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kijjaz
Joined: Sep 20, 2004 Posts: 765 Location: bangkok, thailand
Audio files: 4
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Inventor
Stream Operator
Joined: Oct 13, 2007 Posts: 6221 Location: near Austin, Tx, USA
Audio files: 267
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rogan
Joined: Dec 16, 2007 Posts: 83 Location: Urbana, IL
Audio files: 5
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Posted: Tue Oct 21, 2008 8:14 pm Post subject:
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Sweet sounds. I like what I'm hearing! |
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Inventor
Stream Operator
Joined: Oct 13, 2007 Posts: 6221 Location: near Austin, Tx, USA
Audio files: 267
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Posted: Tue Oct 21, 2008 8:28 pm Post subject:
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Yeah, kijjaz added his magic percussion dust all over that one, didn't he? I just had to add gain and clipping to get it back to where it should be, me having a scope and all. I wonder what magic kijjaz will do next? Haha! _________________ "Let's make noise for peace." - Kijjaz |
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rogan
Joined: Dec 16, 2007 Posts: 83 Location: Urbana, IL
Audio files: 5
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Posted: Tue Oct 21, 2008 9:04 pm Post subject:
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Oh, man. I got a silly one for you all.
Code: |
// Bass Drum 21 Oct 2008 revision 01 prototype
// Copyright 2008 by Kijjasak Triyanond
// This software is protected by the GNU General Public License
// initial values
// bass drum body
Impulse im;
HPF hpf => LPF lpf => Dyno limiter => SinOsc od => dac;
im => Gain g => Gain g_fb => g => hpf;
g_fb => Gain g_fb_fb => g_fb;
0.5 => g_fb.gain;
50 =>hpf.freq;
100 => lpf.freq;
pi => lpf.gain;
limiter.limit();
limiter.thresh(.1);
limiter.ratio(1000);
limiter.attackTime(30::ms);
55 => limiter.gain;
od.sync(1);
// test code:
.25 => float velocity;
while(true)
{
velocity => im.next;
second => now;
.25 +=> velocity;
if (velocity > 1) .25 => velocity;
}
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Maybe not drum-y, but the feedback makes the OD sine sing. |
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chuckbeginner
Joined: May 26, 2008 Posts: 29 Location: Asheville NC
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Posted: Tue Oct 21, 2008 10:11 pm Post subject:
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This doesn't sound great through my headphones, but it sounds okay on my speakers. I think it's a passable four-to-the-floor kick for a house song.
Y'all are amazing. Thanks for all the encouragement and feedback.
Description: |
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Download |
Filename: |
house_beat.ck |
Filesize: |
281 Bytes |
Downloaded: |
280 Time(s) |
Description: |
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Download |
Filename: |
house_beat.ck |
Filesize: |
281 Bytes |
Downloaded: |
301 Time(s) |
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chuckbeginner
Joined: May 26, 2008 Posts: 29 Location: Asheville NC
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Posted: Tue Oct 21, 2008 10:15 pm Post subject:
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Not silly, man.
There are lots of percussive sounds that are cool. I'm pretty much interested in them all. I can definitely imagine that sound being on an early 80s hip-hop/electro track (and I love that era/sound).
rogan wrote: | Oh, man. I got a silly one for you all.
Code: |
// Bass Drum 21 Oct 2008 revision 01 prototype
// Copyright 2008 by Kijjasak Triyanond
// This software is protected by the GNU General Public License
// initial values
// bass drum body
Impulse im;
HPF hpf => LPF lpf => Dyno limiter => SinOsc od => dac;
im => Gain g => Gain g_fb => g => hpf;
g_fb => Gain g_fb_fb => g_fb;
0.5 => g_fb.gain;
50 =>hpf.freq;
100 => lpf.freq;
pi => lpf.gain;
limiter.limit();
limiter.thresh(.1);
limiter.ratio(1000);
limiter.attackTime(30::ms);
55 => limiter.gain;
od.sync(1);
// test code:
.25 => float velocity;
while(true)
{
velocity => im.next;
second => now;
.25 +=> velocity;
if (velocity > 1) .25 => velocity;
}
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Maybe not drum-y, but the feedback makes the OD sine sing. |
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