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Modularmind
Joined: May 06, 2009 Posts: 17 Location: Sweden
G2 patch files: 3
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Posted: Mon Aug 15, 2011 1:36 am Post subject:
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I just want to give to you dedicated people who work on this! It would be so sad if our G2's would become obsolete because of OS updates just like any VST software... It deserves much more than that. WE deserve much more than that.
I also hope this forum stays alive. I'm relatively new here and haven't contributed so much yet. I have a couple of patches in the pipe, soon ready to be shared with others... |
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Arnaud06
Joined: Jul 13, 2009 Posts: 40 Location: France
Audio files: 1
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Posted: Tue Aug 16, 2011 6:51 am Post subject:
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brunov
Joined: Aug 03, 2011 Posts: 227 Location: delft
Audio files: 1
G2 patch files: 2
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Posted: Wed Aug 17, 2011 10:53 am Post subject:
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Thanks for the nice words, really gives a renewed motivation to work on this!
Upgraded the text file to a html, so it's a bit more easy to read and i made a guide for installing the libusb driver and how to work with snoopypro for those who want to develop applications for the G2.
Also found out a bit more about adding cables and modules and so on.
You can find it here : http://www.bverhue.nl/G2dev/ |
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brunov
Joined: Aug 03, 2011 Posts: 227 Location: delft
Audio files: 1
G2 patch files: 2
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Posted: Thu Aug 25, 2011 10:58 pm Post subject:
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After a a lot of blood sweat and tears, especially tears, the software is now in a state that you can make a simple patch interactively over the usb interface. Here is a screenshot of the result and the patch when the clavia software is opened. I'll put the source code up when over the weekend when i cleaned it up a bit, but in ths stage it's only interesting for developers.
There remains a lot of work making alle the modules, with alle the little knobs and buttons. I just auto generated the modules you see in the picture, not much to look at. So maybe if we have a long winter like they have in Sweden i'll have time to make something that approaches the clava software modules.
But I'll concentrate on adding/deleting/moving/copying cables and patches and so on first and maybe do something with the volume indicators. I don't know how far I'll take this, but so far it's going well, messages and so on seem well structured and logical. Still al lot of unkowns though.
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Arnaud06
Joined: Jul 13, 2009 Posts: 40 Location: France
Audio files: 1
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Posted: Fri Aug 26, 2011 12:55 am Post subject:
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Wow... I'm so excited, I can't wait to see that on Linux |
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Antimon
Joined: Jan 18, 2005 Posts: 4145 Location: Sweden
Audio files: 371
G2 patch files: 100
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blue hell
Site Admin
Joined: Apr 03, 2004 Posts: 24079 Location: The Netherlands, Enschede
Audio files: 278
G2 patch files: 320
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Posted: Fri Aug 26, 2011 3:13 am Post subject:
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Sweeeet!
_________________ Jan
also .. could someone please turn down the thermostat a bit.
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Modularmind
Joined: May 06, 2009 Posts: 17 Location: Sweden
G2 patch files: 3
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Posted: Fri Aug 26, 2011 5:10 am Post subject:
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....amazing ....great work! |
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dorremifasol
Joined: Sep 28, 2006 Posts: 814 Location: Barcelona, Spain
Audio files: 7
G2 patch files: 49
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Posted: Fri Aug 26, 2011 5:19 am Post subject:
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_________________ Cheers,
Albert |
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brunov
Joined: Aug 03, 2011 Posts: 227 Location: delft
Audio files: 1
G2 patch files: 2
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Posted: Sun Aug 28, 2011 9:38 am Post subject:
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Thanks! I've put the source code up for those who want to have a look at it, you can find it here:
http://www.bverhue.nl/G2dev/
You may have to refresh the page if you've already been there. |
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Goof
Joined: Mar 02, 2011 Posts: 29 Location: Netherlands
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Posted: Tue Aug 30, 2011 8:34 am Post subject:
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Modularmind wrote: | I just want to give to you dedicated people who work on this! It would be so sad if our G2's would become obsolete because of OS updates just like any VST software... It deserves much more than that. WE deserve much more than that.
I also hope this forum stays alive. I'm relatively new here and haven't contributed so much yet. I have a couple of patches in the pipe, soon ready to be shared with others... |
Totally agree. Thank you for working on this. Really wondering why Clavia isn't doing this. The G2 only went out of production in 2009 right? A bit more product support would be expected.
Would be a shame if this great synth would lose editor functionality in the future.. _________________ http://soundcloud.com/mindquest |
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BobTheDog
Joined: Feb 28, 2005 Posts: 4044 Location: England
Audio files: 32
G2 patch files: 15
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Posted: Sat Sep 03, 2011 12:45 pm Post subject:
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Nice work done here, I'm very impressed. |
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drapdap
Joined: Oct 11, 2004 Posts: 204 Location: London
Audio files: 1
G2 patch files: 1
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Posted: Sun Sep 04, 2011 4:11 am Post subject:
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Excellent Brunov! We waited for you!
i know this isn't the place and time for a feature list, but there's one thing i'd soo love to see in an open editor, is if i could see all four slots patch levels at the same time, and be able to mute them, monitor cc7's thru them, maybe even see which midi channel they are assigned to.
do you think this is possible? |
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drapdap
Joined: Oct 11, 2004 Posts: 204 Location: London
Audio files: 1
G2 patch files: 1
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brunov
Joined: Aug 03, 2011 Posts: 227 Location: delft
Audio files: 1
G2 patch files: 2
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dorremifasol
Joined: Sep 28, 2006 Posts: 814 Location: Barcelona, Spain
Audio files: 7
G2 patch files: 49
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Posted: Mon Sep 05, 2011 11:13 am Post subject:
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It would be nice if the modules could be easily skinned, or easily modified to (for example) make them bigger, be it in the code or through external configuration files. I would suggest a folder for all the graphics instead of having them inside the executable.
It's already a bit hard to edit the tiny modules in a modern TFT with the huge resolution they support. Not to mention that it would be amazing if you could patch the modules using your own fingers instead of the mouse in a touch capable monitor (a personal dream for me).
By the way, you can extract all the original graphics in case you need them, using a tool like the Resource Tuner. That's the tool I used to customize my G2 editor:
http://www.electro-music.com/forum/topic-39494.html
Thanks again for your work! _________________ Cheers,
Albert |
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BobTheDog
Joined: Feb 28, 2005 Posts: 4044 Location: England
Audio files: 32
G2 patch files: 15
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Posted: Mon Sep 05, 2011 11:39 am Post subject:
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A direct brain interface would be good as well if you could fit it in |
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dorremifasol
Joined: Sep 28, 2006 Posts: 814 Location: Barcelona, Spain
Audio files: 7
G2 patch files: 49
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Posted: Mon Sep 05, 2011 11:41 am Post subject:
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Nah... that would be like imagining sex. I still like touching things _________________ Cheers,
Albert |
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brunov
Joined: Aug 03, 2011 Posts: 227 Location: delft
Audio files: 1
G2 patch files: 2
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drapdap
Joined: Oct 11, 2004 Posts: 204 Location: London
Audio files: 1
G2 patch files: 1
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Posted: Tue Sep 06, 2011 2:17 am Post subject:
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Very nice Brunov!
don't forget the mute buttons, very important.
you're after functionality first, then tinker with graphics?
in my opinion the variations are good being small, and close to each other, like on the original clavia soft, and the letters in the beggining of the lines will represent active slots?
Also you don't need that long spaces for names, but you know all of this i bet.
while i understand that no new modules can/will be added (how would you save them into the exsisting .pch2/.prf2 files)
(but building blocks? an integrated matrix mixer, that don't use up half the monitor when patched together?) i still have lots of ideas... |
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drapdap
Joined: Oct 11, 2004 Posts: 204 Location: London
Audio files: 1
G2 patch files: 1
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brunov
Joined: Aug 03, 2011 Posts: 227 Location: delft
Audio files: 1
G2 patch files: 2
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Posted: Tue Sep 06, 2011 2:57 am Post subject:
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Yes Drapdap, i'll keep those suggestions in mind. But don't want to spend to much time at ths stage in fine tuning the user interface, because that's not the most difficult thing right now.
I also thought about making some kind of "combination modules", but they can only exist in the editor. In the G2 they will be broken up again into there individual parts. |
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Kaan
Joined: May 30, 2008 Posts: 64 Location: Izmir, Turkey
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Dougster
Joined: Sep 20, 2005 Posts: 272 Location: Tucson, AZ, USA
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Posted: Tue Sep 06, 2011 2:27 pm Post subject:
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Not trying to rain on the parade, but why Delphi? _________________ Once you start down the modular path, forever will it dominate your destiny!
Every DIY person should own a copy of Electronotes: http://electronotes.netfirms.com
Blue LEDs are evil. |
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blue hell
Site Admin
Joined: Apr 03, 2004 Posts: 24079 Location: The Netherlands, Enschede
Audio files: 278
G2 patch files: 320
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Posted: Tue Sep 06, 2011 3:14 pm Post subject:
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Oh Delphi is brilliant on prototyping, I do agree on your blue LED statement tho Doug _________________ Jan
also .. could someone please turn down the thermostat a bit.
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