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 Forum index » DIY Hardware and Software » ChucK programming language
Midi Clock
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jirko



Joined: Dec 15, 2009
Posts: 59

PostPosted: Mon Mar 15, 2010 12:07 pm    Post subject: Midi Clock Reply with quote  Mark this post and the followings unread

I'm working on a midi clock to control Ableton but I can figured out how to send the start and stop msg for controlling the sequencer.
Can someone help me out?
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Kassen
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Joined: Jul 06, 2004
Posts: 7678
Location: The Hague, NL
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PostPosted: Wed Mar 17, 2010 4:25 am    Post subject: Reply with quote  Mark this post and the followings unread

The sad answer is that ChucK really only supports 3 byte messages. I've been able to use 2 byte messages (bank change, etc) send from ChucK by simply not setting the 3rd byte. You may be able to sneak through your 1 byte messages... but that might depend on the OS. It's all quite annoying.

Where did you get stuck?

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jirko



Joined: Dec 15, 2009
Posts: 59

PostPosted: Wed Mar 17, 2010 4:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm not a midi expert, so the problem is that I don't now wich msg do I have to send to get the slave sequencer running?
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Antimon



Joined: Jan 18, 2005
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PostPosted: Wed Mar 17, 2010 5:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I found a MIDI spec here:

http://www.midi.org/techspecs/midimessages.php

Check under the heading "System Real-Time Messages ", look for messages called "Start", "Stop" etc. It's a bit hardcore to list the messages in binary - in hex, start is FA, continue is FB and Stop is FC, I think.

/Stefan

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jirko



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Posts: 59

PostPosted: Wed Mar 17, 2010 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks Stefan. this link was useful. I have added a few lines to your code from another post..
Is there a way to send the "sendStop();" function when the user exits the thread?

Quote:


//-------------------Mid Clock----------------------//
125 => float bpm;
((1 / bpm) * 4.0)::minute => dur bar;
bar - (now % bar) => now;//sync to bar

(1.0/16.0)::bar => dur tick;

2 => int MIDI_DEVICE_AMOUNT;
[0] @=> int ACTIVE_DEVICES[];
MidiOut midiOuts[MIDI_DEVICE_AMOUNT];
for ( 0 => int i; i < MIDI_DEVICE_AMOUNT; i++) {
if (midiOuts[i].open(i)) {
<<< "Opened MIDI device #", i, ": ", midiOuts[i].name() >>>;
} else {
<<< "Could not open MIDI device ", i >>>;
}
}


//sending start msg
fun void sendStart(){
MidiMsg midiMsg;
250 => midiMsg.data1;
0 => midiMsg.data2;
0 => midiMsg.data3;
for (0 => int i; i < ACTIVE_DEVICES.cap(); i++) {
midiOuts[ACTIVE_DEVICES[i]].send(midiMsg);}
}

//sending stop msg
fun void sendStop(){
MidiMsg midiMsg;
252 => midiMsg.data1;
0 => midiMsg.data2;
0 => midiMsg.data3;
for (0 => int i; i < ACTIVE_DEVICES.cap(); i++) {
midiOuts[ACTIVE_DEVICES[i]].send(midiMsg);}
}

//the midi clock
fun void sendMidiClockTick() {
while (true) {
tick/6 => now;
MidiMsg midiMsg;
248 => midiMsg.data1;
0 => midiMsg.data2;
0 => midiMsg.data3;
for (0 => int i; i < ACTIVE_DEVICES.cap(); i++) {
midiOuts[ACTIVE_DEVICES[i]].send(midiMsg);
}
}
}


//test code
spork ~ sendMidiClockTick();
2::second=>now;
sendStart();
8::second=>now;
sendStop();
1::second=>now;
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Antimon



Joined: Jan 18, 2005
Posts: 4145
Location: Sweden
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PostPosted: Wed Mar 17, 2010 7:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey look, my old code! Smile I've been looking for that!

What do you mean with "the user exits the thread"? If you mean when you kill the main ChucK program shred (I prefer to call it "shred", there are some crucial differences between threads and shreds that may cause confusion if the terms are treated as equivalents of each other) then I don't know actually - i don't think ChucK has that kind of shutdown hook mechanism.

You'll probably need to implement some interface event to call sendStop() (and probably close the app at the same time) - listen for a keypress, MIDI CC or something else.

/Stefan

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