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iPassenger

Joined: Jan 27, 2007 Posts: 1068 Location: Sheffield, UK
Audio files: 5
G2 patch files: 78
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Tim Kleinert
Joined: Mar 12, 2004 Posts: 1148 Location: Zürich, Switzerland
Audio files: 7
G2 patch files: 236
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Posted: Tue Jan 27, 2009 10:26 am Post subject:
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24 bit throughout the whole system. |
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davep

Joined: Jul 05, 2004 Posts: 467 Location: Oakland, CA
Audio files: 10
G2 patch files: 73
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Posted: Tue Jan 27, 2009 4:36 pm Post subject:
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There is an exception - apparently, the delay modules are 16 bit, not 24. This is generally still fine when using them for delay based effects like flanging, chorus, or echo, where the delay signal is added in parallel to the original 24 bit signal, but some folks have commented that a 16 bit delay module compared to 24 bit has a noticable effect on the audio when you are using them for things like physical modeling, where the entire audio signal passes through the delay module and is reduced to 16 bit. Personally, I think they still work great even for PM patches, based on the patches I've heard. _________________ Dave Peck |
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Tim Kleinert
Joined: Mar 12, 2004 Posts: 1148 Location: Zürich, Switzerland
Audio files: 7
G2 patch files: 236
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Posted: Tue Jan 27, 2009 4:56 pm Post subject:
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Yeah, I forgot the 16 bit delays. Not a problem for most stuff.
I must say, however, that I do experience a definite degradation of audio within a delay with 100% feedback, over a longer period of time. But I don't know if this is related to the 16/24bit issue (back and forth conversion perhaps) or to bad interpolation of nonfractional delay times.
Regarding PM: In my experience, PM patches based on the comb filter or the string osc work quite well. If you roll together something with standard delay modules however, you get the delay readout bug artefacts into your waveguide loops. I don't know how Chet dealt with this, but I still have an elaborate reed model lying around that I never finished because it is severly compromised by this issue.
The delay modules are utter shite. Oh, did I say that already somewhere?  |
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seraph
Editor


Joined: Jun 21, 2003 Posts: 12398 Location: Firenze, Italy
Audio files: 33
G2 patch files: 2
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Posted: Wed Jan 28, 2009 1:01 am Post subject:
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tim wrote: |
The delay modules are utter shite. Oh, did I say that already somewhere?  |
I seem to remember something like that  _________________ homepage - blog - forum - youtube
Quote: | Don't die with your music still in you - Wayne Dyer |
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iPassenger

Joined: Jan 27, 2007 Posts: 1068 Location: Sheffield, UK
Audio files: 5
G2 patch files: 78
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Posted: Wed Jan 28, 2009 2:14 am Post subject:
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Cheers folks.
Re:Delays
I use them a lot as my music makes quite heavy use of delays (i like sounds that shimmer off into the distance) but I do find they sound a bit grungy compared to the delays in my Boss VF1 (which is 32bit algos and 24bit converters... i think)
Talking of Comb filters:
Hated it when i first got my Nord (probably using too much feedback) but i love it now, great for warping the spectral shape. _________________ iP (Ross)
- http://ipassenger.bandcamp.com
- http://soundcloud.com/ipassenger |
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purusha
Joined: Mar 13, 2008 Posts: 131 Location: Ilkley
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Posted: Thu Jan 29, 2009 2:14 am Post subject:
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Interesting info on the delays.
I wasn't aware of that! I guess it's a memory usage issue?
I'll look into rigging delays as sends rather than inserts in future and see if it makes a difference.
Thanks!
Any other modules with similar strange quirks? _________________ OVNI Soundcloud Purusha Soundcloud |
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Tim Kleinert
Joined: Mar 12, 2004 Posts: 1148 Location: Zürich, Switzerland
Audio files: 7
G2 patch files: 236
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varice

Joined: Dec 29, 2004 Posts: 961 Location: Northeastern shore of Toledo Bend
Audio files: 29
G2 patch files: 54
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Posted: Sun Feb 01, 2009 2:35 am Post subject:
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iPassenger wrote: | What is the internal resolution (depth) of the G2 audio stream? |
The G2 uses Motorola (Freescale) 24 bit Audio DSP chips.
Of course, you have to use as many of these 24 bits as you can to get the full benefit of them. If the levels within your patch are very low, then that would just be a waste of very good bits!
davep wrote: | There is an exception - apparently, the delay modules are 16 bit, not 24. |
purusha wrote: | I wasn't aware of that! I guess it's a memory usage issue? |
The G2 uses 256K X 16 bit SRAM chips - one for each DSP chip (four on the main board, four on the expansion board). As far as I can tell, the DSP chips can use 24 bit external RAM, but for whatever reason, Clavia used 16 bit RAM.
tim wrote: | ...I must say, however, that I do experience a definite degradation of audio within a delay with 100% feedback, over a longer period of time. But I don't know if this is related to the 16/24bit issue (back and forth conversion perhaps) or to bad interpolation of nonfractional delay times.
Regarding PM: In my experience, PM patches based on the comb filter or the string osc work quite well... |
The Manual and Online Help state that the Comb Filter "uses DSP audio delayline memory". The DSP chips do have internal 24 bit RAM. I wonder if both the Comb Filter and String Oscillator modules use 24 bit delaylines? I Don't know if it is related, but I have noticed that the String Oscillator can have a much higher output level (+-256 units?) than the usual +-64 unit levels of other signal sources. Why use such a high level if not using 24 bits? _________________ varice |
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mosc
Site Admin

Joined: Jan 31, 2003 Posts: 18235 Location: Durham, NC
Audio files: 222
G2 patch files: 60
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Posted: Wed Feb 04, 2009 9:09 am Post subject:
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These problems with occational use of 16 bits is annoying to some, but most G2 users probably can forget about these. I've used the G2 to prototype algorithms that are very sensitive to bit accuracy and delay accuracy and I can get by, but when I need to patch up something very accurate, like an ambiophonic processor, I use SynthMaker. _________________ --Howard
my music and other stuff |
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