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 Forum index » DIY Hardware and Software » Supercollider
Controlling Supercollider in 3D - a workshop
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twlambert



Joined: Jun 16, 2008
Posts: 1
Location: Lancaster UK

PostPosted: Mon Jun 16, 2008 7:49 am    Post subject: Controlling Supercollider in 3D - a workshop
Subject description: Workshop in Liverpool with Simon Blackmore
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As part of the Open Source City micro festival in Liverpool
Simon Blackmore will be presenting:

"Controlling Supercollider in 3D"
Static Gallery, 23 Roscoe Lane, Liverpool
10.30am - 4.30pm, Saturday 21st June.

This workshop will look at how the sound software SuperCollider can be
controlled by a range of spatial external applications and interfaces.
The session will begin by using the Game Engine within the 3D modeling
program Blender to control sounds in SuperCollider. It will then look
at using some simple spatial sensors (light sensors and ultrasonic)
with hardware interfaces to move away from keyboards and mice.

At the centre of the workshop will be Simon's Web Stream Boat installation that navigates the internet for radio stations via a physical interface in the form of a boat.

You can find out more about Simon Blackmore at www.simonblackmore.net, and look at his Web Stream Boat here: http://www.simonblackmore.net/webstream/index.htm

Simon will also be giving tours on his boat at OSC Live from 7.30pm onwards, along with performances from:
0xA
(http://320x200.goto10.org/?id=0xa),
Ad Hoc
(http://www.adhoc.fm/)
and Disinformation
(http://en.wikipedia.org/wiki/Disinformation_(art_and_music_project)).

Have a look at the full programme at the SoundNetwork website, here:
http://www.soundnetwork.org.uk/?q=node/48
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