Version=Nord Modular G2 File Format 1 Type=Patch Version=23 Info=BUILD 266 !A_JGM@@`A@(P H1 @fL0 /A@Q`D@ \ A1a l, A1c|0+ T A F@+$t A`H@0(D'J@@ $ p' P"@|P+ @@<~ @PPt1 1 +.HL@ (~4Ji `R@:"@B B"E""F@"ƀ"F""G@"ǀ#E$G$ G$@G$`G$G$G$G$G%@G%J%`E% J J @ L&@ J@ A LA&`A!@ ! A @`B@B@CB@C"K@DCDB@DA`D@ D`E@@DD%@E €E%K%K L`DGL@DFRMC@H @ @ @ @ @ @ @ @ @ ,@ lA  8 8@0 Ap B e (@0P2`@ @@P@A MxG@FX? @ @, @< @  0 @@   @@< %          0@$@D  8 x  @@8 A`@@  @,H P @@@   @@D @`@@   @@4x! CDE  @@$X A@@0@L @0@@ P$` x@T``8@Dp@ 4@BX" @ <(h 0@$@D 8 x & P ,8 `H` @a 0@R P `@  \@d +@d 6@  l@l`llllll 8 x /@d 6@  @  @@@ @  @  @@@ @ MeU  0@P`pbx`F[T@TBܘ܌@BTܘ܌Bܘ܌Bܘ܍Bܘ܍@BTܘ܍Bܘ܍Bܘ܎[>AEBUBBT\] BP @ €BP @ €BXY[Z/B4XSTOPXPong HiXPongLoYPong LoYYpong Hi OscPerc1 OscPerc1 OscPerc1 OscPerc1TestAudio DemoVideo DemoMix8-1A1XY Pong2-Out1ConstSwM1ConstSwM1 !"#$%&'()*+,Tim Kleinert-TIME.Time add/0OscAX1OscAY2LevMultX3LevMultY4Ctrl J for textZoXY-Pong by Tim Kleinert Controls: X LFO Rate: Sets the initial bouncing frequency for X Y LFO Rate: Same for Y X LFO Phase: Sets the initial X position Y LFO Phase: Same for Y TIME decay knob: sets the time until all energy is dissipated TIME add for longer bouncing "Throw" -logic pulse; throws the object "Reposit " -logic pulse; repositions the object to the position set by the phase parameters above Outputs: X and Y LFO: X and Y positions . Connected to Oscillators to demo effect. X Pong Hi: Logic pulse for when the object bounces off the left wall... X Pong Lo: ...or the right wall. Y Pong Hi: ...or the upper wall. Y Pong Lo: ...or the lower wall. TIME End: Logic pulse to signal that the object has stopped its movement. These Logic pulses connected to perc. oscillators for demo purposes. This works in Demo G2 editor as is. Delete unused modules and add your own stuff. Connect MIDI sends to control external devices. C