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 Forum index » Clavia Nord Modular » Wish List
Tassman-style modal synthesis
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Chet



Joined: Nov 19, 2004
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PostPosted: Wed Nov 24, 2004 10:17 am    Post subject: Tassman-style modal synthesis Reply with quote  Mark this post and the followings unread

The Tassman softsynth has modules that emulate struck objects, including strings, bars, plates, and membranes. You can program things like 'where' you strike the object, the material (metallic to woody), and the decay time.

I think they use 'modal synthesis', which is a bank of tuned high-resonance bandpass filters.

I'd like to see these modules on the G2. They would open up a lot of new avenues for synthesis. The patents, if any, should have expired years ago.
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mosc
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PostPosted: Wed Nov 24, 2004 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Couldn't you patch up something yourself to do this kind of thing? I have no experience with the Tassman modal synthesizer, but it would seem like the G2 has enough building blocks to tackle something like this.
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Chet



Joined: Nov 19, 2004
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PostPosted: Wed Nov 24, 2004 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've tried, without much success. I think that Tassman uses 2-pole bandpass filters, with extremely fine control of the resonance. On the G2, the filter either doesn't ring long enough, or it rings forever.

There's also the issue of calculating the frequencies, decay times, and relative amplitudes of the filters. It's pretty advanced math, which Tassman simplifies down to a few knobs.

They seem to pre-calculate some of their stuff. For example, the size of a plate, and the strike position of the mallet, must be pre-entered into a dialog box. You can't modulate those parameters. They don't do that kind of tough math in realtime.

You can actually simulate some of those things by using sine oscillators and percussive envelopes. But then you can't do things like 'excite' the plate with different kinds of mallets, or sound signals.
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Rix



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PostPosted: Wed Nov 24, 2004 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

The 'metallic' attacks, etc, could be made by Ring-modulation or FM, and then added to the other sound...
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Tim Kleinert



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PostPosted: Thu Nov 25, 2004 3:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Chet wrote:

Quote:
I think they use 'modal synthesis', which is a bank of tuned high-resonance bandpass filters.


Yes, that is exactly what they do. I read an interview with the developers somewhere, where they spoke openly about this technology.

Quote:
On the G2, the filter either doesn't ring long enough, or it rings forever.


Word. I did some experimenting with modal oscillators on the G2 and had the same trouble. You have to patch finetuning resonance controls, which then eat up DSP% and prevent you from making larger filter banks in one slot.

What would be great is to have a "modal oscillator" module with -let's say- 8 resonators with individual resonance and frequency control. (8 freqs and 8 resos would fit nicely on a 2 parameter pages). One could then simply cascade as many of these as needed.

Something for the wishlist? Wink
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