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Tim Kleinert
Joined: Mar 12, 2004 Posts: 1148 Location: Zürich, Switzerland
Audio files: 7
G2 patch files: 236
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Posted: Tue Jun 24, 2008 5:43 am Post subject:
SpacyShifters Subject description: high quality quad DIY pitch shifter network, makes nice ambient drones out of single notes |
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This patch processes incoming audio via four high quality DIY pitch shifters, each based on a 1 second delay line. This large amount of delay time means that transients are totally garbled, but there are none of the ugly "flangey" artefacts usually associated with this type of processing.
The outputs of these four pitch shifters are blended together by a twodimensional XY "joystick-type" crossfader (eg. like the joystick on the Prophet VS and others). This mix is then fed back into the shifters, resulting in a gradual buildup of increasingly complex intervallic structures and generating an organically evolving tonal (or not so tonal, depending on semitone settings) ambient drone around the input. Tweaking the XY crossfader creates caleidoscope-like changes in the spectrum, as different pitch shifters (with different shifting amounts) come more or less into prominence. Experiment with different shift amounts for different tonalities and quasi-chords.
The feedback loop is pretty stable. However, I threw a limiter in there too, just to be safe.
The pitch shifters also feature subtle modulation for chorus-like thickening of the sound within the feedback loop. There's a chorus/delay at the end to add a stereo image to the sound.
Controls:
Page A1:
INPUT and OUTPUT section. Self-explanatory (I hope ).
Page A2:
SHIFT 1 - 4: Semitone shift amount of the four pitch shifters
VECTOR X,Y: position of the joystick-type quad-crossfader
FEEDBACK Level: Amount of feedback into the pitch shifter network
SHIFTERS Dry/Wet: balance between original and processed audio
Page A3:
MODULATION Speed, Depth: subtle pitch modulation of the shifters.
Page E1:
DELAY dry/wet, time, feedback, damping frequency, modulation depth and rate controls
Only one variation, with my personal favourite setting.
Uses one DSP.
have fun.
Description: |
high quality quad DIY pitch shifter network, makes nice ambient drones out of single notes |
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Filename: |
SpacyShifters TK.pch2 |
Filesize: |
5.32 KB |
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2095 Time(s) |
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iPassenger

Joined: Jan 27, 2007 Posts: 1067 Location: Sheffield, UK
Audio files: 5
G2 patch files: 78
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Posted: Thu Jun 26, 2008 9:34 am Post subject:
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Awesome, again!!
Just added three sine wave oscs (tuend differently) to the poly area, routed through the bus and voila instant trippy pads.
and finally a really good use for my x-y controller.
Fab work fella.
Thanks
R. _________________ iP (Ross)
- http://ipassenger.bandcamp.com
- http://soundcloud.com/ipassenger |
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gomidas

Joined: Jul 09, 2004 Posts: 365 Location: La Ciotat, France
Audio files: 1
G2 patch files: 6
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Posted: Thu Jul 31, 2008 3:19 am Post subject:
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TK = pushing the limits... again!!
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dorremifasol

Joined: Sep 28, 2006 Posts: 814 Location: Barcelona, Spain
Audio files: 7
G2 patch files: 49
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Posted: Sat Nov 01, 2008 3:52 pm Post subject:
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I'm speechless, who needs an eventide now?  _________________ Cheers,
Albert |
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scottylad
Joined: Nov 02, 2009 Posts: 5 Location: Los Angeles, CA
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Posted: Wed Mar 03, 2010 3:37 pm Post subject:
Wow! |
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This is amazing, Tim. Ironically, you inspired me to actually BUY an Eventide, so you just cost me a chunk of change!
My Matrix 1000 sounds amazing through this thing!
A couple of questions, as there is one obstacle to using this in production: There's a bit of reverb "fizzle" during the decay after the note is released. I can certainly reduced the feedback to mitigate this, but that has other unwanted effects - less spacey shifting! I'd like the decay to slowly fade away cleanly.
Also, where can I adjust the 1 second delay time to begin more or less immediately? Can this be controlled for each shift unit? Forgive me, I'm a bit of a G2 neophyte.
And I'm curious, did you model this after a known Eventide algorithm? If so, which one? I'm curious if the same thing could be accomplished with an Eclipse or if they have that flexibility.
Thanks again for this piece of heaven! |
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Roland Kuit
Joined: Sep 29, 2003 Posts: 1091 Location: The Netherlands/Sweden
Audio files: 8
G2 patch files: 127
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Posted: Wed Mar 03, 2010 4:56 pm Post subject:
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as ever: B E A U T I F U L L!!!
thanks tim. your a delay master:) |
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Tim Kleinert
Joined: Mar 12, 2004 Posts: 1148 Location: Zürich, Switzerland
Audio files: 7
G2 patch files: 236
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Posted: Wed Mar 03, 2010 9:43 pm Post subject:
Re: Wow! |
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scottylad wrote: | This is amazing, Tim. Ironically, you inspired me to actually BUY an Eventide, so you just cost me a chunk of change! |
Hm, I don't know if I should be sorry to have caused you financial inconvenience, or happy to have inspired you to buy a great sounding FX unit.
Quote: | A couple of questions, as there is one obstacle to using this in production: There's a bit of reverb "fizzle" during the decay after the note is released. I can certainly reduced the feedback to mitigate this, but that has other unwanted effects - less spacey shifting! I'd like the decay to slowly fade away cleanly. |
The "fizzle" is the high frequencies accumulating by the recursion of upwards pitch-shifting. Easily remedied by inserting a lowpass filter into the feedback loop, which can be adjusted to taste. I patched this in, see attachment below.
Quote: | Also, where can I adjust the 1 second delay time to begin more or less immediately? Can this be controlled for each shift unit? Forgive me, I'm a bit of a G2 neophyte. |
There is no way to adjust the initial delay response of the pitch-shifters. Theoretically it would have been possible to build each shifter independent in terms of delay size, but that would have overstretched the processing power of one DSP. And I wanted to keep it within one DSP.
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And I'm curious, did you model this after a known Eventide algorithm? |
No.
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I'm curious if the same thing could be accomplished with an Eclipse or if they have that flexibility. |
Don't know about the programmability of the Eclipse. On the Hx000 series this would be easy since they are fully modular.
Quote: | Thanks again for this piece of heaven! |
Most welcome.
BTW: I have a new version of this patch which doubles the delay times to 2 seconds by multiplexing the 4 outputs of one 4-tap delay into 8 outputs via downsampling to 48kHz. It already works, but I want to do things differently with the stereo spacing of the shifters this time. I'll post it when I have time to finish it.
cheers all around
tim
Description: |
Update with lowpass filter in the feedback loop, to adjust the HF buildup to taste. |
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Filename: |
SpacyShifters2TK.pch2 |
Filesize: |
5.38 KB |
Downloaded: |
1596 Time(s) |
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