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Tim Kleinert
Joined: Mar 12, 2004 Posts: 1148 Location: Zürich, Switzerland
Audio files: 7
G2 patch files: 236
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cebec
Joined: Apr 19, 2004 Posts: 1098 Location: Virginia
Audio files: 3
G2 patch files: 31
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Posted: Wed Feb 22, 2006 10:04 pm Post subject:
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I LOVE this sort of stuff! |
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blue hell
Site Admin
Joined: Apr 03, 2004 Posts: 24138 Location: The Netherlands, Enschede
Audio files: 279
G2 patch files: 320
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Posted: Thu Feb 23, 2006 2:42 pm Post subject:
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cebec wrote: | I LOVE this sort of stuff! |
And so do I, it;s nice to see something simple that has a lot of diversity. _________________ Jan
also .. could someone please turn down the thermostat a bit.
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Tim Kleinert
Joined: Mar 12, 2004 Posts: 1148 Location: Zürich, Switzerland
Audio files: 7
G2 patch files: 236
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Posted: Thu Feb 23, 2006 4:19 pm Post subject:
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Oops, guys -I found a mistake.
I made this thingie on the demo software, and just now loaded it into the hardware G2 -just to find out that the patch doesn't sound the same. Some of the variations that sound very interesting and lively on the demo just botch up into a semistable state on the G2 or sound boring otherwise. Sorry about that. I spent quite some time on those. If interested, load the patch into the demo for listen.
Seems as if the FM inputs of the demo behave slightly differently. Or maybe it's a issue of different mathematical resolution on a Pentium CPU. Within a feedback network, such minute differences can have big effects.
The patch is intended to be tweaked live. I can spend hours dialling away at this thing. Very often, it has me up in stitches. Instant arcade videogame FX maker. Just plug in, twiddle and record.
Tip: the most interesting results occur when one of the oscs is at or near zero frequency, and acts as a waveshaper or LFO. When using square on this one with subtle FM and twiddling the PW, funny things happen quite often. Subtlety is the key anyway. With too high FM indexes, the thing just warbles or produces noise.
Man, it's addictive. |
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blue hell
Site Admin
Joined: Apr 03, 2004 Posts: 24138 Location: The Netherlands, Enschede
Audio files: 279
G2 patch files: 320
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Posted: Thu Feb 23, 2006 4:22 pm Post subject:
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tim wrote: | Some of the variations that sound very interesting and lively on the demo just botch up into a semistable state on the G2 or sound boring otherwise. |
The fun part was in the tweaking anyway :-)
This is an intersesting phenomenon though, the demo sounding better. _________________ Jan
also .. could someone please turn down the thermostat a bit.
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Tim Kleinert
Joined: Mar 12, 2004 Posts: 1148 Location: Zürich, Switzerland
Audio files: 7
G2 patch files: 236
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Posted: Thu Feb 23, 2006 4:49 pm Post subject:
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Well, it doesn't sound "better", it's just that the mod indexes seem to behave different. So if you set up a variation that noodles away nicely on the demo, it might just lock up in a stable (uninteresting) state on the G2 and vice versa. |
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cebec
Joined: Apr 19, 2004 Posts: 1098 Location: Virginia
Audio files: 3
G2 patch files: 31
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Posted: Fri Feb 24, 2006 8:41 am Post subject:
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i use the demo often enough for this to 'bug' me. kinda defeats part of the purpose, to me, at least, of the demo... should i/we do some tests and make a report? |
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mosc
Site Admin
Joined: Jan 31, 2003 Posts: 18207 Location: Durham, NC
Audio files: 217
G2 patch files: 60
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Posted: Fri Feb 24, 2006 11:53 am Post subject:
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Bravo, Tim. This is facinating a loads of fun to play with. _________________ --Howard
my music and other stuff |
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mosc
Site Admin
Joined: Jan 31, 2003 Posts: 18207 Location: Durham, NC
Audio files: 217
G2 patch files: 60
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Posted: Fri Feb 24, 2006 12:20 pm Post subject:
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cebec wrote: | i use the demo often enough for this to 'bug' me. kinda defeats part of the purpose, to me, at least, of the demo... should i/we do some tests and make a report? |
This is an interesting patch. I think a lot of what we are hearing as differences between the real G2 and the Demo has to do with initial conditions. Some of these variations go on for a long time and then suddenly they change the nature of the sound.
It proves you don't need an analog circuit to get lots of uncertainty and unpredictability. It seems like this patch can get into boring predictable states, but sometimes when you think it is in one it will change. _________________ --Howard
my music and other stuff |
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cebec
Joined: Apr 19, 2004 Posts: 1098 Location: Virginia
Audio files: 3
G2 patch files: 31
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Posted: Fri Feb 24, 2006 1:23 pm Post subject:
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mosc wrote: | cebec wrote: | i use the demo often enough for this to 'bug' me. kinda defeats part of the purpose, to me, at least, of the demo... should i/we do some tests and make a report? |
It proves you don't need an analog circuit to get lots of uncertainty and unpredictability. It seems like this patch can get into boring predictable states, but sometimes when you think it is in one it will change. |
that's a good point. |
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Uncle Krunkus
Moderator
Joined: Jul 11, 2005 Posts: 4761 Location: Sydney, Australia
Audio files: 52
G2 patch files: 1
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Posted: Sat Feb 25, 2006 5:31 pm Post subject:
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How do I get the variations to work? _________________ What makes a space ours, is what we put there, and what we do there. |
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blue hell
Site Admin
Joined: Apr 03, 2004 Posts: 24138 Location: The Netherlands, Enschede
Audio files: 279
G2 patch files: 320
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Posted: Sat Feb 25, 2006 5:57 pm Post subject:
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Uncle Krunkus wrote: | How do I get the variations to work? |
By pressing the variation buttons in the toolbar, or by using the keyboard 1 .. 8 keys as shortcuts. _________________ Jan
also .. could someone please turn down the thermostat a bit.
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W.T.
Joined: Jul 11, 2004 Posts: 272 Location: The Netherlands
Audio files: 1
G2 patch files: 11
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Posted: Thu Aug 17, 2006 8:48 am Post subject:
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this is great stuff tim!
it sounds a bit like circuit bending but then many times greater!!
this is |
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