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Yawgmoth

Joined: Mar 09, 2006 Posts: 24 Location: Grou - Holland
G2 patch files: 7
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Posted: Mon Jun 19, 2006 2:49 am Post subject:
Triggering switches Subject description: Compleetly missing the point somewhere |
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Ola!
I want to trigger a drumosc from any of 4 eventsequencers in a controlled enviroment.
When i create a patches where like 4 eventsequencers are connected too a switch, for example Sw 4-1 I want a routine too make it possible too make the following choices:
loop seq1: 2 times
loop seq2: 3 times
then choose [random] for a 1 time loop of seq 3 or 4
I've made several attempts, without any progress. Too upgrade my knowledge I've studied patches that Roland Kuit and Rob Hordijk created. That didn't help either!
So.............
1. How can i make a event trigger a switch?
2. How van i program the logic sequence i descriped?
Cheers!
Yawgmoth |
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sebber

Joined: Aug 27, 2004 Posts: 501 Location: Berlin
Audio files: 3
G2 patch files: 33
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Posted: Mon Jun 19, 2006 3:09 am Post subject:
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Hey Yawgmoth,
as for 1) have you tried the MUX-modules? They could be called "controllable triggers".
As to counting: what about the counting and clock divider modules in the logic section? Shameless tip: You can find easy examples if you follow the link in my signature and search for "counting". _________________ Fish don't swim. They dive. |
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ian-s

Joined: Apr 01, 2004 Posts: 2672 Location: Auckland, New Zealand
Audio files: 42
G2 patch files: 626
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Yawgmoth

Joined: Mar 09, 2006 Posts: 24 Location: Grou - Holland
G2 patch files: 7
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Posted: Mon Jun 19, 2006 5:57 am Post subject:
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Thx for the quick reactions. I will check the examples when I'm home. |
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Yawgmoth

Joined: Mar 09, 2006 Posts: 24 Location: Grou - Holland
G2 patch files: 7
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Posted: Mon Jun 19, 2006 12:52 pm Post subject:
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g2ian wrote: | I think this is what Sebber was talking about with the MUX module.
Do have a look at the G2 Toolbox though, lots of good tips there.
The MUX selects input 1-8 for a control values of 0,4,8,12,16,20,24,28.
Regards |
Thx Sebber and G2ian. I've pulled it off. See the attachted file. Since the
DSP usage in this patch is hopeless I only got 2 variantions instead of the 4 I was aiming for, but I've had my share of fun anyway
Description: |
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Drum variation.pch2 |
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6.57 KB |
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1404 Time(s) |
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ian-s

Joined: Apr 01, 2004 Posts: 2672 Location: Auckland, New Zealand
Audio files: 42
G2 patch files: 626
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Posted: Mon Jun 19, 2006 1:38 pm Post subject:
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Sounds great. Good sounds.
You could put the sequencers and switches in the FX area and send MIDI note data to SlotA, then you just need note detect modules in the VA.
Unlike the classic NM, the FX and VA can both go to 100% in the same patch. |
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Yawgmoth

Joined: Mar 09, 2006 Posts: 24 Location: Grou - Holland
G2 patch files: 7
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Posted: Mon Jun 19, 2006 10:29 pm Post subject:
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g2ian wrote: | Sounds great. Good sounds.
You could put the sequencers and switches in the FX area and send MIDI note data to SlotA, then you just need note detect modules in the VA.
Unlike the classic NM, the FX and VA can both go to 100% in the same patch. |
I've considered this, but it seems such a waste of power On the other hand...what's the alternative  |
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