Bouncing Ball

 

Mark Gay wrote:

I've been trying to figure out a way to get a bouncing ball gating effect, like dropping a ping pong ball on a hard surface. For examples of what I mean check out Eddie Jobson's Theme of Secrets or Aphex Twin's Beucephalus Bouncing Ball. Any suggestions on how to do this?

Sean Wolfe wrote:

Had this one for awhile... here ya all go... I used a Couple OF LFO's to control the rate of bounce. Adjust to your tase.

 

 

Terryfunken wrote:

Has anyone heard the bouncing ball effect on 'Timesteps' by Walter (Wendy) Carlos? - I've tried to create this patch many times- but to no avail.

Rob Hordijk wrote:

A similar problem is the sound of money. This haunted me for a long time, as I understood that if you can make people hear the sound of money, they will literally do everything for you, like making real money for you. The state of my bankaccount however proves that I'm not at all good at this type of sound.

So, here is maybe a starting point for such a sound. Please, can anybody make this sound really convincing? (Of course we will keep it an exclusive for NM users only...!)

And some links to the five ping-pong patches in the archives by P.Todd Decker, Kees van der Maarel and me.

Bad Currency

PingPongBall

 

What's happening here?

At the left side in the Patch there are the sound generating Modules. A Noise Generator is connected with a FilterBank, which ensures the the pingpong ball high sound. The short sound is created by the Envelope ADSR, but the moment of presentation tjhe sound is cobntrolled by the Gain Controller. This controller is in its turn controlled by Oscillator C1, which Course is controlled by the Clock Random Generator, so different speed of the ball accure. The sound is sound receives its fhinsing touch by the Overdrive Module and the spatial position is done by the Panning Module. The Output speaks for itself. Please note the right side of the Patch is mostly a Logic control. Notice there are only three connections between both sides and, of course, the right side controlles the left side: it's only one way...

The X-Fade Module defines the moment a ball has to be bounced on the tabel. The contol output of the ADSR Envelope controlles the FMA and therefore the speed of the bouncing. The Clock Random Generator controlles also the speed, so nort every ball bounces in the same speed and in the same place.

PingPong 1

 

PingPong 2

 

PolyRithmPingPong