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sheridan
Joined: Jun 05, 2005 Posts: 473 Location: London, England
Audio files: 27
G2 patch files: 60
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Posted: Sat Jun 17, 2006 7:01 pm Post subject:
Random generated music tips please |
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Hi there.
I've just completed my first performance using randomly generated notes (attached here: http://electro-music.com/forum/post-80748.html#80748). I think it's fairly good, but there is something bothering me... In the performance, Slot B (pad sound), sometimes two consequecutive notes are the same, ie. two consecutive random values are close enough to be quantised to the same note. How can I avoid this? Anyone know? _________________ Sheridan
Hear music and Nord Modular G2 patches and find out music production tips at
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ian-s
Joined: Apr 01, 2004 Posts: 2672 Location: Auckland, New Zealand
Audio files: 42
G2 patch files: 626
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sheridan
Joined: Jun 05, 2005 Posts: 473 Location: London, England
Audio files: 27
G2 patch files: 60
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Posted: Sun Jun 18, 2006 7:31 am Post subject:
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Thanks Ian.
I've looked at your patch and I think it's a way of ensuring notes in a chord are not the same. That's good, but I was actually after a way to ensure that two consecutive (mono) notes are not the same. I was thinking of using a sample and hold module with a delay and something silmilar to your compare circuit, but I couldn't work out how to patch it up. I'll have another look to see if I can modify your patch to do it. In the meantime, if anyone has already worked this out, I'd appreciate a fix patch.
<<Edited>> Just had a go... it didn't really work, but I've found another problem with my idea. To delay the signal to the S&H module, I need to use an audio delay which then upgrades the signal to audio level which makes it a bit DSP hungry. Any ideas anyone? I don't suppose there is a module that will take a reading of an input on receiving a clock pulse and output it at the next clock pulse is there? _________________ Sheridan
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blue hell
Site Admin
Joined: Apr 03, 2004 Posts: 24171 Location: The Netherlands, Enschede
Audio files: 280
G2 patch files: 320
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Posted: Sun Jun 18, 2006 8:13 am Post subject:
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sheridan wrote: | I don't suppose there is a module that will take a reading of an input on receiving a clock pulse and output it at the next clock pulse is there? |
No, but when you cascade two s&h's and trigger one with a logic signal and another one with an inverted version of that signal you'd have something like it. Or maybe the SR32 / DlyClock module when set to two ... (from the delay tab)
BTW, to delay a logic signal you can use a logic delay module (from the yellow tab) _________________ Jan
also .. could someone please turn down the thermostat a bit.
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sheridan
Joined: Jun 05, 2005 Posts: 473 Location: London, England
Audio files: 27
G2 patch files: 60
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Posted: Sun Jun 18, 2006 8:24 am Post subject:
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Thanks Jan,
I'll try the cascading S&H modules idea.
Blue Hell wrote: | BTW, to delay a logic signal you can use a logic delay module (from the yellow tab) |
Yeah, but to delay a control signal (note number), you need to use an audio delay don't you? _________________ Sheridan
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ian-s
Joined: Apr 01, 2004 Posts: 2672 Location: Auckland, New Zealand
Audio files: 42
G2 patch files: 626
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Posted: Sun Jun 18, 2006 1:25 pm Post subject:
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My idea doesn't work for serial note streams because if you get 3 consecutive identical notes, the second two will still be the same. Also, the interval you modify the note by could statistically be the next random value. see attached patch.
An alternative would be just to use 2 KeyQuant modules with mutually exclusive note selections and toggle between them on consecutive notes.
see second attachment.
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serialNotWork.pch2 |
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no two consecutive notes the same |
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serialNotSame.pch2 |
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1.36 KB |
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1675 Time(s) |
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sheridan
Joined: Jun 05, 2005 Posts: 473 Location: London, England
Audio files: 27
G2 patch files: 60
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Posted: Sun Jun 18, 2006 1:40 pm Post subject:
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g2ian wrote: | if you get 3 consecutive identical notes, the second two will still be the same. Also, the interval you modify the note by could statistically be the next random value. |
I found that... got stuck there. Thanks for your excellent (and simple) solution. Since I found out Metamorphosis.prf won't work on unexpanded, I've gone back and added some more bits and pieces - I'll have to see if I can include this... I think I've only got about 1% spare in the relevant slot, but I'll see if I can squeeze it in. _________________ Sheridan
Hear music and Nord Modular G2 patches and find out music production tips at
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