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bbinkovitz

Joined: Jun 12, 2006 Posts: 338 Location: central ohio
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Posted: Thu Nov 26, 2009 8:27 pm Post subject:
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| Acoustic Interloper wrote: |
Thanks! I am looking to design a game to replace Scrabble-to-MIDI, partly for Scrabble trademark reasons, and partly to design a game intended for music improvisation and performance. On one hand I'd like a game composed entirely of free software components that can be played on stock hardware (Scrabble-to-MIDI is entirely in Java and thus qualifies), but I'd like the option of having alternative, touch screen game boards. It seems like Lemur may be a way to go with this.
It would in fact be possible to create alternative, pluggable game GUIs on 1) Lemur, or on 2) iPhone, or 3) conventional display+mouse GUIs. I like that idea. That way no player would have to buy special hardware, but one could take advantage of it if available.
I am still waiting for a grant proposal that is due back for acceptance or rejection by November 30. If that comes through, Lemur is pretty high on the list at this point.
Take care. |
Wow, this sounds really cool. I can't say I completely understand what you are describing but I look forward to hearing more! _________________ solo: http://www.myspace.com/skippyvodka
member of: http://24hoursthegirl.com
(a subsidiary of: http://ruori.org/ )
distro: http://paperisbad.com/ |
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Acoustic Interloper

Joined: Jul 07, 2007 Posts: 979 Location: Berks County, PA
Audio files: 8
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Posted: Thu Nov 26, 2009 9:09 pm Post subject:
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| bbinkovitz wrote: |
Wow, this sounds really cool. I can't say I completely understand what you are describing but I look forward to hearing more! |
Scrabble-to-MIDI currently has two GUIs and one on the way. The attached screen dump shows them on a single display, but normally the board game in the left window runs on one laptop and the config params in the other GUI on another laptop. They communicate via a LAN. There is a sample recording at http://electro-music.com/forum/phpbb-files/em_ss09_20june2009_parson_132.mp3 -- I'm not set up to record the displayed game at the moment.
The board GUI allows players to play Scrabble. That process sends word lists for the board after every move to the MIDI generator. The generator translates Scrabble tiles to MIDI notes. It takes advantage of statistical regularities in letter distributions to generate musical structures. The generator generates words to arpeggiated MIDI based on parameters set by the second GUI, such as the scale, tonic, accent patterns, tempo, panning rate etc. of 1 to 16 MIDI channels. It then uses Java's MIDI library for sound generation.
The third window in the lower right is a placeholder for a third GUI that a grad student is building. It receives both note and corresponding Scrabble tile info (letter, location on board, etc.) at the time that the notes actually play. We will use this to help listeners visualize the translation process. Temporally it corresponds to the notes -- it lights up as they play -- and symbolically it corresponds to those parts of the Scrabble board in (musical) play at each moment.
I am interested in putting a novel game on the Lemur and/or iPhone, because I want a board that players can touch. The game-to-music mapper is all sliders, etc., so it could also likely go on a Lemur / iPhone. But, I do not want to constrain play to special devices. So I would construct the software so that it can also plug in conventional GUI components like the ones you see here. You could use a Lemur to play the game, or a conventional laptop GUI if that's all you have.
Should know about that grant soon. Planning for MIDI banjo as well as a bunch of Macs and audio cards for students to study this stuff. I'll soon know whether the national science foundation thinks that this is a good idea. See the attached newspaper article
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_________________ "I'm sorry, we don't take calls on the phone." (!!!)
Linda Parson, 2010 |
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Blue Hell
Site Admin

Joined: Apr 03, 2004 Posts: 15138 Location: Netherlands, Enschede
Audio files: 70
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Posted: Fri Nov 27, 2009 7:46 pm Post subject:
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| Acoustic Interloper wrote: | | Thanks! I am looking to design a game to replace Scrabble-to-MIDI, partly for Scrabble trademark reasons, and partly to design a game intended for music improvisation and performance. |
Got this link from Kassen today ... thought it might be of interest to you. _________________ Jan |
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temporubato
Joined: Mar 22, 2009 Posts: 3 Location: Frankfurt, Germany
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Posted: Sat Nov 28, 2009 6:43 am Post subject:
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Hi,
beautiful performance using my little NLog Sad, there is no video capture... Please more of this!
Best
Rolf |
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Acoustic Interloper

Joined: Jul 07, 2007 Posts: 979 Location: Berks County, PA
Audio files: 8
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Posted: Sat Nov 28, 2009 7:49 am Post subject:
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| Blue Hell wrote: | | Acoustic Interloper wrote: | | Thanks! I am looking to design a game to replace Scrabble-to-MIDI, partly for Scrabble trademark reasons, and partly to design a game intended for music improvisation and performance. |
Got this link from Kassen today ... thought it might be of interest to you. |
That's pretty interesting, thanks! I had some thoughts on using line extraction from architectural photos to map regularities in architecture to regularities in musical structures, and this is a step along those lines. Don't know when I'd get to that.
I need to soak up influences and references for this stuff between now and summer. Between now and then this project will be exploratory enhancements to Scrabble-to-MIDI, and then summer should give me time to integrate a bunch of ideas into a new game. I want to stick with letters/words because of the structure that is there to be mined. I am considering some variant of a crossword game that also allows crossings in syllables, whole words and even phrases. That was I can integrate some work on performance-time restructuring of spoken word phrases (inspired originally by Ordinary Machinery), using samples or maybe speech synthesis for whole words. There are lots of levels to language that could be exploited. _________________ "I'm sorry, we don't take calls on the phone." (!!!)
Linda Parson, 2010 |
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