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6079smith
Joined: Jan 18, 2007 Posts: 95 Location: Mark of the Dane
Audio files: 4
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Posted: Wed Apr 14, 2010 5:45 am Post subject:
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Those two demos are brilliant. Just thought I'd say that. |
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bridechamber
Joined: Oct 06, 2007 Posts: 64 Location: Saint Paul, MN
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Posted: Wed Apr 14, 2010 9:22 pm Post subject:
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Did I already say "Drool...."?
I'm going to need a bunch of these!
The first sample sounds somewhere between brass and woodwind. What a lot of tonal range between just those two samples! |
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frijitz
Joined: May 04, 2007 Posts: 1734 Location: NM USA
Audio files: 54
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Posted: Thu Apr 15, 2010 12:42 pm Post subject:
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Thank you Scott and smith for the kind words. Making demos is a real challenge for me.
Right now I'm wrestling with the question of how people would be able to use this toy without hooking it up to a scope.
I am in the process of adding gate and trigger outputs to delimit the times when the ramps are going either up or down (gates) and when they are starting and stopping (triggers). Maybe these could be used to light LEDs (or something).
Ian |
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Dan Lavin

Joined: Nov 09, 2006 Posts: 649 Location: Spring Lake, Mi, USA
Audio files: 21
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Posted: Thu Apr 15, 2010 12:54 pm Post subject:
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Ian,
Would one of these help? I think these have been mentioned on a thread or two when they were first introduced. But at the time I couldn't think of an application where a regular oscilliscope wouldn't be a better choice.
http://www.gearfuse.com/diy-oscilloscope-kit/ _________________ Synth DIY since 1977! |
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blue hell
Site Admin

Joined: Apr 03, 2004 Posts: 24434 Location: The Netherlands, Enschede
Audio files: 297
G2 patch files: 320
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Posted: Thu Apr 15, 2010 1:25 pm Post subject:
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frijitz wrote: | Here are a couple more demos |
Those are really nice! _________________ Jan
also .. could someone please turn down the thermostat a bit.
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TekniK

Joined: Aug 10, 2008 Posts: 1059
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Posted: Thu Apr 15, 2010 1:53 pm Post subject:
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frijitz wrote: | Here are a couple more demos of the mighty MegaCycler.
Ian |
hmm,i can hear the potential.
awesome! |
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frijitz
Joined: May 04, 2007 Posts: 1734 Location: NM USA
Audio files: 54
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Posted: Thu Apr 15, 2010 2:18 pm Post subject:
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Dan Lavin wrote: | Would one of these help? |
I think a small inexpensive scope would be great, but I haven't seen one yet that will do an x-y display.
Ian |
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Dan Lavin

Joined: Nov 09, 2006 Posts: 649 Location: Spring Lake, Mi, USA
Audio files: 21
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Posted: Thu Apr 15, 2010 7:31 pm Post subject:
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Ian:
I ordered one earlier this week that is supposed to be delivered tomorrow. It was $35 with the smd parts presoldered (doesn't leave that much for me, does it?). I'll be fooling with it on the bench for a few weeks, but if I notice anything funky, I'll let you know. I was hoping this would help out. Most of the times I rule these things out for being single channel or low frequency, but your application could be ideal for it, You can still get a pretty descent module with your base circuit plus this for not a whole lot of money and there seem to be a large number of distributors selling the things. _________________ Synth DIY since 1977! |
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frijitz
Joined: May 04, 2007 Posts: 1734 Location: NM USA
Audio files: 54
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Posted: Tue Apr 20, 2010 11:02 am Post subject:
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Here are some more demos.
The first uses slow sweeps similar to the previous two clips. One of the "pillar" heights is being changed slowly by hand.
In the second clip the frequency of one of the oscillators is being changed very slowly, again manually.
Ian
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andrewF

Joined: Dec 29, 2006 Posts: 1176 Location: australia
Audio files: 4
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Posted: Wed Apr 21, 2010 2:19 am Post subject:
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they both sound really good, definitely musical.
am looking forward to seeing how this design ends up |
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frijitz
Joined: May 04, 2007 Posts: 1734 Location: NM USA
Audio files: 54
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The Bad Producer

Joined: Mar 08, 2009 Posts: 282 Location: The Manhole
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andrewF

Joined: Dec 29, 2006 Posts: 1176 Location: australia
Audio files: 4
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Posted: Wed Sep 22, 2010 5:23 pm Post subject:
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Very beautiful!!
This is what inspires me to learn more about chaos.
Thanks Ian |
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frijitz
Joined: May 04, 2007 Posts: 1734 Location: NM USA
Audio files: 54
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Posted: Fri Oct 01, 2010 9:04 pm Post subject:
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Here is some more information on the workings of the MegaCycler. Imagine a square, ideal billiard table (no friction, no pockets, perfect collisions). When you set the ball off in an arbitrary direction its trajectory will eventually cover the whole table uniformly. Now put an object on the table and the story is totally different. In the MegaCycler the objects are rectangular areas, but when the ball hits an object it isn't actually reflected, as a real ball would be. Instead, when the ball hits the boundary of an object from the outside, all that happens is that the velocity in one of the directions is reversed. Nothing happens when the ball leaves the object. This sounds kind of crazy, but it seems like the simplest rule that can be easily implemented with analog electronic circuits. And the results are amazing!
The drawing shows a typical fairly simple trajectory, obtained by computer simulation. The table is the unit square, and the ball reflects off of the four rails in the expected manner. In the circuit, these reflections are the normal reversals of the triangle-wave oscillators. The object is represented by the blue rectangle. The position and height of the object are variable. There is also a second object (not used in this example) anchored to the vertical axis. In the electronic implementation, a set of comparators define the boundaries of the object. As soon as the object is entered a trigger signal reverses the direction of one of the oscillators. It would be possible to implement actual reflections at the object boundaries, but quite a bit more work.
Imagine the ball being launched from the position of the red dot at an angle slightly larger than 45 deg. Its path is indicated by the arrows. When the ball hits the object it reverses in the y direction. It then bounces off the four walls before hitting the object again, once more reversing in the y direction. Four more bounces off the walls and it arrives back at its starting point. What! Yes, the ball stays on the same path forever. It can easily be shown with a bit of geometry and trig that the path is indeed closed as shown. In fact the initial launch point and velocity can be changed some and the path will still be closed. All that is necessary is that the ball hits all the boundaries in the same sequence.
In the computer simulations the paths are always closed. However it may take many circuits around the table for this to happen. One case I pursued a bit took over 100,000 collisions before repeating! In the circuit, noise and drift make it impossible to see such long periods. But I can see some that seem to take over several hundred collisions to repeat.
Gate and trigger circuits have now been added for each leg of the trajectory. The mp3 comes from a pattern with 12 collisions. Some of them are used to trigger three voices. Very simple, but it shows that you can get interesting regular rhythms out of the system.
Ian
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frijitz
Joined: May 04, 2007 Posts: 1734 Location: NM USA
Audio files: 54
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Sound
Joined: Jun 06, 2006 Posts: 842
Audio files: 1
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Posted: Mon Oct 04, 2010 3:18 am Post subject:
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This project looks very interesting, I would be interested in a PCB. Thanks.  |
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TekniK

Joined: Aug 10, 2008 Posts: 1059
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Posted: Thu Oct 07, 2010 1:49 am Post subject:
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Realy nice Ian. |
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frijitz
Joined: May 04, 2007 Posts: 1734 Location: NM USA
Audio files: 54
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ehdyn

Joined: Sep 13, 2007 Posts: 33 Location: Caerdydd, Palau
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Posted: Wed Oct 13, 2010 10:58 am Post subject:
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Any chance for moving walls?
If you throw in a moat and windmill you can call it the Putt-Putt |
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