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funkyfarm

Joined: Jan 21, 2007 Posts: 583 Location: France
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funkyfarm

Joined: Jan 21, 2007 Posts: 583 Location: France
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creekree

Joined: Mar 30, 2006 Posts: 192 Location: Morgenland Neukölln
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Posted: Sun Aug 09, 2009 2:17 pm Post subject:
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i`ve been working on the dr110 quite a lot.
the red spots are indeed where you will connect indy outs, exept for the open hihat, closed hihat and the cymbal.
their circuitry is so intertwined that it is not possible to separate them.
for those, add a volume control after the juncture of R88 / R89. |
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CJ Miller

Joined: Jan 07, 2007 Posts: 368 Location: 127.0.0.1
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Posted: Sun Aug 09, 2009 6:31 pm Post subject:
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Yes, these outs work. I tried them on mine but couldn't fit the NC jacks with the other mods I'd done. Individual outs are waiting until I recase it. |
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torsig1967
Joined: Mar 29, 2006 Posts: 162 Location: Sweden
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G2 patch files: 1
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Posted: Sun Feb 14, 2010 2:32 pm Post subject:
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OK, this thread was a while ago but I try anyway.
I'm interested in raising the volume of the Hand Clap.
Looking at the schematis and considering what you're saying about the red dots I'm guessing I shoudl do something with the resistors R120/R121. Maybe lowering R121.
Could that be right? |
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torsig1967
Joined: Mar 29, 2006 Posts: 162 Location: Sweden
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G2 patch files: 1
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Posted: Tue Feb 16, 2010 3:34 pm Post subject:
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torsig1967 wrote: | OK, this thread was a while ago but I try anyway.
I'm interested in raising the volume of the Hand Clap.
Looking at the schematis and considering what you're saying about the red dots I'm guessing I shoudl do something with the resistors R120/R121. Maybe lowering R121.
Could that be right? |
Had a go at this myself, lowering R121 to about 15k (it was 30k) and this raised the volume of clap a bit (not so much) also the clap got a bit more treble. The effect was not very dramatic so there might be a better solution. |
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funkyfarm

Joined: Jan 21, 2007 Posts: 583 Location: France
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Posted: Mon Oct 24, 2011 9:37 am Post subject:
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I've also try to boost clap with no much success... but individual outputs is a must-have.
And now my clap is stereo ! (via boss ce-2b) |
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richardc64

Joined: Jun 01, 2006 Posts: 679 Location: NYC
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Posted: Mon Oct 24, 2011 1:01 pm Post subject:
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funkyfarm wrote: | I've also try to boost clap with no much success... but individual outputs is a must-have. |
Try decreasing R114 and R115 and/or increasing R128. _________________ Revenge is a dish best served with a fork... to the eye |
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Dan Lavin

Joined: Nov 09, 2006 Posts: 649 Location: Spring Lake, Mi, USA
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Posted: Thu Dec 22, 2011 9:16 am Post subject:
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Hi gang! I know it's been a while since I've posted anything worthwhile. For about the past year and a half I've been working on a number analog percussion circuits as a follow up to the TH Quad Bass++ project. While perusing ebay a number of months ago, I found a fairly cheap Boss DR110 in need of some TLC. Since I was only interested in the analog portion of the unit, I removed the analog pcb from the case and created a 2u rack panel. I've saved the case and digital portion for future experimentation.
The end result is similar to a stripped down Roland 808. Now before you think that the DR110 is inferior to the 808 and it's older, bigger brothers, remember the DR110 was designed last, when the Roland engineers were more experienced and at the top of their game. The fully modded DR110 is every bit as good as the 808.....or any analog drum machine IMHO.
The mods I used were a mix of those found at Resonant Frequency, Plutonique9/hyperreal.org and those of Dave Magnuson. I'm sure I messed that all up, so I apologize for missing anyone who deserves some credit here. Anyone who wants to chime in with credit for any of these is appreciated. A lot of these mods have been regurgitated a number of times on the internet and full credit might have been lost. See reference links below.
Anyway, here are the mods I did:
1. replace C50 with a 4.7uF cap (adds more reverb to the clap)
2. replace C52 with a 4.7uF cap (adds more decay to the snare....more 80's sounding)
3. replace R70 with a 1K pot (kick pitch)
4. replace r86 with a 50K pot (kick decay)
5. added a switch with a 4.7uF cap across the kick pitch pot (bass boost)
6. replaced R81 with a 100K pot (snap level)
7. replace R80 with a 50K pot (snap tone)
8. paralleled R75 with a 50K pot (snare mix)
9. replace R76 with a 50K pot (snare impact pitch)
10. replaced R84 with a 50K pot (snare decay)
11. replaced R12 with a 1K pot (hhat filter)
12. replaced R10 with a 100K pot (hhat pitch)
13. replaced R22 with a 50K pot (hhat mix)
14. replaced R53 with a 50K pot (hhat closed decay)
15. replaced R20 with a 1M pot (hhat open decay)
16. replaced R16 with a 1K pot (cymbal filter)
17. replaced R44 with a 1M pot in series with a 1K fixed resistor (cymbal decay)
18. replaced R114 with a 50K pot (clap pitch)
19. replaced R120 with a 50K pot (clap filter)
20. replaced R113 with a 100K pot (clap R113)
As you can see, this adds a ton of wires to the unit. I probably spent more time dealing with broken wires to the pcb than the actual wire-up. Also, be very careful with pcb as it is not a very high quality board and traces are delicate.
I did add 6 pushbutton triggers to the front panel. I find these convenient for troubleshooting on the bench and auditioning the voices without having to hook up the full midi rig.
There are two other important things I did add to make this thing work with my studio midi set-up: input buffers for the triggers and a PICAXE chip to supply the 3 triggers to clap input 1 and the delay trigger to clap input 2.
First the interface circuit: I used a 4050 CMOS hex buffer as the first stage. The 4050 will handle up to +15V of protection...more than I need. Since the bass drum will trigger off a positive or negative trigger, the output of that buffer can go directly to the DR110 bass trigger. I put a diode in series with the output to prevent double triggering when using the front button. Similarly, I programmed the PICAXE to operate on a positive trigger, so the output of that buffer goes directly to the PICAXE chip. The 10K pulldown to the PICAXE input is necessary to prevent extra triggering of the clap when other voices fire. For the snare, hats and cymbal, the buffer feeds a 4049 hex inverter to give the necessary negative logic triggers to those voices.
The PICAXE idea arose about 18 months ago when Thomas Henry got me interested in that. I thought of a couple more elaborate ways to use a couple CMOS chips to simulate the multiple triggers that the DR110 clap requires, but the PICAXE was a one chip solution and the entire program and programming of the chip took well under an hour, so it was really a simple solution. The program I used is listed below. It's been many decades since I've done any Basic programming, so I'm sure it's not the best code that's ever been written. If anybody wants to make suggestions to improve this code, please do. I'm not proud. But I can testify that this code works just fine. Have to give partial credit to TH as I modified a similar program of his to create this one.
;******************************************Constant definitions*********************************************
symbol debounce = 50 ; switch debounce for 50msec
symbol pushbutton = Input0
symbol CLP1 = Output0
symbol CLP2 = Output1
;******************************************Main Program*****************************************************
pgm:
high CLP1 ;set outputs high as DR Clap triggers on low logic
high CLP2
sw_off: ;loop here if no input
if pushbutton = 0 then sw_off
low CLP1 ;pulse 1
pause 1
high CLP1
pause 10
low CLP1 ;pulse 2
pause 1
high CLP1
pause 10
low CLP1 ;pulse 3
pause 1
high CLP1
pause 10
low CLP2 ;pulse for delay
pause 1
high CLP2
sw_on:
if pushbutton = 1 then sw_on
pause debounce
goto pgm ;repeat
A special thanks for this project goes to RichardC64 who's provided a large amount of knowledge, support, guidance, etc.
Links:
http://www.theninhotline.net/dr110/resFreq/
http://machines.hyperreal.org/manufacturers/Boss/DR-110/mods/dr110-clap-snare.txt
http://www.vidiotsquad.com/synth-stuff/dr-110-mods/
http://www.theninhotline.net/dr110/110mods.html
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This is my physical layout so you can appreciate how much wiring is involved. Interface perfboard is to the left and contains the 4050, 4049 and PICAXE clap trigger circuit |
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Front panel left side showing manual trigger buttons |
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right side of front panel |
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sample of the clap being triggered manually as I adjust the various controls. This is with the PICAXE providing the multiple triggers the DR110 clap sound requires to sound like more than one hand clapping (I sense a joke in here). |
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_________________ Synth DIY since 1977! |
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Dan Lavin

Joined: Nov 09, 2006 Posts: 649 Location: Spring Lake, Mi, USA
Audio files: 21
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richardc64

Joined: Jun 01, 2006 Posts: 679 Location: NYC
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Posted: Thu Dec 22, 2011 1:12 pm Post subject:
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When you told me what you were doing, I had no idea it would turn out like that! Very nice work, man.
(That's from someone who doesn't care much for rack mount.) _________________ Revenge is a dish best served with a fork... to the eye |
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mig27
Joined: Mar 09, 2011 Posts: 21 Location: Berlin
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Posted: Thu Dec 22, 2011 4:56 pm Post subject:
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Wow, this is neat stuff! |
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TheOutsider
Joined: Mar 10, 2011 Posts: 13 Location: Osaka
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Posted: Fri Dec 30, 2011 6:51 pm Post subject:
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Dan, that is an awesome piece of work!
I'm curious, how did you wire the individual outs?
I've been waiting ages to pick up a dr-110 and finally found one in great shape for cheap. I'm planning on adding some of these mods myself
Scott |
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Dan Lavin

Joined: Nov 09, 2006 Posts: 649 Location: Spring Lake, Mi, USA
Audio files: 21
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Posted: Sat Dec 31, 2011 7:52 am Post subject:
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Quote: | I'm curious, how did you wire the individual outs? |
I used Funkyfarm's schematic above to find the audio out points. I did have to break a trace or two and remove resistors after those points so that the sounds weren't mixed together. I probably should have created buffers for each voice, but the signals are fairly strong and I'm using an op amp based mixer on the outputs. _________________ Synth DIY since 1977! |
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TheOutsider
Joined: Mar 10, 2011 Posts: 13 Location: Osaka
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Posted: Sun Jan 01, 2012 5:42 pm Post subject:
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Quote: | I did have to break a trace or two and remove resistors after those points so that the sounds weren't mixed together. I probably should have created buffers for each voice, but the signals are fairly strong and I'm using an op amp based mixer on the outputs. |
Sorry for the noobish questions... I'm still trying to get my head around this stuff.
Is it unavoidable to break traces and remove resistors? Is there a way to mod the unit for individual outs and other fun things while retaining the original functionality? I mean can it be modded so that it will work normally without the breakout box attached?
I also am curious about the op amp based mixer on the outputs. What does this achieve?
Any chance you could post or PM even the most basic of schematics?
Thanks![/quote] |
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Dan Lavin

Joined: Nov 09, 2006 Posts: 649 Location: Spring Lake, Mi, USA
Audio files: 21
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Posted: Sun Jan 01, 2012 6:38 pm Post subject:
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Quote: | Is it unavoidable to break traces and remove resistors? Is there a way to mod the unit for individual outs and other fun things while retaining the original functionality? I mean can it be modded so that it will work normally without the breakout box attached?
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I don't see how. Right now all the signals come together in the DR110 so if you had individuals outs, you'd still get bleed-thru by leaving resistors and traces in place. Also, if you don't add a breakout box or panel where exactly do you think you're going to mount all the jacks and controls? I suppose it's possible with teeny-weeny pots and jacks but the case will look like Frankenstein. These mods are not for the timid. You might be better off buying some of the individual drum voice pcbs others are offering and build up a kit from those.
Quote: | I also am curious about the op amp based mixer on the outputs. What does this achieve? |
The mixer itself is not critical. I happen to use a couple of vintage PAIA op-amp based mixers, but any active mixer should work fine. The mixer then acts as the output buffers. _________________ Synth DIY since 1977! |
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TheOutsider
Joined: Mar 10, 2011 Posts: 13 Location: Osaka
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Posted: Tue Jan 03, 2012 6:59 am Post subject:
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Quote: | I don't see how. Right now all the signals come together in the DR110 so if you had individuals outs, you'd still get bleed-thru by leaving resistors and traces in place. |
Where should the traces be cut, and what resistors should be removed?
Quote: | Also, if you don't add a breakout box or panel where exactly do you think you're going to mount all the jacks and controls? I suppose it's possible with teeny-weeny pots and jacks but the case will look like Frankenstein. |
I think I didn't phrase my original inquiry well. What I meant was, of course I know that the DR is a tiny little thing, with minimal (at best) room for any in-box mods, and that a breakout box is a given. I wondered if there was a way to mod the DR so that it would function normally if the breakout box was removed. I've seen a few instances of mods where the breakout box is connected to the DR by a multi-pin cable (looked like a serial cable or something, more than 20-pin kinda deal). I was basically just curious as to whether or not the DR functioned normally without the breakout box connected.
Quote: | These mods are not for the timid. You might be better off buying some of the individual drum voice pcbs others are offering and build up a kit from those. | I'm not sure how to respond to the timid thing, other than raising one eyebrow like Spock. Anyway, the reason I'm interested in the DR, as opposed to the individual drum voice pcbs/kit deal is first and foremost because I really like the sound of the DR (especially the kick and snare)—like an 808, but different, and somehow better to my ears than a 606. However, I'd like a little more editing options, and sync options as well, thus the interest in the mods.
Thanks for your input.[/quote] |
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Dan Lavin

Joined: Nov 09, 2006 Posts: 649 Location: Spring Lake, Mi, USA
Audio files: 21
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Posted: Tue Jan 03, 2012 11:00 am Post subject:
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Quote: | Where should the traces be cut, and what resistors should be removed? |
remove R88-isolates the hats
remove R89 -isolates the cymbal
either remove VR2 or break the trace between C59 and R126 to isolate the clap
break the trace between R85+R86/c46 junction and break the trace to VR2 to isolate the bass and snare voices.
Use funkyfarm's red dots to attach wires for individual outs.
Quote: | I was basically just curious as to whether or not the DR functioned normally without the breakout box connected.
| I think it could be done but with a lot more monkey business. It would be more complex than what I've done.
Quote: | I'm not sure how to respond to the timid thing, other than raising one eyebrow like Spock | That's RichardC64's job!
Quote: | Anyway, the reason I'm interested in the DR, as opposed to the individual drum voice pcbs/kit deal is first and foremost because I really like the sound of the DR (especially the kick and snare)— |
Actually, the bass and snare portion would be fairly easy to perfboard up...and a lot cheaper. The bass is particularly easy. In lieu of the Quad Bass++, it would be really easy to make a quad DR110 Bass. Dang! I wish I had thought of that before I approached Thomas Henry and State Machine to do the pcb!
But back to your topic...if you do get a DR110, you may want to just leave the hats, cymbals, clap alone and do the snare/bass mods....those were very clean. _________________ Synth DIY since 1977! |
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richardc64

Joined: Jun 01, 2006 Posts: 679 Location: NYC
Audio files: 26
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Dan Lavin

Joined: Nov 09, 2006 Posts: 649 Location: Spring Lake, Mi, USA
Audio files: 21
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Posted: Tue Jan 03, 2012 1:14 pm Post subject:
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I like Richard's solution better than mine for separate outs. I'd still want the SD and BD to be separate. He also brings up a good point about the cymbal. I'm living with them as separate as I have two other cymbal units to help fill those sounds out.
Quote: | Wait, what? I have a job now? |
yeah....analyzing these drum circuits and making snarky remarks!  _________________ Synth DIY since 1977! |
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TheOutsider
Joined: Mar 10, 2011 Posts: 13 Location: Osaka
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Posted: Fri Jan 06, 2012 3:57 am Post subject:
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Thank you both for the replies!
The DR arrived today so I'm eager to get started. I will probably leave the hats/cymbal grouped to one output, with the kick, snare and clap getting an individual out each.
I have yet another question though. I have sorta made up my mind that I don't care if the DR doesn't function without the breakout box... so my question is this: is it ok just to follow the red dot spots (per the schematic posted by funkyfarm) for places to break the traces and run lines to individual outs? Do I need to place caps in line like on the little schematic by Richardc64?
Thanks again!
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richardc64

Joined: Jun 01, 2006 Posts: 679 Location: NYC
Audio files: 26
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Posted: Fri Jan 06, 2012 9:13 am Post subject:
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TheOutsider wrote: | I will probably leave the hats/cymbal grouped to one output, with the kick, snare and clap getting an individual out each.
...I have sorta made up my mind that I don't care if the DR doesn't function without the breakout box... so my question is this: is it ok just to follow the red dot spots (per the schematic posted by funkyfarm) for places to break the traces and run lines to individual outs? Do I need to place caps in line like on the little schematic by Richardc64? |
In that case, no, you won't need to add any caps or resistors. Follow Dan's directions for separating SD, BD & Clap. (funkyfarm's red dots.) You then can tap the combined HH & CY at the "top" end of the Balance pot. You won't have to cut or desolder anything there if you always keep '110 Volume at zero. Edit: OR use the '110's volume & output as the HH & CY out. _________________ Revenge is a dish best served with a fork... to the eye |
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TheOutsider
Joined: Mar 10, 2011 Posts: 13 Location: Osaka
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Posted: Sat Jan 14, 2012 8:09 am Post subject:
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Hello again. I've managed to nearly finish my modded DR-110. Thanks for all the help and input, it's much appreciated.
I shot a little video demo... (audio is straight from the mixer via usb)
http://www.youtube.com/watch?v=r00wV-rh93Y
Not entirely finished yet, as two things need troubleshooting: power from dc jack not working, and the cymbal has disappeared...
But what a fun little machine!
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Paradigm X
Joined: Feb 15, 2011 Posts: 363 Location: Null and void
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Posted: Sat Jan 14, 2012 10:10 am Post subject:
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Nice.
SOme great mods on there.
IVe got a 606 which i do love, but im going to have to get a 110 (or build bits of it).
I built (with the help of richardc64) the Envelopes (modded) and VCA from the 110 for my liquid hihat, and it sounds amazing. |
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drumcodeuk
Joined: Dec 09, 2011 Posts: 10 Location: uk
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Posted: Sun Feb 05, 2012 2:50 am Post subject:
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TheOutsider has done a wicked job with his DR110 I think.. he's been really helpful to me with some info I was lacking.
A lot of the sites have dead links so I'm hoping he will email me when he gets a chance about how he did his sync input mod.. Cheers for your help! |
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