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 Forum index » Clavia Nord Modular » G2 Patches - Completed » Synth
Death Synth
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tombola



Joined: Mar 11, 2005
Posts: 84
Location: London
Audio files: 3
G2 patch files: 9

PostPosted: Wed Nov 30, 2005 8:42 am    Post subject: Death Synth
Subject description: Gritty digital sequencer/synth based on DSPerado's Death Synth. No filters, no envelopes.
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This is a rough interpretation of the Death Synth, a digital hardware synth controlled by a palm pilot.

I've never used the hardware, but there's a VST version called Sbleepo2.

Here's how (I understand) it works: Two sequencers control the pitch of two oscillators, then a third sequencer controls the interaction between the two oscillators. Those interactions are mathematical, so it's things like multiplication, logic gates, etc. Or, you can just chose to output either osc direct

Both oscillators have glide controls and there are various other things that I haven't put into this version (sync, arpeggiation of one channel etc)

I like it because a) It's very noisy, b) It doesn't sound like anything much else, c) It's fun to tweak.

This version is mapped out on the first three parameter pages - sequencers in 1&2, and various tweakable things in 3. Osc A is page a, Osc B is page c, and the interactions are between them in page b.

There are 8 variations.

Because there are no envelopes, it drones if the clock isn't running.

Hope you enjoy it.

Links:

Death Synth HQ:
http://www.gweep.net/~shifty/death/

Sbleepo2 VST Plugin:
http://www.dsperado.com/sbleepo.shtml

Sbleepo2 documentation:
http://www.dsperado.com/sbleepo_safety_tips.pdf


shifty.gif
 Description:
Screenshot of Sbleepo2, showing the three sequencer lanes.
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 Viewed:  10951 Time(s)

shifty.gif



Death Synth.pch2
 Description:
Gritty digital sequencer/synth based on DSPerado's Death Synth. No filters, no envelopes.

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 Filename:  Death Synth.pch2
 Filesize:  3.01 KB
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cebec



Joined: Apr 19, 2004
Posts: 1098
Location: Virginia
Audio files: 3
G2 patch files: 31

PostPosted: Wed Nov 30, 2005 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread

great! this is right up my alley. glad it runs on the demo, too, so i can listen at work. that's always nice!
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mother misty



Joined: May 13, 2004
Posts: 681
Location: Ghent / Belgium
Audio files: 82
G2 patch files: 130

PostPosted: Thu Dec 01, 2005 3:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool patch tombola!
Fun to play with this one...
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mosc
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Joined: Jan 31, 2003
Posts: 18197
Location: Durham, NC
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G2 patch files: 60

PostPosted: Thu Dec 01, 2005 7:57 am    Post subject: Reply with quote  Mark this post and the followings unread

This sound fabulous. I love this one... Cool
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tombola



Joined: Mar 11, 2005
Posts: 84
Location: London
Audio files: 3
G2 patch files: 9

PostPosted: Thu Dec 01, 2005 8:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you for your kind comments! I'm chuffed.

Is there any way to scale the knob responses on the G2 keyboard?

In this patch, I have one sequencer where the only useful values are 1-8. Which makes tweaking that sequencer a rather fiddly job.

I'd like to be able to set the seq so the full travel of the knob only changed the seq value between 1 and 8. Is that possible?

I'd need it for 16 seq steps, so can't just assign morphs.

It would be easy enough to set the patch up so that 1-10 selected '1', 11-20 selected '2' etc, but that wouldn't give the meaningful visual feedback.

Any tips?

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