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ben.
Joined: Feb 23, 2008 Posts: 30 Location: St. Catharines
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Posted: Mon Feb 25, 2008 7:15 pm Post subject:
yet another sequencer question Subject description: Sequence Chords |
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bonjour, another one about sequencers
i want to sequence chords. i have (in this case, three (3)) note sequencers set up to their own oscillators, filters, envelopes and out's. Each note sequencer plays a note of the (agin in this case, three (3)) notes i want in my chord.
Would anyone have any idea as to how i could do this in a more effective fashion? or is this how chords are created in a sequence? also please let me know if a photo would assist!
Thanks
Ben _________________ http://www.myspace.com/benjohnrobertson |
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dasz
Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
Audio files: 29
G2 patch files: 56
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Posted: Tue Feb 26, 2008 12:42 am Post subject:
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put the 3 sequencers in the fx area. put one of the 3 synths into the voice area and set the number of voices to 3.
then from the 3 sequencers send the 3 midi notes to the synth in the voice (via note out modules).
/Dasz |
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ben.
Joined: Feb 23, 2008 Posts: 30 Location: St. Catharines
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Posted: Tue Feb 26, 2008 8:21 pm Post subject:
nord modular g2 Subject description: yet another sequencer question |
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thanks for the reply Dasz, Ill check this out!
Ben _________________ http://www.myspace.com/benjohnrobertson |
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ben.
Joined: Feb 23, 2008 Posts: 30 Location: St. Catharines
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Posted: Sun Mar 09, 2008 5:02 pm Post subject:
Subject description: yet another sequencer question |
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would you mind building an example and posting the patch? it would be a great help!
thanks
Ben _________________ http://www.myspace.com/benjohnrobertson |
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dasz
Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
Audio files: 29
G2 patch files: 56
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Posted: Sun Mar 09, 2008 9:25 pm Post subject:
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ok here it is. Note, this will NOT work on the G2 demo as
1. it is monophonic, and this patch is poly (3 voice)
2. midi note send does not work in the demo
Served with a filter which responds to note numbers.
/Dasz
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ben.
Joined: Feb 23, 2008 Posts: 30 Location: St. Catharines
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Posted: Wed Mar 12, 2008 7:03 pm Post subject:
Subject description: yet another sequencer question |
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Thats awesome! thanks for your help...
One question though, whats the difference between having the sequencers in the FX area as oppsed to in the Voice area?
Ben _________________ http://www.myspace.com/benjohnrobertson |
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Fozzie
Joined: Jun 04, 2004 Posts: 875 Location: Near Wageningen, the Netherlands
Audio files: 8
G2 patch files: 49
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Posted: Thu Mar 13, 2008 2:51 am Post subject:
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It saves dsp power. Everything that's in the FX section is monophonic - it is calculated only once regardless of the amount of voices that are selected for the patch. Everything in the voice area is calculated as many times as the amount of voices that are selected. So a 25% patch in the voice area with a polyphony of 4 takes 100% of dsp power; but a 25% patch in the fx area always takes 25%, regardless of voice #. _________________ Spinning at ~0.0000115740740741 Hz |
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dasz
Joined: Oct 16, 2004 Posts: 1644 Location: victoria, canada
Audio files: 29
G2 patch files: 56
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Posted: Thu Mar 13, 2008 10:36 am Post subject:
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actually let me put it a different way from Fozzie
FX area is like it's own mono synth. I put 3 sequencers in there as the 3 combined can create chrods (or different non overlapping notes -- in the picture there is achord on step 1 as each sequencer has a note trigger on step 1).
These chords are sent to the Voice area (which has been set to 3 voices) which is a 3 voice synthesizer (since the whole are is 3 voices, there is no need to make 3 copies of the same synthesizer -- this happens behind the scenes). I put some stuff to make the pitch change the filter cutoff to make the notes stand out more when they are triggered.
This synthesizer is triggered by the note sends (which send notes to Slot A, which is why the whole patch must be loaded into slot A otherwise it will NOT receive the notes) attached to the sequencers in the fx area.
Another method would be to create a 2 patch performance where the contents of the voice area are loaded into slot A, and the contents of the fx area are loaded into Slot B.
Let me know if this clears it up.
/Dasz |
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