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 Forum index » DIY Hardware and Software » Supercollider
any interest in supercollider 3?
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majutsu



Joined: Jun 18, 2006
Posts: 151
Location: New York
Audio files: 1

PostPosted: Mon Aug 07, 2006 5:40 pm    Post subject: any interest in supercollider 3? Reply with quote  Mark this post and the followings unread

Is anyone here using supercollider 3? Would anyone have an interest in interacting with me on sc3? Can we make a subforum? Are any artists other than cylob active with sc3? I started a few weeks ago and really want to grow this part of my music. Community is always good. I already am at the supercollider forum, but I would like to see people with an emphasis on music rather than the program per se.
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cebec



Joined: Apr 19, 2004
Posts: 1065
Location: Virginia
Audio files: 3
G2 patch files: 31

PostPosted: Mon Aug 07, 2006 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

funny, i've been getting ready to install supercollider 3, here. need to follow the instructions for building it, first. i'll try my best to hang in there if we get some discussion going in a dedicated sub-forum.
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paul e.



Joined: Sep 22, 2003
Posts: 1567
Location: toronto, canada
Audio files: 2

PostPosted: Mon Aug 07, 2006 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah cool..i've been waiting for that...i mentioned SC many moons ago, but it seems very few members are into the programme
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majutsu



Joined: Jun 18, 2006
Posts: 151
Location: New York
Audio files: 1

PostPosted: Mon Aug 07, 2006 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

can't help you installing with mac (hate mac)
but with pc very easy
go to sonenvir
http://sonenvir.at/downloads/sc3/
download sc3-build2
unzip to folder of residence
double click on "msi to redistribute supercollider" -- windows must be up to date to use this!
then run psycollider --
that's it
no python, no nothing. very easy
you will notice swing osc and server already up and running!
i am going through david cottle's tutorial and that would be a great book for all of us to work through in a subforum. Let's go through it chapter by chapter
i can help all of you get this
maybe dave and cylob will come by to help us out. Also james(aphex) is into sc3 and on forum
it would be real cool if he would join us!

actually i just had idea. i would use the sonenvir builds for everything. there are very solid, simple to use, and well documented in general. give the mac or linux one a try for sure.

Last edited by majutsu on Mon Aug 07, 2006 9:08 pm; edited 1 time in total
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majutsu



Joined: Jun 18, 2006
Posts: 151
Location: New York
Audio files: 1

PostPosted: Mon Aug 07, 2006 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

post up some sc3 people if you can. i want to know them all. here are two of my faves:

http://www.cylob.com/home.html

http://crucial-systems.com/SuperCollider

once your system is up and running, go to menu and open new code window

select this code here and paste it in the new code window:

(
// select everything between the two parentheses
{
CombN.ar(
SinOsc.ar(
LFNoise1.kr(
4, // LFO
24, // range in MIDI
LFSaw.kr(
[8,7.23],//second LFO
0,
3, // range in MIDI
80 // offset in MIDI
)
).midicps,
0,
0.04
),
0.2, // max delay
0.2, // actual delay
4 // decay
)
}.play
)


now select all of this. Type cntrl+enter in windows or in mac enter (not return) and you should hear your first taste of supercollider goodness. cmon boyz lets get crackin'
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paul e.



Joined: Sep 22, 2003
Posts: 1567
Location: toronto, canada
Audio files: 2

PostPosted: Mon Aug 07, 2006 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

i've got some patches i will dig up...on an OS 9 machine...stay tuned...
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majutsu



Joined: Jun 18, 2006
Posts: 151
Location: New York
Audio files: 1

PostPosted: Mon Aug 07, 2006 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

actually if you look on cylob's site and go to the subpart entitled cylob music system, he gives screenshots of his sc3 system. it's got all this gui interface almost like a max patch. i don't know what that is, i don't think sc3 can do that. anyway, i just emailed cylob and asked him what the hell that is. when he writes back i'll let you know what he said. i am really curious.

please get your patches up! i'm all for that. since sc3 is sc3 in any os, your patches should work for everyone if they're not old builds. sc2 (i understand from others) was really quite a different language, so old patches probably won't work now. i hope they're new, and where'd you get them? i'd like to see more, there aren't many sc patches around anywhere
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paul e.



Joined: Sep 22, 2003
Posts: 1567
Location: toronto, canada
Audio files: 2

PostPosted: Mon Aug 07, 2006 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah unfortunately most of my patches are in SC2 format

but a while back we had a Hotline Server going for SuperCollider...

trading patches

the one with 3,000 Sine OSC's was pretty wild ! heheh

i'll root around my old Mac...i do have a fair bit of SC3 patches

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paul e.



Joined: Sep 22, 2003
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PostPosted: Mon Aug 07, 2006 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

btw...the screenshot of that GUI he uses seems to be a SC2 environment...

while SC3 is more powerful, SC2 was pretty dang funky too !

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paul e.



Joined: Sep 22, 2003
Posts: 1567
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Audio files: 2

PostPosted: Mon Aug 07, 2006 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

try some of this.. you may have seen this before

GUI stuff for SC3

Code:

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
// put three objects on screen
x = GUIScreen.new("GUI test 1", Rect.newBy(80,80,400,200));
x.view = View.new(Pen(action: \fill, foreColor: Color.blue),
   [
      Rect.newBy(20,20,120,80),
      Oval.newBy(25,75,40,60),
      View.new(Pen(foreColor: Color.green, offset: 45@65), ["quick fox, lazy dog"])
    ]);
x.refresh;
)

(
// put three objects on screen
// give Oval a different color by enclosing it in a View with a Pen.
x = GUIScreen.new("GUI test 2", Rect.newBy(80,80,400,200));
x.view = View.new(Pen(action: \fill, foreColor: Color.blue),
   [
      Rect.newBy(20,20,120,80),
      View.new(Pen(foreColor: Color.red), [ Oval.newBy(25,75,40,60) ]),
      View.new(Pen(foreColor: Color.green, offset: 45@65), ["quick fox, lazy dog"])
    ]);
x.refresh;
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
var screen, freqSpec, controlArray;

controlArray = FloatArray[800.0]; // a raw array for holding control values.
freqSpec = \freq.asControlSpec;   // control spec for frequency

screen = GUIScreen.new("screen", Rect(100,100,800,500),
   GUIWindow.new("test", Rect(80,80, 380,160),
      VLayout(Pen(textFont: \Gadget, textSize: 16), [
         Button(nil, nil, [
            ["Start", Color.black, Color.green, {
               #{ arg controlArray;
                  {
                     SinOsc.ar(Plug.ar(controlArray, index: 0), 0, 0.1);
                  }.play;
               }.send(controlArray);
               1
            }],
            ["Stop", Color.black, Color.red, { #{ thisGroup.at(0).fadeEnd(0.1) }.send; 0 }]
         ]),
         HLayout(nil, [
            Slider(
               value: freqSpec.unmap(controlArray.at(0)),
               action: { arg value; controlArray.put(0,freqSpec.map(value)) }),
            Label(nil,nil, "Frequency")
         ])
      ])
   )
);
screen.refresh;
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
var p, x;
p = Pic.read(":Pics:3legs");
p.dump;
x = GUIScreen.new;
x.view = View.new;
x.view.pen.penMode = \addMin;
x.view.pen.foreColor = Color.black;
x.view.pen.backColor = Color.white;
x.view.items = Array.fill(40, {
   ScaledPic.new(nil, p, Rect.newBy(300.rand,300.rand,100.rand,100.rand))
});
x.refresh;

f = {
   40.do({ arg i;
      x.view.items.at(i).bounds = x.view.items.at(i).bounds
         .moveBy(4.rand2,4.rand2).resizeBy(4.rand2,4.rand2);
   });
   x.refresh;
};

x.sched(0.1, inf, { f.value; 0.1 });

)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
var p, x, b, t, u, f;
p = Pic.read(":Pics:3rd-eye");
p.bounds.postln;
x = GUIScreen.new;
x.view = View.new;
x.view.pen.penMode = \srcCopy;
x.view.pen.foreColor = Color.black;
x.view.pen.backColor = Color.white;
b = View.new(nil, [ "SuperCollider 3" ]);
b.pen.textFont = \Times;
b.pen.textSize = 48;
b.pen.offset = 20@90;
b.pen.bold = true;
t = 0;
u = 0;
f = {
   r = Array.fill(8, { arg i; 40 * sin(t * 0.02pi + (i * 0.25pi)) + 50});
   s = Array.fill(8, { arg i; 40 * sin(u * 0.0143pi + (i * 0.25pi)) + 50});
   a = Array.new(64);
   h = 0;
   8.do({ arg i;
      v = 0;
      8.do({ arg j;
         a.add(
            ScaledPic.new(nil, p, Rect.newBy(h, v, s.at(i), r.at(j)))
         );
         v = v + r.at(j);
      });
      h = h + s.at(i);
   });
   t = t+1;
   u = u+1;
   x.view.items = [ View.new(Pen.new.foreColor_(rgb(0,64,0)), a), b ];
   x.refresh;
};
f.value;
x.sched(1/30, inf, { f.value; 1/30 });
x.refresh;
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
// XYScopeView test
var s, p, x, b, t, u, f, q;
s = XYScopeView.new(nil, Rect(0,0,400,400), 1000, -0.2, 0.2);
p = Pic.read(":Pics:syn");
q = View.new(Pen.new.foreColor_(rgb(192,192,192)), []);
x = GUIScreen.new("SignalArt test", Rect.newBy(80,80,400,400), View(nil,
   [
      q,
      s,
      View.new(
         Pen.new.foreColor_(rgb(255,255,255)).offset_(42@82).textFont_(\Charcoal).textSize_(36)
            .bold_(true).outline_(true).shadow_(true),
         [ "SuperCollider 3" ]),
      View.new(
         Pen.new.foreColor_(rgb(255,0,0)).offset_(40@80).textFont_(\Charcoal).textSize_(36)
            .bold_(true).outline_(true).shadow_(true),
         [ "SuperCollider 3" ])
   ]));
s.pen.foreColor = Color.black;
#{ arg a, b, c, d, e, f;
   [a, b, c, d, e, f].dump;
   {
   var z;
   z = XFadeTexture.ar({
   var freq, x;
   freq = LFPulse.kr(20.0.rand, 0, 1.0.rand,
      LFPulse.kr(4.0.rand, 0, 1.0.rand, 8000.rand, 2000.rand));
   freq = freq + LFPulse.kr(20.0.rand, 0, 1.0.rand,
      LFPulse.kr(4.0.rand, 0, 1.0.rand, 8000.rand, 2000.rand));
   x = LFPulse.ar(freq+[0.5,0.5].rand2, 0, 0.5, 0.15, -0.05);
   AllpassN.ar(x, 0.05, [0.05,0.05].rand, 0.3);
   }, 6, 1, 2);
      Scope.ar(z, [a,d], [b,e], [c,f] );
   }.play;
}.send(s.xcounts, s.xbufs.at(0), s.xbufs.at(1), s.ycounts, s.ybufs.at(0), s.ybufs.at(1));

//x.fullScreen(640,480);
t = 0;
u = 0;
f = {
   r = Array.fill(8, { arg i; 40 * sin(t * 0.02pi + (i * 0.25pi)) + 50});
   s = Array.fill(8, { arg i; 40 * sin(u * 0.0143pi + (i * 0.25pi)) + 50});
   a = Array.new(64);
   v = 0;
   8.do({ arg i;
      h = 0;
      8.do({ arg j;
         a.add(
            ScaledPic.new(nil, p, Rect.newBy(h, v, r.wrapAt(i+j), s.at(i)))
         );
         h = h + r.wrapAt(i+j);
      });
      v = v + s.at(i);
   });
   t = t+1;
   u = u+1;
   q.items = a;
   x.refresh;
};
x.sched(0, inf, { f.value; 1/30 });

)


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
// lots of GUI stuff happening at once.
var a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z;
var sv;
// read and plot a sound file
var filename, sound;
filename = ":Sounds:floating_1";
sound = SoundFile.new;
sound.read(filename);

k = SignalArt.new(nil, Rect.newBy(0,300,400,100), sound.data.at(0), scroll:0, zoom:128);
k.pen.foreColor = rgb(200,200,0);
k.pen.penMode = \addMax;
sv = [
   ScopeView.new(nil, Rect.newBy(0,0,400,300), 1600, zoom:4),
   ScopeView.new(nil, Rect.newBy(0,60,400,300), 1600, zoom:4)
];
sv.at(0).pen.foreColor = rgb(255,255,0);
sv.at(1).pen.foreColor = rgb(255,255,0);

x = GUIScreen.new("big test", Rect(40,90,440,490), View(Pen.new.backColor_(Color.black), [
   TextBox( Pen.new.textFont_(\Times).textSize_(9).foreColor_(rgb(128,128,128)),
      Rect(0,0,640,480), thisProcess.interpreter.cmdLine),
   b = View.new,
   sv.at(0),
   sv.at(1),
   d = View.new,
   w = View( Pen.new.textFont_(\Monaco).textSize_(48).foreColor_(rgb(0,99,99))
      .offset_(90 @ 0), [ "00000000" ]),
   GUIWindow.new("test", Rect(80,80, 180,180)),
   c = View.new,
   g = View.new(nil, [
      BevelRect.newBy(0,0,100,24,2,0),
      TextBox(Pen.new.foreColor_(Color.black), Rect(4,4,92,20), "Testing", \center)
   ]),
   Knob.new(Pen.new.action_(\fill).foreColor_(rgb(180,220,220)), Rect.newBy(280,190,32,32)),
   Slider.new(Pen.new.action_(\fill).foreColor_(Color.grey).backColor_(Color.grey),
      Rect.newBy(350,200,24,180)),
   k,
   a = View.new(Pen.new.foreColor_(Color.white), [ "SuperCollider 3" ])
], true));

d.pen.penMode = \addMax;
d.pen.action = \fill;
d.pen.foreColor = rgb(64,128,64);
d.items = Array.fill(16, { Rect.newBy(rrand(0,300),rrand(0,300),rrand(0,100),rrand(0,100))});

b.pen.action = \fill;
b.pen.foreColor = Color.blue;

c.pen.foreColor = Color.red;
c.pen.penSize = 2@2;

g.pen.foreColor = Color.grey;
g.pen.backColor = Color.grey;
g.pen.textFont = \Gadget;
g.pen.action = \fill;
g.pen.offset = 80@200;

a.pen.textFont = \Times;
a.pen.textSize = 48;
a.pen.offset = 20@90;
//a.pen.bold = true;

t = 0;
p = Array.fill(10, { Array.fill(10, { rrand(8.0, 32.0) }) });
v = Array.fill(10, { Array.fill(10, { 360.rand }) });
p = Array.fill(10, { Array.fill(10, { rrand(8.0, 32.0) }) });
q = Array.fill(10, { Array.fill(10, { [rrand(12.0, 48.0), rrand(12.0, 48.0),
   rrand(12.0, 48.0), rrand(12.0, 48.0)] }) });
f = {
   var str;
   str = String.new(8);
   8.reverseDo({ arg i; str = str.add("0123456789ABCDEF".at((t>>(4*i))&15)) });
   w.items = [str];
   w.pen.offset.y = t % 440;
   if (0.02.coin, {
      d.items = Array.fill(16, { Rect.newBy(rrand(0,300),rrand(0,300),rrand(0,100),rrand(0,100))});
   });
   z = Array.new(400);
   10.do({ arg i;
      10.do({ arg j;
         var s;
         s = t * 360 / p.at(i).at(j);
         z.add(
            //Arc.newBy(i*40+8,j*40+8,32,32,s,v.at(i).at(j));
            Arc.newBy(i*40+8,j*40+8,32,32,s,v.at(i).at(j));
         );
      });
   });
   b.items = z;

   z = Array.fill(10, { arg i;
      var x1, y1, x2, y2;
      u = ZigZag.new(10);
      10.do({ arg j;
         x1 = 40*j + 20 + (19 * (sin(2pi/q.at(i).at(j).at(0) * t)));
         y1 = 40*i + 20 + (19 * (sin(2pi/q.at(i).at(j).at(1) * t)));
         x2 = 40*j + 20 + (19 * (sin(2pi/q.at(i).at(j).at(2) * t)));
         y2 = 40*i + 20 + (19 * (sin(2pi/q.at(i).at(j).at(3) * t)));
         u.add(Point(x1, y1));
         u.add(Point(x2, y2));
      });
      u;
   });
   t = t+1;
   c.items = z;
   k.zoom = 96 * sin(t * 2pi/200) + 128;
   x.refresh;
};
f.value;
#{ arg a, b, c, d, e, f;
   {
   
   Scope.ar(
      CombN.ar(
         LFPulse.ar(MouseX.kr(\freq) + [0,0.5],0, LFNoise1.ar([0.4,0.4],0.5,0.5),0.1),
         0.3, 0.3, 4),
   [a,d], [b,e], [c,f] ).postln;
   }.play;
}.send(sv.at(0).counts, sv.at(0).bufs.at(0), sv.at(0).bufs.at(1),
   sv.at(1).counts, sv.at(1).bufs.at(0), sv.at(1).bufs.at(1));
x.refresh;

x.sched(0, inf, { f.value; 1/60 });
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
// overlapping windows.
var p, x;
p = Pic.read(":Pics:3rd-eye");
q = Pic.read(":Pics:3legs");
x = GUIScreen.new("screen", Rect(100,100,800,600), View(nil, [
TextBox( Pen(textFont: \Times, textSize: 9, foreColor: rgb(128,128,128), backColor: rgb(0,0,100)),
      Rect(0,0,700,500), thisProcess.interpreter.cmdLine),
WindowLayer(nil, [
GUIWindow.new("test", Rect.newBy(40,80, 300,200),
   HDivider(nil, 
      VLayout(nil, [
         Slider.new(Pen(foreColor: Color.guiGrey)),
         Slider.new,
         Slider.new,
         Slider.new,
         Slider.new
      ]),
      VLayout(Pen(textFont: \Gadget, textSize: 14, backColor:Color.guiGrey), [
         Label(nil,nil, "Frequency", \left),
         Label(nil,nil, "Phase"),
         Label(nil,nil, "Amplitude"),
         Label(nil,nil, "Duration"),
         Label(nil,nil, "Texture")
      ])
   )
),
GUIWindow.new("test", Rect.newBy(380,40, 300,300),
   HLayout(nil, [
      HDivider(nil,
         HLayout(nil, [
            Slider.new(Pen(foreColor: Color.guiGrey)),
            Slider.new,
            Slider.new,
            Slider.new,
            Slider.new
         ]),
         VLayout(Pen(foreColor: Color.black, backColor: Color.white, penMode:\srcCopy),
         [
            ScaledPic(nil,p),
            //p,
            TextBox(Pen(textSize: 14, backColor:Color.guiGrey),nil,"The quick brown fox jumps over the lazy dog."),
            ScaledPic(nil,q)
         ])),
      VDivider(nil,
         VLayout(nil, [
            HLayout(nil, [
               Knob.new,
               Knob.new
            ]),
            Slider2D.new(Pen.new(
               action: \strokeFill,
               foreColor: rgb(128,128,192),
               backColor:rgb(128,128,192)
            ), layoutSize: LayoutSize(weight: 2))
         ]),
         VLayout(nil, [
            HLayout(nil, [
               Knob.new,
               Knob.new
            ]),
            HLayout(nil, [
               Knob.new,
               Knob.new
            ])
         ]), layoutSize: LayoutSize(weight: 0.5)) ], enabled: true)
)
])
]));
x.refresh;
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
// direct image synthesis
var x, z;
z = ImageSynth(Pic.new(Rect.newBy(0,0,256,256), 32),
   Synth.new({
      var x, y, t, scale, rot, d, x1, y1, z, r, b;
      scale = SinOsc.ar(0.00002, 0, 40, 41);
      rot = SinOsc.ar(0.000026, 0, 2pi);
      //scale = MouseX.kr([0,80]);
      //rot = MouseY.kr([0,4pi]);
      #x, y, t = XY.ar(scale, scale, rot: rot);
      d = sumsqr(y,x)*0.01;
      r = (((atan2(y,x) * 48 + d).sin * 0.5) + 0.5).cubed;
      #x, y, t = XY.ar(scale, scale, 10, 8, rot: rot);
      d = sumsqr(y,x)*0.01;
      b = (((atan2(y,x) * 48 + d).sin * 0.5) + 0.5).cubed;
      [r, r+b*0.5, b]
   })
);

z.start;
z.next;

x = GUIScreen.new("pic synth", Rect.newBy(80,80,256,256), z.pic);
x.sched(0, inf, { z.next; x.refresh; 0.02 });
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
// direct image synthesis
var x, z;
z = ImageSynth(Pic.new(Rect.newBy(0,0,256,256), 32),
   Synth.new({
      var x, y, t, scale, rot;
      scale = MouseX.kr([0,80]);
      rot = MouseY.kr([0,4pi]);
      #x, y, t = XY.ar(scale, scale, rot: rot);
      (x.cubed*hypotApx(y,x)).abs.sqrt.sin.squared;
   })
);

z.start;
z.next;

x = GUIScreen.new("pic synth", Rect.newBy(80,80,256,256), z.pic);
x.sched(0, inf, { z.next; x.refresh; 0.02 });
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////


(
// direct image synthesis
var x, z;
z = ImageSynth(Pic.new(Rect.newBy(0,0,256,256), 32),
   Synth.new({
      var x, y, t, scale, rot;
      scale = MouseX.kr([0,20]);
      rot = MouseY.kr([0,4pi]);
      #x, y, t = XY.ar(scale, scale, rot: rot);
      (x.cubed.sin * y.cubed.sin).abs;
   })
);

z.start;
z.next;

x = GUIScreen.new("pic synth", Rect.newBy(80,80,256,256), View(nil,
   [
      z.pic,
      View.new(
         Pen.new.foreColor_(Color.red).offset_(40@60).textFont_(\Helvetica).textSize_(24).bold_(true),
         [ "SuperCollider 3" ])
   ]));
x.sched(0, inf, { z.next; x.refresh; 0.04 });
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
// direct image synthesis
var x, z;
z = ImageSynth(Pic.new(Rect.newBy(0,0,256,256), 32),
   Synth.new({
      var x, y, t, scale, rot, zorg;
      scale = MouseX.kr([0.1,1000, \exponential]);
      rot = MouseY.kr([0,4pi]);
      #x, y, t = XY.ar(scale, scale, rot: rot);
      (sumsqr(x.sin,y.abs.sqrt).log.squared.sin + (4/pi*atan2(y,x))).fold2(1) * 0.5 + 0.5;
   })
);

z.start;
z.next;

x = GUIScreen.new("pic synth", Rect.newBy(80,80,256,256), View(nil,
   [
      z.pic,
      View.new(
         Pen.new.foreColor_(Color.red).offset_(40@60).textFont_(\Helvetica).textSize_(24).bold_(true),
         [ "SuperCollider 3" ])
   ]));
x.sched(0, inf, { z.next; x.refresh; 0.04 });
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
// direct image synthesis
var x, z;
z = ImageSynth(Pic.new(Rect.newBy(0,0,256,256), 32),
   Synth.new({
      var x, y, t, scale, rot, zorg;
      scale = MouseX.kr([0.1,100, \exponential]);
      rot = MouseY.kr([0,4pi]);
      #x, y, t = XY.ar(scale, scale, rot: rot);
      (sumsqr(x.sin,y.sin).log.squared.sin + (4/pi*atan2(y,x)).squared ).fold2(1) * 0.5 + 0.5;
   })
);

z.start;
z.next;

x = GUIScreen.new("pic synth", Rect.newBy(80,80,256,256), View(nil,
   [
      z.pic,
      View.new(
         Pen.new.foreColor_(Color.red).offset_(40@60).textFont_(\Helvetica).textSize_(24).bold_(true),
         [ "SuperCollider 3" ])
   ]));
x.sched(0, inf, { z.next; x.refresh; 0.04 });
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
// direct image synthesis
var x, z;
z = ImageSynth(Pic.new(Rect.newBy(0,0,256,256), 32),
   Synth.new({
      var x, y, t, scale, rot, zorg;
      scale = MouseX.kr([0.1,100000, \exponential]);
      rot = MouseY.kr([0,4pi]);
      #x, y, t = XY.ar(scale, scale, rot: rot);
      (x.abs.sqrt.sin * y.abs.sqrt.sin + (5*atan2(y,x)) ).sin.fold2(1) * 0.5 + 0.5;
   })
);

z.start;
z.next;

x = GUIScreen.new("pic synth", Rect.newBy(80,80,256,256), View(nil,
   [
      z.pic,
      View.new(
         Pen.new.foreColor_(Color.red).offset_(40@60).textFont_(\Helvetica).textSize_(24).bold_(true),
         [ "SuperCollider 3" ])
   ]));
x.sched(0, inf, { z.next; x.refresh; 0.04 });
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
// image warping
var x, z, p;
p = Pic.read(":Pics:head", 32);
p.dump;
z = ImageSynth(Pic.new(Rect.newBy(0,0,256,256), 32),
   Synth.new({
      var x, y, t, scale, amp;
      scale = MouseX.kr([1,8000, \exponential]);
      amp = MouseY.kr([0,80]);
      #x, y, t = XY.ar(scale, scale);
      x = x + (amp * sin(0.03 * y + (0.5 * t)));
      y = y + (amp * sin(0.03 * x + (0.5 * t)));
      //x = (x * 0.3).cubed;
      //y = (y * 0.3).cubed;
      x = x.fold2(p.bounds.width * 0.5);
      y = y.fold2(p.bounds.height * 0.5);
      ImageWarp.ar(p, x, y).dump;
   })
);

z.start;
z.next;

x = GUIScreen.new("pic synth", Rect.newBy(80,80,256,256), z.pic);
x.sched(0, inf, { z.next; x.refresh; 0.02 });
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
var x, z, p;
p = Pic.read(":Pics:P7140010.JPG", 32);
p.dump;
z = ImageSynth(Pic.new(Rect.newBy(0,0,256,256), 32),
   Synth.new({
      var x, y, t, scale, amp, polar, point;
      scale = MouseX.kr([1,8000, \exponential]);
      amp = MouseY.kr([0,64]);
      #x, y, t = XY.ar(scale, scale, rot: 0);
      polar = (Point(x,y)).asPolar;
      polar.rho = polar.rho + (amp * sin((polar.rho * 0.09) + (t * -0.5)));
      point = polar.asPoint;
      ImageWarp.ar(p, point.x, point.y);
   })
);

z.start;
z.next;

x = GUIScreen.new("pic synth", Rect.newBy(80,80,256,256), z.pic);
x.sched(0, inf, { z.next; x.refresh; 0.02 });
)


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Spiral Recordings
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paul e.



Joined: Sep 22, 2003
Posts: 1567
Location: toronto, canada
Audio files: 2

PostPosted: Mon Aug 07, 2006 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok...now for the jazzy action...SC3

Code:

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

// demonstrating pausing ugens individually
(
#{
   var pattern;
   pattern = #[55,63,60,63,57,65,62,65];
   f = { arg octave, clockRate, pwmrate, fltrate;
      RLPF.ar( LFPulse.ar( Lag.kr(
               Sequencer.kr(
                  `((pattern + (12 * octave)).midicps), // sequencer pattern
                  Impulse.kr(clockRate)   // sequencer trigger
               ),
               0.05   // Lag time coefficient
            ),
            0,
            SinOsc.kr(pwmrate, 2pi.rand, 0.4, 0.5),  // pulse width modulator
            0.1 // pulse amplitude
         ),
         SinOsc.kr(fltrate, 2pi.rand, 1400, 2000), // cutoff freq LFO
         1/15 )
      };
   play({
      x = Decay.ar(Impulse.ar(2), 0.15, LFNoise0.ar(LFNoise1.kr(0.3,6000,8000),[0.07,0.07]));
      g = [f.value(1,8,0.31,0.2), f.value(0,2,0.13,0.11)] + x;
      z = 0.4 * (CombN.ar(g, 0.375, 0.375, 5) + g.reverse);
   });
}.send;
)
   
#{ Synth.at(0).peep(true,1); }.send;
#{ Synth.at(0).peep(false,1); }.send;
#{ Synth.at(0).at(0).peep(true,1); }.send;
#{ Synth.at(0).at(0).peep(false,1); }.send;

#{ Synth.at(0).children.postln; }.send;
#{ Synth.at(0).at(0).hold(true); }.send;
#{ Synth.at(0).at(0).hold(false); }.send;
#{ Synth.at(0).at(7).hold(true); }.send;
#{ Synth.at(0).at(7).hold(false); }.send;
#{ Synth.at(0).at(14).hold(true); }.send;
#{ Synth.at(0).at(14).hold(false); }.send;
#{ Synth.at(0).at(14).peep(true); }.send;
#{ Synth.at(0).at(14).peep(false); }.send;

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
// driving a set of Plugs with a Pattern
#{
var pattern, stream, z, notes;
//notes = [60,62,63,65,67,69,70, 72, 74,75,63,67,70];
//notes = [60,61,63,64,66,67,69,70,72];
//notes = [60,62,64,66,68,70,72];
//notes = [60,63,64,67,68,71,72,75,76];
notes = [0,2.04,3.86,5.51,7.02,9.69,10.88,12];
pattern = Pbind(\note, Prand(notes+19, inf),
   \dur, Prand([0.1,0.1,0.2, 0.4,0.8], inf), \trig, 1);
stream = pattern.asEventStream;
{
   v = Mix.arFill(4, { arg i;
      var trig, freq, plugs;
      plugs = [ Plug.kr(0,0,\trig,\gate,0), Plug.kr(800, MouseX.kr([0,0.4]), \freq) ];
      #trig, freq = plugs;
      z = UGen.buildSynth;
      z.schedStream(1, stream, plugs);
      u = VarSaw.ar(freq/(1<<i), 0, LFNoise1.kr(0.6,0.2,0.8), Decay2.kr(trig,0.002,1.5,0.1));
      Pan2.ar(u, LFNoise1.kr(0.3));
   });
   //v = RLPF.ar(v, MouseY.kr([10000,100,\exponential]), 0.2);
   4.do({ v = AllpassN.ar(v, 0.05, [0.05.rand, 0.05.rand], 4) });
   v;
}.play;
}.send;
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
// driving Plugs with a Pattern.
#{
var p, s, z, notes;
//notes = [60,62,63,65,67,69,70, 72, 74,75,63,67,70];
//notes = [60,61,63,64,66,67,69,70,72];
//notes = [60,62,64,66,68,70,72];
//notes = [60,63,64,67,68,71,72,75,76];
notes = [0,2.04,3.86,5.51,7.02,9.69,10.88,12];
p = Pbind(\note, Prand(notes+19, inf),
   \dur, Prand([0.1,0.1,0.2, 0.4,0.8], inf), \trig, 1);
s = p.asEventStream;
{
   v = Mix.arFill(4, { arg i;
      var trig, freq, plugs;
      plugs = [ Plug.kr(0,0,\trig,\gate,0), Plug.kr(800, MouseX.kr([0,0.4]), \freq) ];
      #trig, freq = plugs;
      z = UGen.buildSynth;
      z.sched(1, inf, {
         var event;
         event = s.next;
         plugs.do({ arg plug; plug.source = event; });
         event.delta;
      });
      u = VarSaw.ar(freq/(1<<i), 0, LFNoise1.kr(0.6,0.2,0.8), Decay2.kr(trig,0.002,1.5,0.1));
      Pan2.ar(u, LFNoise1.kr(0.3));
   });
   4.do({ v = AllpassN.ar(v, 0.05, [0.05.rand, 0.05.rand], 4) });
   v;
}.play;
}.send;
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

// adding many things to the top level spawn.
(
#{
{
   var exc, amp;
   amp = LFPulse.kr(4,0,0.1,0.002);
   exc = LPZ1.ar(GrayNoise.ar([amp,amp]));
   Klank.ar(`[FloatArray.fill(4, { rrand(80.0,400.0) }),
         nil,
         FloatArray[1, 1, 1, 1]], exc);
}.play;
}.send;
)

(
#{
{
   var exc, amp;
   amp = LFPulse.kr(8,0,0.1,0.002);
   exc = LPZ1.ar(GrayNoise.ar([amp,amp]));
   Klank.ar(`[FloatArray.fill(4, { rrand(80.0,400.0) }),
         nil,
         FloatArray[1, 1, 1, 1]], exc).abs;
}.play;
}.send;
)

(
#{
{
   CombN.ar(LPF.ar(LFNoise0.ar(MouseX.kr([300,2200])*[1,1.1],LFPulse.kr(1,0,0.3,0.1)), 800).abs, 0.2, [0.2,0.17], 5);
}.play;
}.send;
)

(
#{
{
   var amp, my;
   amp = LFPulse.kr(0.5,0,0.5);
   my = MouseY.kr([400,3200]);
   Mix.arFill(8, {
      var x;
      x = Formlet.ar(Dust.ar(12,[0.05,0.05]) * amp, my * exprand(0.5,2.0), 0.005, 0.1);
      AllpassN.ar(x, 0.05,0.05.rand, 8);
   });
}.play;
}.send;
)


(
#{
{
   var freq;
   freq = Sequencer.kr(`([27,24,22,24]+2), Impulse.kr(0.25)).midicps + [0,0.3];
   RLPF.ar(LFPulse.ar(freq,0,0.2,0.4,-0.2), 300, 0.5);
}.play;
}.send;
)

   
(
// pulsed noise
#{
{
   OverlapTexture.ar({
      [
         {
            var amp;
            amp = SinOsc.ar(8,0,4).max(0);
            Pan2.ar(Resonz.ar(WhiteNoise.ar(amp), ([27,24,22,29,31] + 62).choose.midicps, 0.01), 1.0.rand2);
         },
         0
      ].choose.value;
   }, 0.2, 3.8, 2, 2);
}.play;
}.send;
)

(
// noise beats
#{
{
   var trig, amp, x;
   trig = ImpulseSequencer.ar(`([0.2,0.1,0.1,0.2,0.1,0.1,0.2,0.1]*1), Impulse.ar(8));
   amp = Decay2.ar(trig,0.0004,0.2);
   x = Resonz.ar(GrayNoise.ar([amp,amp]), 5200, 0.2);
   4.do({ x = AllpassN.ar(x, 0.05,[0.05.rand,0.05.rand], 4) });
   x
}.play;
}.send;
)

(
// smooth noise
#{
{
   OverlapTexture.ar({
      [
         { Pan2.ar(Resonz.ar(WhiteNoise.ar(4), ([27,24,22,29,31] + 62).choose.midicps, 0.01), 1.0.rand2);},
         0
      ].choose.value;
   }, 0.2, 3.8, 2, 2);
}.play;
}.send;
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
// a cyclic graph
#{
   {
      thisGroup.blockSize = 1;
      m = SinOsc.ar;
      n = WhiteNoise.ar(700, 800 + (m*700));
      m.setInput(0, n);
      m * 0.1;
   }.play;
}.send;
)

(
// no feedback
#{
   {
      m = SinOsc.ar(0);
      n = WhiteNoise.ar(700, 800);
      m.setInput(0, n);
      m * 0.1;
   }.play;
}.send;
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(

#{
{
   var clock, trig, freq, x, root;
   
   clock = Impulse.kr(8);
   trig = ImpulseSequencer.kr(`[0.4,0.1,0.2,0.1], clock);
   root = Sequencer.kr(`[24, 26, 24, 22], PulseDivider.kr(clock, 64));
   x = RLPF.ar(
      (Decay2.kr(trig, 0.005, 0.7) * GrayNoise.ar([0.4,0.4])),
      MouseX.kr([200,8000,\exponential]),
      0.2).distort;
   
   trig = ImpulseSequencer.kr(`[0.4,0.0,0.1,0.1,0.4,0.1,0.1,0.1], clock);
   freq = (Sequencer.kr(`[33, 33, 35, 36, 45, 47, 38, 40, 33, 33, 35, 36, 47, 48, 50, 52], clock) + root).midicps;
   z = VarSaw.ar(freq*[1,1.505], 0, MouseY.kr, Decay2.kr(trig, 0.005, 1.4));
   CombN.ar(x+z*0.5, 0.26, 0.26, 4).softclip;
}.play;

}.send;

)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
#{
{
   var clock, trig, freq, x, scale, root, p;
   
   p = Prand([
      Pseq([0,0,1,2,7,8,9,8, 10,10,1,2,1,2,3,4, 0,0,1,2,7,8,9,8, 11,11,1,2,1,2,3,4]),
      Pseq([0,0,1,2,7,8,3,4, 0,0,1,2,1,2,3,4, 0,0,1,2,7,8,3,4, 0,0,1,2,1,2,3,4], 2)
   ], inf).asStream;
   clock = Impulse.kr(12);
   root = Sequencer.kr(`[57,59,62,55], PulseDivider.kr(clock, 128));
   trig = ImpulseSequencer.kr(`[1,0,0,0,1,0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,1,0,0,1,1,0,1,0,1,0,1,1], PulseDivider.kr(clock, 2));
   r = LPF.ar(RLPF.ar(
      (Decay2.kr(trig, 0.005, 0.7) * BrownNoise.ar([3,3])),
      MouseX.kr([200,300,\exponential]),
      0.4).distort, 800);
   r  =0;
   
   trig = ImpulseSequencer.kr(`[0.4,0.1,0.2,0.1], clock);
   x = RLPF.ar(
      (Decay2.kr(trig, 0.005, 0.3) * GrayNoise.ar([0.4,0.4])),
      MouseX.kr([200,8000,\exponential]),
      0.2).distort;
   
   scale = [0, 2, 3, 5, 7, 8, 10];
   trig = ImpulseSequencer.kr(`([0.4,0.0,0.1,0.1,0.4,0.1,0.1,0.1]*1.5), clock);
   //freq = (Sequencer.kr(`([0,0,1,2,7,8,3,4, 0,0,1,2,1,2,3,4].degreeToKey(scale) - 12), clock)+root).midicps;
   freq = (Sequencer.kr({ p.next.degreeToKey(scale) - 12 }, clock)+root).midicps;
   z = RLPF.ar(VarSaw.ar(freq*[1,1.505], 0, MouseY.kr, Decay2.kr(trig, 0.005, 0.8)),
      MouseX.kr([200,8000,\exponential]),
      0.2).distort;

   trig = ImpulseSequencer.kr(`([1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1]*0.2), clock);
   y = SinOsc.ar((root+24).midicps, 0, Decay2.kr(trig, 0.005, 0.2));
   
   trig = ImpulseSequencer.kr(`([1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1]*0.3), clock);
   w = SinOsc.ar((root+24+7).midicps, 0, Decay2.kr(trig, 0.005, 0.2));
   z = (r+x+z+[y,w]) * 0.4;
   //z.softclip;
   CombN.ar(z, 0.51, 0.51, 4, 0.4, z.reverse).softclip;
   //6.do({ z = AllpassN.ar(z, 0.03, [0.03.rand,0.03.rand], 4) });
   //z.softclip;

}.play;

}.send;

)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(

#{
{
   var clock, trig, freq, x, scale, exc, p, q;
   var z=0.0,a=0.1,b=0.2,c=0.4;
   
   p = Pseq([
         Pseq([c,z,z,z,z,z,z,z],2),
         Pseq([c,z,z,b,z,z,b,z,c,z,z,z,b,z,b,a],2),
      Prand([
         Pseq([c,z,z,b,z,z,b,z,c,z,b,z,c,z,b,z],2),
         Pseq([c,z,a,b,z,a,b,z,c,z,b,z,c,a,b,a],2),
         Pseq([c,a,a,b,z,a,b,a,c,z,b,z,c,a,b,a],2),
         Pseq([c,a,a,b,z,a,b,a,c,z,b,z,z,b,a,a],2),
         Pseq([c,z,z,z,z,z,z,z],2),
         Pseq([c,z,z,b,z,z,b,z,c,z,z,z,b,z,b,a],2)
      ], inf)
   ]).asStream;
   q = Prand([
      Pseq([c,z,b,z,a,a,a,a,b,z,b,z,z,z,b,z],2),
      Pseq([c,z,z,z,z,z,z,z,b,z,b,z,z,z,c,z],2),
      Pseq([c,z,z,z,a,z,z,z,b,z,b,z,a,z,c,z],2)
   ], inf).asStream;
   clock = Impulse.kr(9);
   
   // bass drum
   trig = PulseDivider.kr(clock, 16);
   r = SinOsc.ar(80, 0, Decay2.kr(trig, 0.005, 0.5, 0.3));
   
   // drum
   trig = ImpulseSequencer.kr(p, clock);
   exc = WhiteNoise.ar(Decay2.kr(trig, 0.005, 0.05));
   x = Klank.ar(`[FloatArray.fill(4, {rrand(80,800)}),nil,FloatArray.fill(4, {rrand(0.05,0.2)})], exc).distort * 0.2;
   
   // metallic
   trig = ImpulseSequencer.kr(q, clock);
   exc = WhiteNoise.ar(Decay2.kr(trig, 0.005, 0.05));
   s = Klank.ar(`[FloatArray.fill(4, {rrand(3500.0,4000.0)}),nil,FloatArray.fill(4, {rrand(0.05,0.2)})], exc).distort * 0.1;
   
   // whine
   exc = GrayNoise.ar([0.0007,0.0007]);
   y =
      OverlapTexture.ar({
         Klank.ar(`[FloatArray.fill(4, {rrand(200,2500)}),nil,FloatArray.fill(4, {rrand(0.2,0.8)})], exc)
         * SinOsc.kr(rrand(1.0,6.0), [2pi.rand,2pi.rand], 0.5, 0.5);
      }, 4,2,2,3).scaleneg(MouseX.kr(\bipolar));
   x = x+y+s+r;
   6.do({ x = AllpassN.ar(LPZ2.ar(x), 0.03, [0.03.rand,0.03.rand], 5) });
   x

}.play;

}.send;

)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
#{

{
   var clock, trig, freq, x, scale, exc;
   var z=0.0,a=0.1,b=0.2,c=0.4;
   clock = Impulse.kr(16);
   x = SinOsc.ar( Sequencer.kr({ rrand(2000.0, 12000) }, clock), 0, Decay2.kr(clock, 0.002, 0.04));
   CombN.ar(x, 0.2, [rrand(0.04,0.2),rrand(0.04,0.2)], 2, Line.kr(0.2,0,4));
}.play;
}.send;
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(
#{

{
   var clock, trig, freq, x, scale, exc;
   var z=0.0,a=0.1,b=0.2,c=0.4;
   clock = Impulse.kr(XLine.kr(24,1,12));
   x = SinOsc.ar( Sequencer.kr({ rrand(2000.0, 12000) }, clock), 0, Decay2.kr(clock, 0.002, 0.04));
   CombN.ar(x, 0.1, [exprand(0.02,0.05),exprand(0.02,0.05)], 2, Line.kr(0.2,0,12))
   +CombN.ar(x, 0.1, [exprand(0.02,0.05),exprand(0.02,0.05)], 2, Line.kr(0.2,0,12));
}.play;
}.send;
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////


(
// punk trance
#{ {
   var clock, trig, p, freq, env;
   p = Pseq([
      Pseq([24,24,24,24,26,26,26,26,27,27,27,27,26,26,26,22] + 12, 3),
      Pseq([24,24,24,24,26,26,26,26,27,27,27,27,26,26,26,27] + 12, 1),
      Pseq([29,29,29,29,27,27,27,27,29,29,29,29,30,30,30,30] + 12, 3),
      Pseq([29,29,29,29,27,27,27,27,29,29,29,29,30,30,30,24] + 12, 1),
      Pseq([24,24,24,24,26,26,26,26,27,27,27,27,26,26,26,22] + 14, 3),
      Pseq([24,24,24,24,26,26,26,26,27,27,27,27,26,26,26,19] + 14, 1),
      Pseq([24,24,24,24,26,26,26,26,27,27,27,27,26,26,26,22] + 11, 3),
      Pseq([24,24,24,24,26,26,26,26,27,27,27,27,26,26,26,23] + 11, 1)
   ], inf).asStream;
   clock = Impulse.kr(12);
   trig = ImpulseSequencer.kr(`[0.3,0.1,0.2,0.1],  clock);
   env = Decay2.kr(trig, 0.005,0.15, 0.3);
   x = PinkNoise.ar([2,2]) * env;
   
   // flanger
   z = LinExp.kr(LFTri.kr(0.2),-1,1,1/18000, 1/50); // flanger lfo
   3.do({ x = DelayL.ar(x, 0.1, z, 1, x); });   // delays
   
   x = RLPF.ar(x, MouseY.kr([200,8000]),0.2, 0.6).distort;
   
   trig = PulseDivider.kr(clock,2);
   freq = Sequencer.kr(p, trig).midicps;
   env = Decay2.kr(trig, 0.002,2, 0.6);
   y = RLPF.ar(LFSaw.ar(freq*[1,1.505],0,env*8), MouseX.kr([100,8000,\exponential]) * (1+env),
      0.1).distort * 0.08;
   x = CombN.ar(x+y, 0.33, 0.33, 2, 0.5, x);
   w = x;
   4.do({ w = AllpassN.ar(w, 0.05, [0.03.rand, 0.03.rand], 4); });
   w;
 }.play; }.send
)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

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paul e.



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PostPosted: Mon Aug 07, 2006 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

that's all i could find for SC3 for now...this may be old hat for you by now
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PostPosted: Mon Aug 07, 2006 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

consider getting an old PowerMac and running SC 2 on OS 9....lots of patches out there for that version..i have tonnes
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PostPosted: Mon Aug 07, 2006 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

btw..Jan...you would love Super Collider

it is Noodle Heaven

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PostPosted: Mon Aug 07, 2006 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

i love supercollider, and got into it last year as a possible end-all solution for various problems.

+ it's free. how can you beat that?

i'm gonna be taking a trip soon where all i'll have computer-wise is a lappy without a soundcard, and i anticipate at least one patch resulting from that.

my best advice is to find the dave cottle tutorial for sc3. he made a great one for sc2, and because he's working at a university in utah, you gotta search for his email address and have him send you the sc3 tutorial. however-it's magnificent. great even if you never touch sc.

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PostPosted: Tue Aug 08, 2006 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

OH WOW!! Finally some interest in the best piece of (FREE- I may add!!) software on this planet!!!

I'm miserable as fuck because it was more important (as far as my girlfriend was concerned) to get this house finished than attend a recent SuperCollider conference at Brum University recently. Sad Crying or Very sad

I am a total beginner- but I do have a Mac which boots into OS9, and that's the beauty of SuperCollider (it being really fast on old Power PC Macs- and everyone knows how insanely CHEAP old Macs are now!!!)

IMO SC is so much easier to understand than Max/MSP (or may I add, Reaktor?)- and it's a glorious introduction to learning how computer programming works. It's just the latter two apps always get the attention Sad

So yes Uncle Mosc, can we have a SuperCollider section/forum on E-M??

Your ever loving moderator,

v-un-v Very Happy

PS lemme see Dave Cottle's tutorial Wink It would be great if we could see if we could attract some of the SC masters to electro-music.com too Very Happy[/i]

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PostPosted: Tue Aug 08, 2006 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

paul e. wrote:
consider getting an old PowerMac and running SC 2 on OS 9....lots of patches out there for that version..i have tonnes


I mean.....

-link removed-

(to get the page back to normal)

......come on!! Shocked Cool Laughing

The Mac G3 (including monitor) eventually went for £4.20! Shocked (about 10 us-dollars)

5 quid for a mind blowing synthesis package? I'm speechless!

One could have easily run both Logic and Max/MSP on it too.

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Last edited by v-un-v on Wed Aug 09, 2006 12:57 am; edited 1 time in total
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PostPosted: Tue Aug 08, 2006 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

This looks like D.Cottle's address;

d.cottle@utah.edu

As he works in a University, it may be worth waiting until October or early November before mailing him (so he has a chance to settle into the new semester)

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PostPosted: Tue Aug 08, 2006 5:35 am    Post subject: Reply with quote  Mark this post and the followings unread

go ahead and write dave now
i did weeks ago and he wrote back with the tutorial excitedly in like 2 hrs Surprised

he loves it!

i am very sad. no gui stuff works the same in windows. none of your classes are defined. i'm very depressed. i guess i can dual boot osx and windows (yes its easy) and use the mac version. the sonenvir builds are apparently not the full sc lang. Sad i really didn't want to mess with mac, but i guess i have no choice. my job will buy me a laptop, so maybe i'll have them buy a mac lap for me. i wouldn't mind exploring logic past 5.5 either.

or . . . just had another thought. Sonenvir has complete up to date class library to download. I probably need to do that. But that apparently requires subversion client. Unfortunately, i stopped understanding what i was typing about three sentences ago. i guess i need to read up. unfortunately i have to work, damn inconveniences . . . Laughing
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PostPosted: Tue Aug 08, 2006 7:23 am    Post subject: Reply with quote  Mark this post and the followings unread

majutsu wrote:
can't help you installing with mac (hate mac)
but with pc very easy


Well with Mac it's a piece of piss. Download the file, expand it in Stuffit and place the folder in your applications folder.

That's it!

Don't hate Mac. Mac's are good. So are PC's!

I have both Cool and soon I will have an Intel Mac Cool Cool

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PostPosted: Tue Aug 08, 2006 8:03 am    Post subject: Reply with quote  Mark this post and the followings unread

The instructions I found for installing SC3 were very complicated and seemed to be a lot more than just unstuffing something into a directory. (required XCode, etc.) I'm new to Macs, as well, so that doesn't help. If you could explain, briefly, how to do it, in a step-by-step fashion, that would be excellent, for me and other newbies, alike.
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PostPosted: Tue Aug 08, 2006 8:44 am    Post subject: Reply with quote  Mark this post and the followings unread

is there no OS 9 hack for OS X...?

or will SC2 run under Classic ?

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PostPosted: Tue Aug 08, 2006 8:57 am    Post subject: Reply with quote  Mark this post and the followings unread

i wrote Dave and he responded more or less immediately with a link to download the latest version of his course materials. i also mentioned this forum. Wink
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PostPosted: Tue Aug 08, 2006 9:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Okay SC3 is a bit more difficult- because there are some setting up of servers within OSX. But I'm not too hot on the hard stuff within OSX either- however it was fairly easy to get working- and I did get it to make a wobbly sine tone.

Mac's are NOT DIFFICULT to use- (but I was referring to SC2 running on a Power PC architecture). I suppose this is why so many people harp on about them. I really hate instruction manuals- one of the reasons that I've always been a hardened Mac user.

OSX is more like Linux, as in the terminal and all that (but I've NEVER had to use the terminal exept in places where some dumb developer hasn't made the switch), but it didn't have to be that way and luckily SuperCollider was written for Mac from day one (although it's been ported to Linux and Windows since). But from my memory, there was no sign of XCode or whatever, anywhere. I just unstuffed it and installed SC3.

If I'm wrong, please forgive me. It may explain why I only got it to make a sine tone. OTOH, SC2 worked like a dream- straight out of the applications file. It was like my Mac had dropped LSD (or the LSD kicked in everytime I hit 'enter'!). As Paul pointed out SC is noodlecity- but on acid!

When I first started messing around in SC- which was a few years ago, the Mac OS9 build was pretty much complete (especially with the classes etc). The Mac OSX version was still in development- and I haven't had a chance to fiddle with that recently. From what I gather, it has a core of some pretty fucking dedicated hackers working with it, so I imagine its well on its way by now.

As I've already mentioned (and by that ebay link which was at 1p for a G3 earlier today) PPC's are really cheap and offer the beginner a great chance of learning how to use SC- especially as SC is free.

Relax. All is in hand. Cool

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PostPosted: Tue Aug 08, 2006 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread

paul e. wrote:
is there no OS 9 hack for OS X...?

or will SC2 run under Classic ?


Paul, I think I tried running SC2 in classic- but it didn't work too well- if not at all. At least that's what I think. It was a long time ago and many spliffs have passed my mouth since Laughing

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