm just glad that they can't do that as yet with us. I mean the mutating thing, you know... Me and a Koto. And something from the old dinosaur egg they found in the cellar. Just to check it out, if it's rubbish, just delete it. |
In addition, let's hope there are no hereditary diseased inside Red Boxes. Did you notice that the manual actually warns against inbreeding? Well, at least brother-sister matings are not encouraged. Scary stuff |
|
Back to top
|
|
|
monobass
Joined: Nov 30, 2004 Posts: 275 Location: UK
G2 patch files: 12
|
Posted: Thu Jan 19, 2006 8:31 am Post subject:
|
|
|
Rob wrote: | Well, I think one should be realistic about this. The new features are not like that mythical magic button that says [HIT] and instantly makes you famous, filthy rich and greatly increases the frequency of your sexlife. |
Hehe.. I am being realistic. If you've heard my music you'll know that I know I'll never be famous
I've spent 6 hours using it and have come up with some fantastic sounds from patches which I knew had some promise but which I had hit a dead end with.
I barely ever approach patching with much of a plan.. and generally I get good results (in terms of what I was personally seeking).
It depends how you use the G2 and what you do with the results, I often record large chunks of audio and then edit in the computer rather than try and get a 'perfect' patch... I'm more interesting in getting useful textures which i can manipulate further in the computer, often sampling and cutting up large sections and then re-sequencing using the G2 to trigger.
This is perfect for the way I use the modular.
Steve |
|
Back to top
|
|
|
deknow
Joined: Sep 15, 2004 Posts: 1307 Location: Leominster, MA (USA)
G2 patch files: 15
|
Posted: Thu Jan 19, 2006 8:37 am Post subject:
|
|
|
Quote: | The new features are not like that mythical magic button that says [HIT] and instantly makes you famous, filthy rich and greatly increases the frequency of your sexlife. | right, i'm waiting for the "analog tilt filter" before i expect my sexlife to improve
playing with this feels like playing with photoshop plugins (which is also fun). the interface is really nice and quick...much quicker than i would have expected.
deknow |
|
Back to top
|
|
|
mosc
Site Admin
Joined: Jan 31, 2003 Posts: 18198 Location: Durham, NC
Audio files: 213
G2 patch files: 60
|
Posted: Thu Jan 19, 2006 8:44 am Post subject:
|
|
|
I like the patch mutator, but it takes me one step away from the patch and from patching process and experience. I mean, it can create some facinating changes, but you really are one level of indirection away from what is happening. Unless you really put in a lot of effort, you don't know what the mutator is adjusting. Sure, you get to vote on what you like and what you don't, and maybe you can come across sounds you might not have thought of otherwise, but the process doesn't require or advance knowledge. My first impression is that I don't care for this. I prefer to know exactly what it going on.
I guess you don't have to use it if you don't want to. _________________ --Howard
my music and other stuff |
|
Back to top
|
|
|
monobass
Joined: Nov 30, 2004 Posts: 275 Location: UK
G2 patch files: 12
|
Posted: Thu Jan 19, 2006 8:53 am Post subject:
|
|
|
mosc wrote: | My first impression is that I don't care for this. I prefer to know exactly what it going on. . |
Well that's taught me more than looking at a thousand patches that I have a very different approach from you guys _________________ Steve |
|
Back to top
|
|
|
Joe Misra
Joined: Jul 25, 2005 Posts: 29 Location: Chicago
G2 patch files: 1
|
Posted: Thu Jan 19, 2006 9:04 am Post subject:
|
|
|
I think the real benefit will be when I want to work on a song, not patch. If I want to jump right into building a track and pull up some unique sounds to work with, this will be extremely useful.
I spent a few hours and came up with hundreds of useful sounds in patches of mine I never had enough time to fully explore (though I couldn't stop playing with the mutator to actually work on a song...)
mosc wrote: | I like the patch mutator, but it takes me one step away from the patch and from patching process and experience. I mean, it can create some facinating changes, but you really are one level of indirection away from what is happening. Unless you really put in a lot of effort, you don't know what the mutator is adjusting. Sure, you get to vote on what you like and what you don't, and maybe you can come across sounds you might not have thought of otherwise, but the process doesn't require or advance knowledge. My first impression is that I don't care for this. I prefer to know exactly what it going on.
I guess you don't have to use it if you don't want to. |
_________________ eerik inpuj sound - http://www.inpuj.net/ |
|
Back to top
|
|
|
dasz
Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
Audio files: 29
G2 patch files: 56
|
Posted: Thu Jan 19, 2006 9:20 am Post subject:
|
|
|
mosc, if you are mutating your own patches, I find that it is worth looking into what changes the mutator makes to the designs (it's like looking at other people's patches based on YOUR synth or groovebox), it gives me ideas on how I could tweak the design, what I could add or remove to the patch (in terms of modules).
I think the mutator is an excellent source for testing the types of patches your designs. I panel surf the patch when listening to a worm (mutated variation) I really like.
Yes it does suck we did not get any new modules or any substatial fixes or additions to existing modules. But like I always say, with Clavia, never hold your breath (for deadlines or features). Clavia have their own ideas, and have the right to do develop whatever they want.
A great feature would have been to mutate the morphs too. So the mutator creates morphs for you.
Cheers.
/Dasz |
|
Back to top
|
|
|
cebec
Joined: Apr 19, 2004 Posts: 1098 Location: Virginia
Audio files: 3
G2 patch files: 31
|
Posted: Thu Jan 19, 2006 9:30 am Post subject:
|
|
|
don't forget you can exclude specific modules from mutation... although, it would've been even nicer to exclude specific controls, as well... also, it would be fantastic if we could define what the patch adjustor adjusts! |
|
Back to top
|
|
|
monobass
Joined: Nov 30, 2004 Posts: 275 Location: UK
G2 patch files: 12
|
Posted: Thu Jan 19, 2006 9:44 am Post subject:
|
|
|
It's time to leave control behind and embrace the pure psychic automatism _________________ Steve |
|
Back to top
|
|
|
blue hell
Site Admin
Joined: Apr 03, 2004 Posts: 24083 Location: The Netherlands, Enschede
Audio files: 278
G2 patch files: 320
|
Posted: Thu Jan 19, 2006 9:55 am Post subject:
|
|
|
mother misty wrote: | works great on jan's noodles for example! |
You're not implying something here I hope Ok I'll trust your smilie then _________________ Jan
also .. could someone please turn down the thermostat a bit.
|
|
Back to top
|
|
|
blue hell
Site Admin
Joined: Apr 03, 2004 Posts: 24083 Location: The Netherlands, Enschede
Audio files: 278
G2 patch files: 320
|
Posted: Thu Jan 19, 2006 9:56 am Post subject:
|
|
|
sebber wrote: | Afro88, where did you find out about the z know? |
It was in the readme.txt that got installed into the exe folder I think. _________________ Jan
also .. could someone please turn down the thermostat a bit.
|
|
Back to top
|
|
|
blue hell
Site Admin
Joined: Apr 03, 2004 Posts: 24083 Location: The Netherlands, Enschede
Audio files: 278
G2 patch files: 320
|
Posted: Thu Jan 19, 2006 10:01 am Post subject:
|
|
|
cebec wrote: | although, it would've been even nicer to exclude specific controls |
Indeed. _________________ Jan
also .. could someone please turn down the thermostat a bit.
|
|
Back to top
|
|
|
dasz
Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
Audio files: 29
G2 patch files: 56
|
Posted: Thu Jan 19, 2006 10:03 am Post subject:
|
|
|
Yup, excluding individual controls is a big loss. But you can work around this by excluding a whole a module, connect a level module to a modulation input (or if no modulatio input exists for a parameter, then do this via internal midi cc's), and include this level module in the mutation (but then it is excluded from the quick patch adjusment, since it is just a generic knob).
But doing this is a pain in the butt vs having the elegant ability to exclude a knob or a module. Maybe in v1.41??
Now that I think about it, we could write s/w that would send keystrokes to the mutator (via Windows Message Queue), that would create worms (mutations) automatically, and broadcast it.
We could call it worm radio. But it is not the same as noodle radio (which is personally crafted by Jan, and not by code and DNA).
/Dasz |
|
Back to top
|
|
|
|