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 Forum index » DIY Hardware and Software » ChucK programming language
The ChucK Show
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Inventor
Stream Operator


Joined: Oct 13, 2007
Posts: 5978
Location: San Antonio, Tx, USA
Audio files: 258

PostPosted: Tue May 05, 2009 11:35 am    Post subject: The ChucK Show
Subject description: From Newbie to Expert....
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My pal Kas asked me to post source code for the next ChucK show so here it is. The theme is "From Newbie to Expert", so consider yourself in good comany, lol!

Cheers!

Les


RitualMusicFromBetelgeuze.ck
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 Filename:  RitualMusicFromBetelgeuze.ck
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SmoothCriminalPerryRCook.ck
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 Filename:  SmoothCriminalPerryRCook.ck
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WindAntimon.ck
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wmonk.ck
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 Filename:  wmonk.ck
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wmonk2.ck
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 Filename:  wmonk2.ck
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Kassen
Janitor
Janitor


Joined: Jul 06, 2004
Posts: 7678
Location: The Hague, NL
G2 patch files: 3

PostPosted: Tue May 05, 2009 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, I was mainly hoping to be able to read along during the next show; no need to rush.

Maybe we could trade code in the chat during the show as well?

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Inventor
Stream Operator


Joined: Oct 13, 2007
Posts: 5978
Location: San Antonio, Tx, USA
Audio files: 258

PostPosted: Tue May 05, 2009 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kassen wrote:
Oh, I was mainly hoping to be able to read along during the next show; no need to rush.

Maybe we could trade code in the chat during the show as well?


Kas, you are one of the few people who *could* just read code while it was played and understand it well. The chat seems to be limited to chatting, blocks of code would probably be too much. Go figure. There is this dcc feature for transferring files that I've never used. Maybe that's the thing.

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Kassen
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Janitor


Joined: Jul 06, 2004
Posts: 7678
Location: The Hague, NL
G2 patch files: 3

PostPosted: Tue May 05, 2009 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, yes, the chat is limited right now, but maybe it could grow? Maybe not for large complicated pieces but for smaller ones such a distribution method might make sense?

What I want is basically audio with sub-titles.

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Inventor
Stream Operator


Joined: Oct 13, 2007
Posts: 5978
Location: San Antonio, Tx, USA
Audio files: 258

PostPosted: Tue May 05, 2009 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, Kas, I agree. I'm sure that chat interfaces will grow to meet our needs. For now dcc is the way to eschange files as far as i know. Never tried it though. Do you use a mirc-like client or the site's chat?

Les

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Kassen
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Janitor


Joined: Jul 06, 2004
Posts: 7678
Location: The Hague, NL
G2 patch files: 3

PostPosted: Tue May 05, 2009 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just click the link on the site, I'm simple like that.
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Kassen
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Inventor
Stream Operator


Joined: Oct 13, 2007
Posts: 5978
Location: San Antonio, Tx, USA
Audio files: 258

PostPosted: Tue May 05, 2009 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Me, I like simple...
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Kassen
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Janitor


Joined: Jul 06, 2004
Posts: 7678
Location: The Hague, NL
G2 patch files: 3

PostPosted: Tue May 05, 2009 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Me too! :¬)

Still, maybe the forum makes more sense to distribute code, I don't know about the details of the chat.

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Blue Hell
Site Admin


Joined: Apr 03, 2004
Posts: 20685
Location: The Netherlands, Enschede
Audio files: 156
G2 patch files: 318

PostPosted: Tue May 05, 2009 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

code fragments of a couple of lines wouldn' t mess the chat up too much I'd say, if longer the forum would be better IMO.
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kijjaz



Joined: Sep 20, 2004
Posts: 765
Location: bangkok, thailand
Audio files: 4

PostPosted: Wed May 06, 2009 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd like to contribute this code for the show.
I tried to make it evolves a little bit all the time, but the overall tone is still the same. The idea is to use only one Sine Oscillator, FMed by a White Noise, filtered and echo a bit.


20090507 kijjaz - SinOsc with NoiseFM for dttvb 03.ck
 Description:
SinOsc with NoiseFM for dttvb 03

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 Filename:  20090507 kijjaz - SinOsc with NoiseFM for dttvb 03.ck
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Inventor
Stream Operator


Joined: Oct 13, 2007
Posts: 5978
Location: San Antonio, Tx, USA
Audio files: 258

PostPosted: Sat May 09, 2009 12:32 am    Post subject: Reply with quote  Mark this post and the followings unread

your code was played in the "xpert" section, hey what? Lol! Lub ya kij! keep on coding!
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Inventor
Stream Operator


Joined: Oct 13, 2007
Posts: 5978
Location: San Antonio, Tx, USA
Audio files: 258

PostPosted: Sat May 09, 2009 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Calling all "Code Warriors", the theme of the next ChucK show will be just that. So post your code here and I'll play it for sure...
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kijjaz



Joined: Sep 20, 2004
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Location: bangkok, thailand
Audio files: 4

PostPosted: Mon May 11, 2009 4:05 am    Post subject: Reply with quote  Mark this post and the followings unread

crazy (but easy) experiment on drum loop slicing with ChucK's SndBuf and a 120BPM drum loop ..


20090511 kijjaz - ChucK Drums Manipulation 01.mp3
 Description:
ChucK Drum Manipulation 01 - 11/5/2009

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 Filename:  20090511 kijjaz - ChucK Drums Manipulation 01.mp3
 Filesize:  7.91 MB
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kijjaz



Joined: Sep 20, 2004
Posts: 765
Location: bangkok, thailand
Audio files: 4

PostPosted: Mon May 11, 2009 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

more evolved version of the system, but with 7/4 rhythmic cycle.. when I improvised on the drum shreds, i'm easily confused what beat it is, so i added Flute to count for me and act as a drone also.

www.myspace.com/kijjaz --> ChucK drums manipulation 02
download here: http://www.4shared.com/file/104768659/60064de4/20090511_kijjaz_-_ChucK_Drums_Manipulation_02.html

Last edited by kijjaz on Mon May 11, 2009 1:38 pm; edited 1 time in total
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Inventor
Stream Operator


Joined: Oct 13, 2007
Posts: 5978
Location: San Antonio, Tx, USA
Audio files: 258

PostPosted: Mon May 11, 2009 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks again kij, your drums will be played on the show. I didn't get the second song because i don't know how to download it from your myspace page, can you post it here or tell me how? Thanks,

Les

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wmonk



Joined: Sep 15, 2008
Posts: 489
Location: Enschede, the Netherlands
Audio files: 13

PostPosted: Mon May 11, 2009 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hi Les,
got some nice code, will post tomorrow. Did some nice tunes with chuck and my (funk) band today, was very cool Very Happy
Didn't record this session, but can do next, if you wish. I'm too drunk now to post more. Wink
Cya! Thomas
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Stream Operator


Joined: Oct 13, 2007
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Location: San Antonio, Tx, USA
Audio files: 258

PostPosted: Mon May 11, 2009 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Haha, drink away Thomas, you deserve it. I look forward to you latest work and please do record your sessions for the show, thanks.

Les

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Kassen
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Joined: Jul 06, 2004
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Location: The Hague, NL
G2 patch files: 3

PostPosted: Tue May 12, 2009 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

wmonk wrote:
things


Hey! A ChucKist Monk from NL! One who drinks, none the less!

Get in touch.

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wmonk



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PostPosted: Tue May 12, 2009 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hi guys!
Hereby my new code. It's based on some simple modulo maths, but I added a regular substraction for a repeating pattern.

Kassen wrote:
Hey! A ChucKist Monk from NL! One who drinks, none the less!

Have an ale on my tab!


20090510-song007.ck
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 Filename:  20090510-song007.ck
 Filesize:  1.56 KB
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Stream Operator


Joined: Oct 13, 2007
Posts: 5978
Location: San Antonio, Tx, USA
Audio files: 258

PostPosted: Tue May 12, 2009 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it, like it, yes I do! I'll try to feature it on the next ChucK Show, but there is an awful lot of code set up for it already. If not it will be on the following week.

Oh, and by the way just tonight shane and I tested a dual computer broadcasting setup that will allow us to run LIVE ChucK!!! Can't wait to see what mayhem and chaos will ensue...

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kijjaz



Joined: Sep 20, 2004
Posts: 765
Location: bangkok, thailand
Audio files: 4

PostPosted: Tue May 12, 2009 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quite a newbie but cute piece.


20090513kijjaz-Pizzicaduo-01.ck
 Description:
Pizzicaduo 01 - 13/5/2009

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 Filename:  20090513kijjaz-Pizzicaduo-01.ck
 Filesize:  623 Bytes
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kijjaz



Joined: Sep 20, 2004
Posts: 765
Location: bangkok, thailand
Audio files: 4

PostPosted: Tue May 12, 2009 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another piece, showing a simple grain extraction from sound file. Try with other sound files for fun ! It can sound like simple time-stretching.

http://www.4shared.com/file/105016023/2292dea0/kijjaz-SimpleGrainExtract-01.html
(this one includes the original source sound file, but you can change the file name)

This one with high-pass filter instead, smooth but more freaky.

http://www.4shared.com/file/105020032/2e45fa7b/kijjaz-SimpleGrainExtract-01-HPF.html

This one is constantly looping in reverse.

http://www.4shared.com/file/105020488/2a6d6272/kijjaz-SimpleGrainExtract-01-Reversed.html

Freakiest reversed version.. sounds more insect-like

http://www.4shared.com/file/105023669/d2d804ea/kijjaz-SimpleGrainExtract-01-Reversed-Freaky.html

Last edited by kijjaz on Tue May 12, 2009 7:33 pm; edited 1 time in total
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Inventor
Stream Operator


Joined: Oct 13, 2007
Posts: 5978
Location: San Antonio, Tx, USA
Audio files: 258

PostPosted: Tue May 12, 2009 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

kij met me in the chatroom just now and showed me this code. Very fun stuff! Will appear on the show at some point. Note: it requires the latest ChucK so it won't work with the currently available miniAudicle. Use command line ChucK to run it. More great stuff from kijjaz! Smile
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Stream Operator


Joined: Oct 13, 2007
Posts: 5978
Location: San Antonio, Tx, USA
Audio files: 258

PostPosted: Wed May 13, 2009 12:55 am    Post subject: Reply with quote  Mark this post and the followings unread

I have even more good news for The ChucK Show. After testing the new setup that allows live ChucK with shane, I spent about an hour coding up a controller based microphone interface.

See the photo below for the controller that I made a while back. I had all the parts in house so it cost me nothing except what I paid long ago for the parts. It looks like a 5-axis, 2-switch joystick to ChucK.

So what I coded is the slider as a master volume control, the four pots controlling the "Demonic Chipmunk" Vocoder, and the two switches as mute controls. Oh, just for your curiosity I am also posting the code.

It's going to be a great show, so tune in!


UHID_Controller4.jpg
 Description:
The homebrew ChucK controller
 Filesize:  266.03 KB
 Viewed:  159 Time(s)
This image has been reduced to fit the page. Click on it to enlarge.

UHID_Controller4.jpg



_Microphone3.ck
 Description:
The microphone + "Demonic Chipmunk" Vocoder code

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 Filename:  _Microphone3.ck
 Filesize:  2.26 KB
 Downloaded:  124 Time(s)


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ocp



Joined: Sep 14, 2004
Posts: 512
Location: Porto, Portugal
Audio files: 9

PostPosted: Mon May 25, 2009 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's an interesting video I just saw:



According to the author:

"A patch I made in chuck using the monome to control granular synthesis parameters. Two sound buffers can be controller and how ever many grain instances can be added until your computer craps out.

The monome controls grain position in the sound buffer, randomness of position, grain length, pitch, randomness of pitch, and volume.

The sound files im using are the amen break and a vocal sample."

More info here.

Last edited by ocp on Mon May 25, 2009 5:01 pm; edited 1 time in total
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