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opg

Joined: Mar 29, 2004 Posts: 954 Location: Berkeley, CA, US
Audio files: 3
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Posted: Thu Jan 11, 2007 8:17 am Post subject:
Saltwater-proof synth to arouse snails Subject description: yes, SNAILS |
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Once again, my wife's research and my hobbies magically collide. She has been working on her PhD in Ecology and Evolution studying the effects of heat on snails with varying shell colors (light-colored shells do better in the heat than darker ones, for example). However, working with snails is very difficult, especially if you are trying to determine whether they've actually died or not after being roasted out in the midday sun. Typically, a quick prod with a probe will create an involuntary response from the sweet, sweet innards of the snail, but my wife's assistant found a more interesting way to detect snail movement:
If the snail is subjected to a low tone against one's throat, the snail will begin to stretch out of its shell. Sexy, I know. My wife thought it would be a great idea to have a simple tone generator to do this. As I am already tinkering with simple VCOs myself, this would be very easy to build.
There are a few areas I haven't figured out yet.
1. There will of course be a pot for a frequency sweep, but I was wondering if there was a convenient way to determine what the frequency (in Hz) was. Apparently, there is a "sweet spot," according to her assistant. I'll certainly do a frequency analysis of her assistant's voice, so I will have a peak frequency to start with. But if they are going to sweep through the frequencies, how will they know exactly what frequency they are at?
2. My wife said the device must be saltwater-proof. Any ideas on what casing I should use, as well as the type of and sealing for pots, switches and knobs?
3. I would be able to give her different waveforms to choose from, but obviously, the human voice seems to be working quite well. What waveforms should I make available? They want to keep the design very simple: just frequency and volume knobs, power switch, and a switch for waveform selection (if really necessary).
This is so awesome! And it's not needed until the summer.
 _________________ One Player Game | OPG on SoundCloud |
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Coriolis

Joined: Apr 11, 2005 Posts: 616 Location: Stilling, Denmark
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Posted: Sat Jan 13, 2007 10:44 am Post subject:
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Hah! Sounds like fun!
Guess the biggest challenge will be making the thing saltwater proof.
I mean, it's got to have a speaker of sorts which has to withstand saltwater. Maybe cut a hole in your waterproof enclosure of choice, cover that hole with plastic membrane of some kind and somehow attach a speaker to that membrane, so it moves with the speakercone.
Or, google "hydrophone" and see how they make those...?
Keep us posted - I'd love to build a hydrophone or underwater speaker for that matter!
C |
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para
Joined: Oct 16, 2006 Posts: 276
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opg

Joined: Mar 29, 2004 Posts: 954 Location: Berkeley, CA, US
Audio files: 3
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Posted: Sun Jan 14, 2007 4:32 am Post subject:
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Good call with the showerproof stuff. I hadn't thought of that. I have one, like most people, but it never gets used. I can open it up and see what is different from your typical radio.
As for the pots, all I could think of was drilling the casing holes, then adding a tight gasket (or membrane, like you said) and adding a rubber knob, kind of like a Mackie mixer knob, but rubberier.
Mind you, this doesn't have to go IN the water. The idea so far is just to place a snail on top of the case and have it not only "hear" the sound but more importantly FEEL it. So, there doesn't really need to be an external speaker or jack. Of course, she would like to be able to take it out in the field if it turns out to be really handy, so that's why it is important to be rugged and waterproof.
Now I am reminded of this thing, after you mentioned the shower radio:
 _________________ One Player Game | OPG on SoundCloud |
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para
Joined: Oct 16, 2006 Posts: 276
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Posted: Sun Jan 14, 2007 6:04 am Post subject:
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if you find the frequency range then you could just make a cd filled with it then put it in a waterproof player, is that what the dewalt is?. i guess that would be the easiest way
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Coriolis

Joined: Apr 11, 2005 Posts: 616 Location: Stilling, Denmark
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Posted: Sun Jan 14, 2007 7:43 am Post subject:
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Ah, but then it wouldn't be synth diy...
C |
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deknow

Joined: Sep 15, 2004 Posts: 1307 Location: Leominster, MA (USA)
G2 patch files: 15
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Posted: Sun Jan 14, 2007 7:59 am Post subject:
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...somewhere in the diy section is a thread about these membrane pots (they make "sliders" and "knobs"). these could be used to make waterproof pots.
http://www.electro-music.com/forum/viewtopic.php?highlight=ribbon+controller&t=10272
if you mount one of these under a waterproof membrane, you can use something mechanical outside the membrane that will push down on one spot.
deknow |
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Yorky

Joined: Feb 14, 2005 Posts: 244 Location: Boston, UK
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Posted: Sun Jan 14, 2007 10:37 am Post subject:
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why not just record the assistant's voice when the snail comes out, then loop it, pop into an eprom, then play back via DAC, small amp/speaker etc _________________ Lots of new albums at Ambientlive |
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opg

Joined: Mar 29, 2004 Posts: 954 Location: Berkeley, CA, US
Audio files: 3
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Posted: Mon Jan 15, 2007 7:46 am Post subject:
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This is very cool! Membrane buttons and sliders would totally eliminate any goof-ups I would cause trying to create a watertight seal for regular style pots. _________________ One Player Game | OPG on SoundCloud |
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para
Joined: Oct 16, 2006 Posts: 276
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Posted: Tue Jan 16, 2007 3:57 am Post subject:
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| Coriolis wrote: | Ah, but then it wouldn't be synth diy...
C |
right, sorry i just slapped my knuckles with a ruler.
just saw these. don't know prices though
http://www.clarksynthesis.com/aquasonic/site/index.html
i have some of those spectrasymbol.com samples but i never did get around to using any. but if i recall they all return to zero when you let up on the pressure, so you might want to have some sort of device you can slide over them to hold down at whatever value gets used.
steven |
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opg

Joined: Mar 29, 2004 Posts: 954 Location: Berkeley, CA, US
Audio files: 3
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Posted: Tue Jan 16, 2007 7:20 am Post subject:
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Hmmm....fancy. Perhaps I could get funding for this, as it is part of her research?  _________________ One Player Game | OPG on SoundCloud |
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13"

Joined: May 20, 2006 Posts: 17 Location: sthlm sweden
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Posted: Tue Jan 16, 2007 10:14 am Post subject:
Subject description: geomag for snails |
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What if you took some really small and powerful magnets like in the geomag toys, and put on top of the knob of the pots (off center), and some kind of magnetic switch for on and off, then you could manouvre the whole thingamajing from outside with some small magnets, without having any holes in the casing at all? (maybe not even a hole for the speaker since vibration seemed to be what you´re after)
Of course the casing must be unmagnetic in this case so to say..
/Martin |
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opg

Joined: Mar 29, 2004 Posts: 954 Location: Berkeley, CA, US
Audio files: 3
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Posted: Tue May 15, 2007 7:34 am Post subject:
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Alright, so the components for the "snail detector" are coming in on Thursday! I decided to go with this case from Hammond:
It's watertight. When I'm putting in the pots, I'm going to see if I can get some sort of rubber grommet/gasket thing (like the rubber you can see on the case) to put around the hole. I bought a rocker switch for the power switch that will seal nicely, along with a led light that has a snap-in casing.
The only two questions I have are:
1. Is there anything in particular I should keep in mind when mounting the speaker on the underside of the case?
2. What do I name this thing?  _________________ One Player Game | OPG on SoundCloud |
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EdisonRex
Site Admin

Joined: Mar 07, 2007 Posts: 4579 Location: London, UK
Audio files: 172
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Posted: Tue May 15, 2007 8:01 am Post subject:
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2. What do I name this thing? :Confused:
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I would call it the SnailStim. _________________ Garret: It's so retro.
EGM: What does retro mean to you?
Parker: Like, old and outdated.
Home,My Studio,and another view |
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etherline
Joined: Apr 27, 2007 Posts: 42 Location: UK
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Posted: Tue May 15, 2007 8:39 am Post subject:
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| What about S-CarHorn? |
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opg

Joined: Mar 29, 2004 Posts: 954 Location: Berkeley, CA, US
Audio files: 3
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Posted: Wed May 16, 2007 5:54 am Post subject:
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S-CarHorn....had to think about that one before I finally got it.
I could always go with what everybody names things these days: iSnail  _________________ One Player Game | OPG on SoundCloud |
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etherline
Joined: Apr 27, 2007 Posts: 42 Location: UK
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Posted: Wed May 16, 2007 7:00 am Post subject:
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| opg wrote: |
I could always go with what everybody names things these days: iSnail  |
You might want to sort out your international trademark before Apple get wind of it  |
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13"

Joined: May 20, 2006 Posts: 17 Location: sthlm sweden
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Posted: Wed May 16, 2007 3:05 pm Post subject:
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Brilliant!
Thank you very much for sharing this project.
Keep posting, I can´t wait to read further reports on build and field performance!
/Martin |
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opg

Joined: Mar 29, 2004 Posts: 954 Location: Berkeley, CA, US
Audio files: 3
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Posted: Thu May 17, 2007 9:44 am Post subject:
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I got the parts today, and I need to finish by June 1st. I may need some advice on schematics, as I am going to base this on the WSG design (Schmitt trigger) but it obviously is much more minimal. Basically, I just need one of the I/Os on the Schmitt Trigger for a simple pulse wave, the same WSG lowpass filter, and the obvious frequency and volume pots. I'm going to have to figure out the 8 ohm speaker deal as everything I've worked on always involves a 1/4" output jack.
Keep in mind, this is supposed to be a replacement for the human voice's frequency spectrum and vibrations, so I wasn't sure whether I needed two oscillators (pulse and triangle) to get a more complex waveform.
I've seen the old schematics on a simple pulse generator using a 555 timer with an 8 ohm speaker, but I really like the Schmitt Trigger (I ordered six just to have around ).
Any advice on simplifying the WSG schematics for this? _________________ One Player Game | OPG on SoundCloud |
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