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sgerbosi
Joined: Nov 23, 2009 Posts: 1 Location: chicago
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Posted: Mon Nov 23, 2009 4:58 pm Post subject:
HELP...I want to paint my midi!! |
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Not sure if this has been covered here, but I want to be able to paint my midi cc curves in cubase. Specifically, I want to be able to open a midi part in cubase, choose a single cc#, and paint out a curve that will be sent to filter 1 freq (e.g. pumping 8th note swells). The problem is that, because the andro uses nrpn, there seems to be at least two values that need to be painted together in order to pull this off (i.e. cc6 and cc38...I tested this by recording knob movements coming from filter 1 freq). So, I can't simply paint a sine wave that's locked to grid and know I'm going to get what I want. Does anyone know if I can pull this off using some kind of conversion? When I record my knob movements cc6 looks very smooth and seems to represent exactly what I'm doing (the sine wave gets painted out properly under cc6). However, cc38 looks like a jagged mess. So, there's no way for me to paint this out manually even if i wanted to.
There HAS to be someone else out there that's wanted to do this. Recording my knob movements and getting them to play back is great, but I want to do some things that are too hard to do manually...things that require painting in exact curves (e.g. filter pumping at 1/8 note triplets on one note and then pumping on 1/4 notes on the following notes). How am I supposed to do this when I have two cc#'s to work with and one of them doesn't visually represent what I want (i.e. a sine wave)?
Thanks in advance! |
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wildbill
Joined: Apr 28, 2004 Posts: 46
G2 patch files: 2
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Posted: Mon Nov 30, 2009 10:10 am Post subject:
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You need to go to 'global' area, then the #4 small button will be 'CC map'. On the right side of the screen you should see 'CTLNUM' and 'CC IN'.
Leave them at the default CCA and 16 for now. What you're doing here is setting up control sources A, B, C, etc with CC numbers.
Then in the filter 1 mod matrix area, select MIDI CC A as the source, and Frequency as the destination.
Set up CC#16 in Cubase so you can draw to it. Then draw in your part and rock and roll.
You have 8 sources you can use like this (A thru H). You don't have to use a double CC or NRPN. Yes, it works - I use it a lot.
You can set any of the 8 sources to any of the CC numbers, and once they're set as CC's, you can use all of the Cubase tools on them, and use them as sources in the mod matrix. |
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