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 Forum index » Instruments and Equipment » WREN
Ideas for Wren
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Lfohead



Joined: Jul 29, 2009
Posts: 267
Location: Sweden
Audio files: 6
G2 patch files: 25

PostPosted: Sat Apr 05, 2014 2:52 pm    Post subject: Ideas for Wren
Subject description: Random Ideas
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Will update this thread when ever i get more ideas..
Ideas for wren:

Logic Pulse
Comb Osc
Comb Filter
Additve Osc
Audio Gate
Harmonizer
Frequency Shifter
Allpass Filter
M/s Filters
Pitch Shifter
Auto Gain. +- db range 12db for example, possibly with the Envelope Follower.Tracking Sensitivity and then Speed of which the transfer function is applied (Non Compressor)
I think would be extremely usefull specialy before a compressor letting the compressor do what its supposed to do. Fader Volume Rider type of thing.

Compressor (Negative/Positive Ratio)

Counter (Increment Counter By 1, Until Reset is triggered by 0.. And Output which gives current value)

Non Constant Switch (Takes two input with a constant vlaue, and picks the one last changed)

Multiplexer

(Audio Player Addition) 0-127 Slots for Different Samples (Then Java Map File Builder.jar) Can build those maps, which could be loaded somehow..

Draw Oscillator (Pencil Or Spline Based)

Master Osc (Turn DrawOsc into Draw Lfo)

Linear Phase 3 Band Splitter (Good For Processing Low Mid High Seperately with Fixed Crossover or 2 Crossover Ctrls, Useful for the Audio Player)

Phase Resynthesis (For Audio Samples, gives the abillity to smear a sound or turn it sharper and much more)

Snapshot Morph (Variation Tabs With Stored Settings, But with the abillity to move a slider to morph through the stored settings.. In other words multi parameter automation with 1 slider)

ADSR Mod (ADSR Envelope with Modulation Input For Attack,Decay,Sustain and Release)

Spectral Pitching (XY Graph, With a linear Curve.. X Corresponds to Input where the x range corresponds from 20hz-20khz, And Y Same But For The Output.. Adding points to the to the curve, moving a point upwards to pitch up selected frequency range, and vice versa..

Spectral Freeze (Useful for creating drone like textures from samples)

KeyFollower

Last edited by Lfohead on Fri Apr 11, 2014 1:45 pm; edited 13 times in total
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Blue Hell
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Joined: Apr 03, 2004
Posts: 20570
Location: The Netherlands, Enschede
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G2 patch files: 318

PostPosted: Sat Apr 05, 2014 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

:-)

Thanks! Will look into it.

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PHOBoS



Joined: Jan 14, 2010
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Audio files: 347

PostPosted: Mon Jun 02, 2014 5:04 am    Post subject: Reply with quote  Mark this post and the followings unread

I was playing around and had some nice sounds which I wanted to record, but because it's a bit too CPU hungry for my old computer I ended up with a
wav file full of gaps (they where evenly spread out btw). So an export to wave option would be great. But I have no idea how easy/hard it would be to
implement something that.

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Blue Hell
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Joined: Apr 03, 2004
Posts: 20570
Location: The Netherlands, Enschede
Audio files: 148
G2 patch files: 318

PostPosted: Mon Jun 02, 2014 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

There is some code in the code that maybe could do that ... will look at it.

Could you post the patch too maybe, for me to see if there is anything in it that runs slower than it should?

Edit .. it s actually pretty easy to make a wave file that VLC will play ... except that the byte order seems fukt ... just getting a buzz for now.

There are going to be some restrictions ... currently can only write 44k1 and 48k files, so the Wren sample rate needs to be set to that. It also is a bit clumsy to control right now ... lets first see where it goes.

Anyway .. why the hell is the byte order different for wave files and and wave devices ... :shock: ... something to sort out, eat first tho.

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PHOBoS



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PostPosted: Mon Jun 02, 2014 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, 'sambalbij' is what I had at first which runs at about 50%-55%
and when I turned down the speed of one oscillator I got some nice clicking
sound so deleted some things and made some changes. That's 'stipper'
which I tried to record and it runs at about 60% (if I don't really have
anything else running). Trying to record it with soundforge will up that to
±95%. But I did manage to get something recorded now Very Happy

bounce


sambalbij.wren
 Description:

Download
 Filename:  sambalbij.wren
 Filesize:  21.13 KB
 Downloaded:  15 Time(s)


stipper.wren
 Description:

Download
 Filename:  stipper.wren
 Filesize:  19.86 KB
 Downloaded:  14 Time(s)


PHOBoS - wren stipper patch demo.mp3
 Description:
wren stipper patch demo

Download
 Filename:  PHOBoS - wren stipper patch demo.mp3
 Filesize:  5.6 MB
 Downloaded:  19 Time(s)


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Blue Hell
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PostPosted: Mon Jun 02, 2014 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok .. will look ..

meanwhile .. the tools used made garbage wavs ... some wrong memory got written into it .. saying microsoft all over again .. in text tho ;-)

So I ended up rolling a quicky myself instead which now seems to make valid WAV files, should be valid for higher sample rates too. A test wav plays ok in VLC, WMP, CoolEdit, hmm .. I dont have winamp .. how odd ...

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Blue Hell
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Joined: Apr 03, 2004
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G2 patch files: 318

PostPosted: Mon Jun 02, 2014 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice variety in that punter stipper thing Cool

Not really seeing anything odd on the patches, executes as expected here.

the render to file option will be in the next version .. getting too late to publish it now, but soon.

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Blue Hell
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Joined: Apr 03, 2004
Posts: 20570
Location: The Netherlands, Enschede
Audio files: 148
G2 patch files: 318

PostPosted: Mon Jun 02, 2014 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh what you could do is set longer buffers ... in the settings screen use 65536 for instance for the buffer size, should run smoother, but more latency.
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