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sheridan

Joined: Jun 05, 2005 Posts: 473 Location: London, England
Audio files: 27
G2 patch files: 60
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Posted: Sun Apr 23, 2006 7:50 am Post subject:
Thumbs up for the G2 expansion board! |
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I finally got my G2 expansion board for my Engine last month and I can't believe how much difference it's made already! No more 'stolen' notes or tails cut short, fatter sounds, more extravegant patches, etc. I'm loving it! My G2 has definitely been getting used more!
This is a bit of a pointless post really, but I just thought I'd share my recent good fortune and heartily recommend any other unexpanded G2 users to upgrade without further delay! (I don't work for Clavia by the way). _________________
Sheridan
Hear music and Nord Modular G2 patches and find out music production tips at
http://www.nitetimeproductions.co.uk |
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blue hell
Site Admin

Joined: Apr 03, 2004 Posts: 24488 Location: The Netherlands, Enschede
Audio files: 298
G2 patch files: 320
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Posted: Sun Apr 23, 2006 8:02 am Post subject:
Re: Thumbs up for the G2 expansion board! |
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sheridan wrote: | (I don't work for Clavia by the way). |
Yes you do, or just did, in the sense that a happy user is a strong selling point. They just don't pay you I guess
Anyway it is always somewhat hard to explain what makes the expansion board so useful, but you've pointed it out pretty well. So I don't think your posting to be pointless at all ... _________________ Jan
also .. could someone please turn down the thermostat a bit.
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dasz

Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
Audio files: 29
G2 patch files: 56
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Posted: Sun Apr 23, 2006 8:08 am Post subject:
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hey sheridan,
it definitely not the same as the NM Classic expansion. Cuz you can load up 100% into voice area and 100% into fx area (running 4 fx sends)... repeat 4 times for slots A to D ... then sit back and enjoy the POWER !!!
/Dasz |
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Chet

Joined: Nov 19, 2004 Posts: 231 Location: Lititz,PA,USA
Audio files: 7
G2 patch files: 35
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Posted: Sun Apr 23, 2006 8:33 am Post subject:
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It's made a big difference to me, too. Now, patches aren't stuck at 3- or 4-note polyphony when the DSP passes 50%.
The ironic thing now is that one of my performances got so big it hit the 64k performance size limit. Oh well... |
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sheridan

Joined: Jun 05, 2005 Posts: 473 Location: London, England
Audio files: 27
G2 patch files: 60
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Posted: Sun Apr 23, 2006 10:01 am Post subject:
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64K performance? Wow!
The only minor problem that I now have is a lack of outputs!! If I want to use 4 slots on seperate outs for external processing, then they have to be mono and have panning controlled externally, which is a shame when you can create such nice and original panning effects in the G2... oh well, you can't have everything... although it would be nice if there was an output expansion card too (drool, drool) . _________________
Sheridan
Hear music and Nord Modular G2 patches and find out music production tips at
http://www.nitetimeproductions.co.uk |
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Chet

Joined: Nov 19, 2004 Posts: 231 Location: Lititz,PA,USA
Audio files: 7
G2 patch files: 35
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Posted: Sun Apr 23, 2006 12:23 pm Post subject:
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sheridan wrote: | 64K performance? Wow! |
It was a surprise to me, too. That performance used a lot of seqctr modules. They seem to make patches big pretty fast. |
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blue hell
Site Admin

Joined: Apr 03, 2004 Posts: 24488 Location: The Netherlands, Enschede
Audio files: 298
G2 patch files: 320
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Posted: Sun Apr 23, 2006 12:49 pm Post subject:
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Chet wrote: | That performance used a lot of seqctr modules. They seem to make patches big pretty fast. |
Like 36 bytes for parameters alone, times the 9 variations - so three will cost about a kilobyte of storage for that. And there is stored more of course, but not in nine fold. _________________ Jan
also .. could someone please turn down the thermostat a bit.
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dasz

Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
Audio files: 29
G2 patch files: 56
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Posted: Sun Apr 23, 2006 1:45 pm Post subject:
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my prf2s generaly hit around 48kb at most.
But now you got me curious and I will make a patch to hit aver 64kb --- one expanded slot full so far. 3 more to go -- these do take time.
if one hits some kb limit per patch without running out of dsp% and memory, then such limit should be set higher or remofed unless this is some major system memory issue -- if it is not, it is a bug.
/Dasz |
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