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Kassen
Janitor


Joined: Jul 06, 2004 Posts: 7629 Location: The Hague, NL
G2 patch files: 3
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Posted: Fri Oct 09, 2009 5:26 pm Post subject:
Re: How did you meet ChucK Subject description: Tell your story... |
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| cappy2112 wrote: |
Sure-they are, if one understand and knows how to use beats/measures/rests and other terms from standard music notation. |
I fear ChucK has none of those build in. Worse yet; I feel that's a good thing. I feel that while we may think we know what those words mean their real meaning depends on the context a lot.
ChucK is quite confrontational in that sense; the context will need to be (formally) defined.
I'd say ChucK is exactly like formal musical notation or like English; how fluent or clumsy it will feel will depend on your level of experience. _________________ Kassen |
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MrJiveBoJingles

Joined: Oct 25, 2009 Posts: 9 Location: U.S.
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Posted: Sun Oct 25, 2009 7:40 pm Post subject:
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I just met ChucK today, on this site.
I played with CSound and Supercollider a little bit years ago, but had been using conventional DAW / sequencers until getting into Max/MSP about six months ago. I had heard about ChucK once quite a while back but had never tried it, so I decided to go for it today. The thing that really caught my interest was the "One Line ChucK Crazy" thread in this forum, I wanted to plug those short bits of code in and see what resulted. I have to say I'm quite impressed with ChucK so far and it looks like delving into it will be lots of fun. |
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Inventor
Stream Operator

Joined: Oct 13, 2007 Posts: 4295 Location: Florida, USA
Audio files: 177
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Posted: Sun Oct 25, 2009 7:48 pm Post subject:
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| MrJiveBoJingles wrote: | I just met ChucK today, on this site.
I played with CSound and Supercollider a little bit years ago, but had been using conventional DAW / sequencers until getting into Max/MSP about six months ago. I had heard about ChucK once quite a while back but had never tried it, so I decided to go for it today. The thing that really caught my interest was the "One Line ChucK Crazy" thread in this forum, I wanted to plug those short bits of code in and see what resulted. I have to say I'm quite impressed with ChucK so far and it looks like delving into it will be lots of fun. |
Way cool man, welcome to the world of ChucK! Don't miss Kassen's phasor, that's my favorite one-liner of all time.
Les
p.s. welcome to the fold _________________ All your money won't another minute buy - Kansas |
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MrJiveBoJingles

Joined: Oct 25, 2009 Posts: 9 Location: U.S.
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Posted: Sun Oct 25, 2009 8:25 pm Post subject:
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| Inventor wrote: | Way cool man, welcome to the world of ChucK! Don't miss Kassen's phasor, that's my favorite one-liner of all time.
Les
p.s. welcome to the fold |
Thanks for the welcome, and thanks for alerting me to that one, great sound! |
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kijjaz

Joined: Sep 20, 2004 Posts: 752 Location: bangkok, thailand
Audio files: 4
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Posted: Mon Oct 26, 2009 8:48 pm Post subject:
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Wow! Welcome also MrJiveBoJingles.
I'm still excited about ChucK's new 1.2.1.3 features / bug fixes. Now I feel like I'm opening to a new area I can think in ChucK. |
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cbit

Joined: Dec 01, 2005 Posts: 35
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Posted: Sat Oct 31, 2009 9:40 am Post subject:
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Hello all, I'm a musician living in Rotterdam. I first started hearing about chuck via users on em411.com. For the last few years I've been hopping around between different audio patching/programming toolkits/frameworks. Reaktor -> Max/MSP -> Supercollider
I saw a few live shows that encouraged me that the creation of engaging live Em is possible, and within reach, without even having to sacrifice the things that got me interested in EM to begin with (the possibility for 'robotic' timing precision, control over sound). For instance: I saw TokTek perform using (among other things) a pair of joysticks and STEIM's LiSa, I remember being impressed by that program: it's clarity of purpose, a worthy successor to experiments with audio tape, not something for playing back soundbanks.
In the middle of struggling with writing a mlr-like monome patch in supercollider, I went to the STEIM jambouree and saw Kassen there explaining his joystick sequencer setup. What an ingenious solution, I thought. His talk was a convincing demonstration to me that chuck was capable of good results in the area I'd been building patches for (rhythm-lead electronic music created in real-time).
I've recently finished a 'first version' of my own HID-centric sequencing system. Which was another battle, this time with Max/MSP playing the opposition (dragging a thousand graphical patch cords isn't suitable way for a human to spend his time). Right now i'm working on a follow up to that system, but this time I'm using chuck as its basis. I was very happy to find LiSa among the Ugens (what's its relation with the STEIM app btw?).
This looks like a nice forum  _________________ www.basementhum.com Last edited by cbit on Mon Nov 02, 2009 5:20 am; edited 1 time in total |
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Kassen
Janitor


Joined: Jul 06, 2004 Posts: 7629 Location: The Hague, NL
G2 patch files: 3
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Posted: Sun Nov 01, 2009 7:29 am Post subject:
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| cbit wrote: | \(what's its relation with the STEIM app btw?).
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I don't know. i do know that STEIM has a trademark on the name but they don't seem especially mad with Dan. _________________ Kassen |
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Inventor
Stream Operator

Joined: Oct 13, 2007 Posts: 4295 Location: Florida, USA
Audio files: 177
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Posted: Mon Nov 02, 2009 5:06 am Post subject:
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So Kassen evangelized you with his talk, way cool man! You'll have to check out my laptop battle performance sometime. Best to ya, newbie chuckist!
Les _________________ All your money won't another minute buy - Kansas |
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