Adding Bow Noise

 

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Drawing a bow across a string creates a scratchy noise that makes a noticeable addition to the sound of the instrument.  It’s perhaps analogous to the breath noise in a blown instrument.

 

We’d like to model this, and there are a couple of different approaches we can use.  For example, we could mimic what we did with blown pipes, and add noise to the bow velocity input.

 

But there’s a better way.  The pulsed noise method that we used in some of the earlier models was originally developed with bowed stringed instruments in mind.  The developer of this technique, Dr. Chris Chafe, is in fact a cellist.

 

 

 

How we’ll do it

 

This technique is based on the observation that noise is added to a bowed instrument when the string is slipping under the bow.  When the string is stuck to the bow, no noise is created.

 

We’ll follow these steps, which are similar to what we did with the reed woodwind model:

 

 

Four parameters control the noise, and are brought out to the front panel:

 

  1. Noise density (the sparseness of the noise).
  2. Trigger threshold (which determines the width of the pulses).
  3. Lowpass filter cutoff frequency.
  4. Output level.

 

A patch is below.