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 Forum index » DIY Hardware and Software » Supercollider
Saving patch settings
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someone



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PostPosted: Sun Jul 11, 2010 2:23 pm    Post subject: Saving patch settings
Subject description: Saving patch settings
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Is there an easy way to store GUI object and other parameter settings like a patch in other software synthesizers so that they may be recalled in the future?

Thanks.
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dewdrop_world



Joined: Aug 28, 2006
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PostPosted: Mon Jul 12, 2010 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

The thing with supercollider compared to other software synthesizers is that it doesn't force you to use one particular patch structure or format. That means there is no single, uniform file format for saving "patch data."

Typically a "patch" (I really dislike that word for supercollider -- I'll explain in a minute) consists of the program code to load information into the audio server, create GUI windows, controls etc. You can save this code in a text file (by convention with the extension .scd) and then load it any time using:

Code:
"/path/to/my-code.scd".loadPath;


Often, it's necessary to take some care to allow the server to "catch up" to the incoming requests. For instance, if you're loading a buffer from a sound file on disk, it takes some time to do that. If you issue the "load" message and then immediately following with a message to play the buffer, you won't hear anything because the buffer isn't ready. I think it's the Server help file which explains how to use .sync to avoid this kind of problem.

Also look in the examples/ folder. There are some complete pieces in there that might make it clearer. There is a hack-up of an old Kraftwerk track in there. You might also check out analog-drum-tuner.scd, which rebuilds its GUI fresh every time it's run.

--

Why don't I like to call it a "patch"? Basically, because it's not a patch. It's a program. You write instructions to make the sounds and generate the sonic events (which may or may not be notes) that you want. "Patch" is kind of limiting, I think, tying you to the commercial, closed-architecture softsynth model. Supercollider is kind of the opposite of that!

James

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dewdrop_world



Joined: Aug 28, 2006
Posts: 858
Location: Guangzhou, China
Audio files: 4

PostPosted: Mon Jul 12, 2010 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

dewdrop_world wrote:
Also look in the examples/ folder. There are some complete pieces in there that might make it clearer. There is a hack-up of an old Kraftwerk track in there.


http://supercollider.svn.sourceforge.net/viewvc/supercollider/trunk/common/build/examples/pieces/spacelab.scd

Quote:
You might also check out analog-drum-tuner.scd, which rebuilds its GUI fresh every time it's run.


http://supercollider.svn.sourceforge.net/viewvc/supercollider/trunk/common/build/examples/GUI%20examples/analog-drum-tuner.scd

James

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