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 Forum index » Clavia Nord Modular » G2 Patches - Experimental
Snare simulation using banded waveguide
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Axiom



Joined: Feb 19, 2005
Posts: 288
Location: Italy
Audio files: 4
G2 patch files: 28

PostPosted: Sun Oct 23, 2005 5:13 am    Post subject: Snare simulation using banded waveguide Reply with quote  Mark this post and the followings unread

Hi folks,
today i've found an interensting paper about banded waveguide (i'm been searching info about tabla synthesis) and I've played around with this technique. This is my first result, a snare drum.

I would like to see improvements made by you all Smile

Luca


snare.pch2
 Description:
Patch file. Uses a lot of cpu so I dunno if it will load on a standard G2/Engine.

Download
 Filename:  snare.pch2
 Filesize:  2.81 KB
 Downloaded:  887 Time(s)


snare.mp3
 Description:
Sound sample

Download
 Filename:  snare.mp3
 Filesize:  194.31 KB
 Downloaded:  448 Time(s)


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Blue Hell
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Joined: Apr 03, 2004
Posts: 20273
Location: The Netherlands, Enschede
Audio files: 143
G2 patch files: 318

PostPosted: Sun Oct 23, 2005 5:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Sounds interesting, could you tell a bit more about the banded wave guide technique, or maybe point us to some web site ?

[
The funnny thing is that when I disabled the reverb the sound didn't resemble a snare anymore, and so I thought I could remove all the waveguide stuff and replace it with a noise osc, but that was too simple, bad idea :-)
]

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Axiom



Joined: Feb 19, 2005
Posts: 288
Location: Italy
Audio files: 4
G2 patch files: 28

PostPosted: Sun Oct 23, 2005 5:48 am    Post subject: Reply with quote  Mark this post and the followings unread

in fact is the same thing i've noticed. Here are two interesting docs:

ftp://ftp.cs.princeton.edu/techreports/2002/659.pdf
http://www.cs.princeton.edu/sound/research/controllers/etabla/Petthesis.pdf

The frist schema i've found uses some delayed BPF and a feedback path. Another, instead, adds a reflection block and, after, another series of delayed BPF as a feedback path. I've used this one and results are interesting. More work is needed and I'm very lame on math Razz

Luca

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Blue Hell
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Joined: Apr 03, 2004
Posts: 20273
Location: The Netherlands, Enschede
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G2 patch files: 318

PostPosted: Sun Oct 23, 2005 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Axiom wrote:
[...] I'm very lame on math :P

Luca


But your patch is interesting nevertheless.

Tthanks for the links !

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