Still way too preoccupied with other things. Anyway, here's a more complete Windows OSC program (and source, dll's, etc.). Physical data for both left and right controllers is accessible as UDP packets over port 7022, and I included a readme (and glfw.h) this time.
Fun fact one: The Hydra is quite usable outside of a six-foot radius.
Fun fact two: LINUX AND MAC SDKS ARE AVAILABLE!
Sixense recently released them. Those and the Windows SDK are all free. I hope more people might get interested in using the Hydra for musical control (or anything else that OSC makes easy) now. I forget that one university professor I contacted last year who said a music department wasn't interested in using it for research because of the lack of Mac support... From Berkeley or something.
1. No, I wasn't. Looking at it, Hydra support would have to be specifically programmed into Osculator, which isn't needed anyway.
2. I'm not planning on participating unless something has to do with (a) the Hydra, or (b) the Continuum Fingerboard. Feel free to let me know if either of these topics pop up.
Joined: Oct 13, 2007 Posts: 6221 Location: near Austin, Tx, USA
Audio files: 267
Posted: Sun Apr 22, 2012 10:25 pm Post subject:
Mr. Mormon wrote:
2. I'm not planning on participating unless something has to do with (a) the Hydra, or (b) the Continuum Fingerboard. Feel free to let me know if either of these topics pop up.
What is the reason that you would reject the wealth of knowledge and community offered by our membership in exchange for the single-minded pursuit of a topic so esoteric that nobody else seems motivated to post about it? _________________ "Let's make noise for peace." - Kijjaz
Joined: Oct 13, 2007 Posts: 6221 Location: near Austin, Tx, USA
Audio files: 267
Posted: Mon Apr 23, 2012 2:13 am Post subject:
Hi Mr. Mormon and please accept my appologies for my tone, as I was indeed a bit annoyed. I did not mean to insult you, but I may have done so slightly by accident. I guess what I'm trying to say here is that you're sort of disrespecting our community by rejecting all that we have to offer, including friendship, and just going on and on and on about something that nobody seems to be very involved with.
What I would suggest that you consider doing is browsing our hierarchy of subforums a bit and look for areas of interest to you and possibly get involved a little. You might find that if you did that, then you would attract more people to your topic of interest and get something out of your involvement.
As it stands, you're actually the one being a bit rude by stating that you have no interest in us, but you want to come in here and condescendingly inform us of your amazing exploits with the game controller. Again, you can see I'm a tad irritated by this but hey it's all good anyway. We are here to get along and when we rub each other the wrong way, open communication is the best way to resolve the issues.
I invite you to get involved.
Les _________________ "Let's make noise for peace." - Kijjaz
Joined: Oct 13, 2007 Posts: 6221 Location: near Austin, Tx, USA
Audio files: 267
Posted: Mon Apr 23, 2012 2:25 am Post subject:
Oh, and p.s. don't get excited about the views. That statistic is mostly from the many bots that crawl the web downloading everything they can get their hands on. There really isn't that big of a following here.
Les _________________ "Let's make noise for peace." - Kijjaz
you're sort of disrespecting our community by rejecting all that we have to offer, including friendship, and just going on and on and on about something that nobody seems to be very involved with
Again, narrow interest is a Bad Thing (tm)? Why should anyone think I'm rejecting anything; I'm not condescendingly trolling other threads to tell them their gear isn't good enough. And what do you mean by friendship? People, not community, can be friends. Are you hoping I'll browse your topics or something, Inventor?
Quote:
look for areas of interest [...] and possibly get involved a little
Again, you seem to be trying to tell me what my interests are. Thanks for the invitation, but sorry.
Quote:
if you did that, then you would attract more people to your topic of interest
If people won't get interested in a topic unless they can get social neurotransmitters going, then that topic deserves to die. Unless you're saying involvement equals advertising?
Quote:
you're actually the one being a bit rude by stating that you have no interest in us
I responded to you, who basically wondered why I don't have your interests, and I told you my interests. I'm not the one attacking, and I don't think you wrote the unwritten rules.
Maybe this would be better discussed in PMs? Frankly, this discussion of online sociological obligations is fun, but... Last edited by Mr. Mormon on Mon Apr 23, 2012 9:01 am; edited 1 time in total
Posted: Wed May 09, 2012 4:49 am Post subject:
Dub Cadet 3D MIDI controller
I just wanted to share a MIDI controller I have been working on for over a year now. It's called the Dub Cadet: a spherical ball that tracks 3D rotation data from MEMs gyroscopes and generates improvised musical data. I'm offering kits to assemble for $82 and ready-to-play instruments for $118 via kickstarter.
I'm still working on how to market the thing, and improving features, innovating upon these discoveries etc; still looking to find the forward-thinking type of people who will "get" it. Like the audiocubes, there seems to be a grassroots movement of what I would call object-based musical controllers that are still gaining acceptability.
Anyway, there it is. I hope I'm posting in the right place! Feel free to let me know what you think here in the electro-music forums and have a wonderful day!
-Noah
Hi! If you're posting in this thread because it brings something new to the table in terms of expressibility, how many degrees of freedom does it have, and how many of those are continuous, and how many of those have decent resolution, and how long can you play it without calibration? You might want to take a look at my criticism of the Audiocubes on the first page.
Hi! If you're posting in this thread because it brings something new to the table in terms of expressibility, how many degrees of freedom does it have, and how many of those are continuous, and how many of those have decent resolution, and how long can you play it without calibration? You might want to take a look at my criticism of the Audiocubes on the first page.
Well how 'bout unlimited holographic possibilities that you can navigate:
I'm using the term 'holographic music' to mean multidimensional musical structures mapped to 3d surfaces to be decoded through rotational motion. Just as optical holograms modulate light based on the 3D viewing angle, we can modulate sounds based on the relative 3D orientation of an object.
I'm talking next level music. 10 years into the future of controller technology. It's about imagination, not limitation.
There are no limits to the degrees of freedom. Any way you turn the device triggers a chord based on your unique rotational motion. There is no calibration necessary, since it happens automatically as a part of the sound engine I built. Here is a ball that lets you explore every chord of your scale through rotation. Go have fun!
So, three degrees of freedom. No doubt it'd be fun motion controller, but I don't see why you're bringing it up in a thread about a 6+6+6 DoF controller.
So, three degrees of freedom. No doubt it'd be fun motion controller, but I don't see why you're bringing it up in a thread about a 6+6+6 DoF controller.
The thread is called Motion Sensing Interface for Music
So yes, I posted absolutely in the WRONG PLACE and it doesn't bother me. In fact I make more mistakes than I make rights, but since I'm ok with that, its not a problem.
Ok, so music that is created by 6 degrees cannot play with music that you consider 3. It must be morally wrong to reduce musical controllers to the category of vibration and allow all things musical and motion activated to form spontaneous connections.
You totally win. Do you realize that my project is in development as in, I'm trying out sensors ever few weeks and discovering new things? It's all about pushing it into something great. Can you help me do that?
I fly like that because there are so many people sitting on there hands and not adding a bit of love with their words. Like if its not in the right slot on this multifaceted internet doohickey, Who cares? I'm sure the proper authorities can file it in the right place, and I'm counting on them to do so.
You can keep trying to sit on my creative cake, but I'll just go get another slice and not be effected at all by your lack of openness.
I'm not saying your idea is bad. I'm just curious why you don't start your own thread. This is a thread specifically about the Razer Hydra motion controller (previously called Sixense as seen in the subtitle), not a sub-forum. (Maybe you were confused by the disproportionate length or view count.) Admittedly, we probably should have a motion control sub-forum.
I wish you luck with your controller, but remember that making a new interface doesn't necessarily increase expressivity; hence why I asked about the degrees of freedom.
I'm not saying your idea is bad. I'm just curious why you don't start your own thread. This is a thread specifically about the Razer Hydra motion controller (previously called Sixense as seen in the subtitle), not a sub-forum. (Maybe you were confused by the disproportionate length or view count.) Admittedly, we probably should have a motion control sub-forum.
I wish you luck with your controller, but remember that making a new interface doesn't necessarily increase expressivity; hence why I asked about the degrees of freedom.
Anything is possible when you start moving in the direction of your dreams . . . try it!
I've been making progress recently with a simple 3D game I'm making, so I've gained some experience with vector rotation. My next goal is to be able to "calibrate" the controller. That is, let the controller take measurements at predefined orientations and calculate how to modify its orientation measurements to match its calibration as closely as possible. Then its orientation behavior won't be so weird, and I'll feel like I finally have a fully functional music controller.
I haven't given it much thought, but I'm not sure how to calibrate the orientations. The orientation data seem to depend on the position. Maybe my arm just isn't steady enough...
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