electro-music.com   Dedicated to experimental electro-acoustic
and electronic music
 
    Front Page  |  Radio
 |  Media  |  Forum  |  Wiki  |  Links
Forum with support of Syndicator RSS
 FAQFAQ   CalendarCalendar   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   LinksLinks
 RegisterRegister   ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in  Chat RoomChat Room 
 Forum index » DIY Hardware and Software
Percussion EG for Hi Hat
Post new topic   Reply to topic Moderators: jksuperstar, Scott Stites, Uncle Krunkus
Page 2 of 2 [32 Posts]
View unread posts
View new posts in the last week
Mark the topic unread :: View previous topic :: View next topic
Goto page: Previous 1, 2
Author Message
jumunius



Joined: Apr 19, 2010
Posts: 346
Location: San Francisco, CA
Audio files: 13

PostPosted: Thu Nov 24, 2011 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Hi Stew, thanks for the notes. I assume what you suggest will be more stable and efficient as a circuit, so would be worth a go. What I have now does work so far, although maybe I just don't know what I'm missing until I try this change.

stewpye wrote:
The section around the switch looks overly complicated and doesn't make sense.


Hmm, well, it just provides 2 levels of hi hat mode, which I find useful to compensate for the various ways the EG might interface with other modules, the speed of the triggers it's working with, etc. Turning the cap on gives more distinction between notes, cap off is a little more fluid. Often the difference is subtle, sometimes it's more extreme.

Also, the more stupid reason I did it this way is it was the easiest to wire, and since the hi-hat mode was a late addition to my stripboard I was running out of room for extra connectors. Doing it this way, I just mounted the cap on my switch and connected it to the ground of other panel components.

Of course, perhaps redoing it as you suggest, and then changing R7 to a pot as I am considering might offer the most variety in the end.

Quote:

Here's what I'd do...
Bugger off the switch.
Put C3 between cathode of D2 and ground. Also connect anode of D2 directly to R9.


In theory, what's the difference between having C3 on one side of the diode or the other? If I move C3 to the other end of the diode, doesn't it then affect the closed hat envelope that is being generated by the same trigger signal, adding a very slight sustain? This may not necessarily be a bad thing, I'm just curious what the logic is.

I'll try to revise my schematic soon to make sure I'm reading your changes correctly.

_________________
-Jim
Back to top
View user's profile Send private message
jumunius



Joined: Apr 19, 2010
Posts: 346
Location: San Francisco, CA
Audio files: 13

PostPosted: Thu Nov 24, 2011 5:30 am    Post subject: Reply with quote  Mark this post and the followings unread

So like this but test the R100 and R9 values? (I haven't tried any of this yet.)


3xPercussionEG_p1_112411.pdf
 Description:
per Stew Pye's comments, untested

Download (listen)
 Filename:  3xPercussionEG_p1_112411.pdf
 Filesize:  264.82 KB
 Downloaded:  340 Time(s)


_________________
-Jim
Back to top
View user's profile Send private message
stewpye



Joined: Apr 30, 2009
Posts: 49
Location: Brisbane, Australia

PostPosted: Thu Nov 24, 2011 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, I made a mistake.

I meant to say connect cathode of D2 to R9. (which you have done), but R100 and C3 should be on the cathode too, so move R100 and C3 to the other side of D2 and that should be right.

Cheers,
Stew.
Back to top
View user's profile Send private message
jumunius



Joined: Apr 19, 2010
Posts: 346
Location: San Francisco, CA
Audio files: 13

PostPosted: Fri Nov 25, 2011 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Moving onto p2 of the schematics, I have confirmed that I indeed screwed up in translating my build to the schematics. Embarassed I'm not sure if it's more embarrassing to mess up the schematics or to have misbuilt the thing so severely in the first place. Certainly it's less work to correct the schematics, so I'm happy with the outcome.

Take a look and see if this addresses the issues with P2. The summing circuit at least is summing now, not averaging. I figured if it really had been averaging, all my levels would change any time I turned a mix pot., which wasn't the case.

Note that C11 (in feedback loop of final op amp) appears to be missing from my build currently, although the attenuverting pot attenuverts well enough at least.

One question: the summing mixer was originally intended to use a TL082 I think. Any reason not to use the 1458? I assume for percussive envelope CVs, 741/1458 is sufficient?


3xPercussionEG_p2_112511.pdf
 Description:
revised p2 schematics

Download (listen)
 Filename:  3xPercussionEG_p2_112511.pdf
 Filesize:  284.43 KB
 Downloaded:  398 Time(s)


_________________
-Jim
Back to top
View user's profile Send private message
stewpye



Joined: Apr 30, 2009
Posts: 49
Location: Brisbane, Australia

PostPosted: Fri Nov 25, 2011 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

You'll need an input resistor to the op amp following the summing op amp, and the buffer before the glide/atttack pot is not necessary.

I really don't understand the purpose of this part of the circuit. If you really want an attack control you could build it into the envelope generator proper (on the other page of the schematic). The way this circuit is drawn it is not only an attack control is is also a decay control that will override your other decay controls. If you put a diode in parallel with P7 (pointing back in to the op amp) it will get closer to what I think you're trying to achieve.

Attenuverter circuit has a very high and variable output impedance. You could use a circuit that achieves the same thing but has the pot on the input of the op amp.


Stew.
Back to top
View user's profile Send private message
jumunius



Joined: Apr 19, 2010
Posts: 346
Location: San Francisco, CA
Audio files: 13

PostPosted: Fri Nov 25, 2011 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

stewpye wrote:
You'll need an input resistor to the op amp following the summing op amp, and the buffer before the glide/atttack pot is not necessary.

D'oh! Forgot to add that back in. Thanks.
Quote:

I really don't understand the purpose of this part of the circuit. If you really want an attack control you could build it into the envelope generator proper (on the other page of the schematic).

Yeah, but I assume that would require three pots, whereas this way uses just one. I'm out of panel space as it is (according to my loose design principles that is). There would certainly be advantages to doing it that way, like having individual control. Then again, given that all 3 EGs can be combined into a single part (a la hi hats, shakers, animated cv pattern, etc) it could be nice to have one knob that simultaneously adjusts all 3.

I'll try your diode suggestion; that's easy enough to implement.
Quote:

Attenuverter circuit has a very high and variable output impedance. You could use a circuit that achieves the same thing but has the pot on the input of the op amp.

You mean simply swap P8 and R27? I guess I'd need an example of such a circuit as it's not really clear to me.

Thanks for all the continued advice!

_________________
-Jim
Back to top
View user's profile Send private message
jumunius



Joined: Apr 19, 2010
Posts: 346
Location: San Francisco, CA
Audio files: 13

PostPosted: Tue Nov 29, 2011 2:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I tried putting a diode parallel to the Glide knob. Theoretically it makes good sense to not want to lag the decays (as they can be set by their individual knobs) but I found that I prefer the non-diode approach when using the glide knob to sweep. You can hear a comparison in the 2 Glide test sound files below. Omitting the diode and allowing decays to lag means that the entire part washes out as the pot is turned CW (in this case only to 12:00). Adding the diode seems less musically appealing at least for the patterns I was trying. Arguably one could add the diode with a switch and pick their poison, and I may just do that.

In case anyone is curious, the signal flow for this file is:

Doepfer Digital Noise > CGS Steiner HPF > MOTM 190 VCA
EG CV to VCF and VCA

I also took a moment to record something more synthy, using the same pattern but a slightly different source and processing approach. See PercEG_PercussiveSynthTest.mp3 for this. There are 2 sweeps, and for the record neither use the diode described above. The first sweep uses the 47n pulse-extending cap, the second does. The difference is very subtle and obscured a bit by the addition of glide during the 2nd sweep, but suffice it to say switching off the cap slightly changed the groove.

MPS (Impact Voice) in non-trigger mode > CGS Steiner LPF > MOTM 190 VCA
EG CV to VCF and VCA

Lastly I tried adding the 100k resistor in parallel with the 47n pulse-extending cap. As Stew suggested, this changes the effect of the hi-hat mode, and fairly severely. I probably will go ahead and make this change but it will take a bit of testing to figure out how to adjust the other resistor values accordingly.


PercEG_Glide_Diode.mp3
 Description:
Glide mode with addition of diode parallel to the glide pot

Download (listen)
 Filename:  PercEG_Glide_Diode.mp3
 Filesize:  546.73 KB
 Downloaded:  849 Time(s)


PercEG_Glide_NoDiode.mp3
 Description:
Glide mode without additional diode

Download (listen)
 Filename:  PercEG_Glide_NoDiode.mp3
 Filesize:  483.67 KB
 Downloaded:  799 Time(s)


PercEG_PercussiveSynthTest.mp3
 Description:
EG test using a synthy sound source

Download (listen)
 Filename:  PercEG_PercussiveSynthTest.mp3
 Filesize:  1.34 MB
 Downloaded:  818 Time(s)


_________________
-Jim
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Moderators: jksuperstar, Scott Stites, Uncle Krunkus
Page 2 of 2 [32 Posts]
View unread posts
View new posts in the last week
Goto page: Previous 1, 2
Mark the topic unread :: View previous topic :: View next topic
 Forum index » DIY Hardware and Software
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Forum with support of Syndicator RSS
Powered by phpBB © 2001, 2005 phpBB Group
Copyright © 2003 through 2009 by electro-music.com - Conditions Of Use