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 Forum index » Instruments and Equipment » Reaktor
Need Help In Creating & Finalizing A Glitch FX
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ZooBooBooZoo



Joined: Jan 18, 2014
Posts: 5
Location: OutThere

PostPosted: Mon May 05, 2014 5:01 am    Post subject: Need Help In Creating & Finalizing A Glitch FX Reply with quote  Mark this post and the followings unread

Hi all,

I followed this tutorial:
https://www.youtube.com/watch?v=spbsxC4ow5M

And then added a few things of my own, and ended up with:
http://s21.postimg.org/63y7qsax3/Untitled2.png

Basically it works quite well except:
1) The main issue: I have set a few midi notes to glitch at different rates like in the tutorial. The problem is that if I have adjacent notes which are right next to each other(legato) than the glitch rate would change but the bit of audio being glitched is the bit audio of the previous note.
So for example if I have(this supposed to be a timeline with 1/4 grid):
Code:

Kick----------->Snare------------>Kick----------->Snare------------>
C(1/32 rate)--->C#(1/64 rate)---->C(1/32 rate)--->C#(1/64 rate)---->


When the C# is played the FX process the Glitched Kick instead of the Unglitched-Just-Yet Snare. so the way I see it is since the notes are played one right after the other the gate stays at "1"/On and is not retriggered and thus the FX doesn't sample the current audio being played.

I need to know how to make the gate retrigger even if the notes play one right after another

Maybe I can get the midi note length somehow and use it to turn the gate to zero just before it ends? is there a simpler way or some gate module with re-triggering capability that I missed?


2) I tried implementing an attack functionality like this:
http://s21.postimg.org/63y7qsax3/Untitled2.png
but the result was not so good... it sounded a lil "weird" and high pitched in some attack settings...



Any suggestions?
Thx, ZBBZ.

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